Monobloc Posted July 11, 2014 Share Posted July 11, 2014 Hey neo, how about this https://www.nexusmods.com/skyrim/mods/25957/? ? Overwrites Immersive armors, so no problem can occur and it's more consistent with the body mod Link to comment
DanielCoffey Posted July 11, 2014 Share Posted July 11, 2014 @DanielCoffey, Thanks for that, so in the mean time, I use the edits in Neo's downloaded SR Conflict Resolution.esp, until Book Covers next release?Yup, though the changes are very minor - text in a book and a value. There is no date yet for the next book covers release... probably when the next unofficial patch update requires it. Link to comment
cybexgames Posted July 11, 2014 Share Posted July 11, 2014 (edited) @Neo,Just found the following edit in the Book Section of the downloaded SR Conflict Resolution.esp 0301A3E8 DLC1FVBook04EnglishAppears that the latest version of Book Covers of Skyrim may have corrected the issue that you were fixing when you created the edit. [EDIT]Found these other record edits that I do not understand: Cell Block 3 > Sub-Block 1 > 000778F1 RobbersGorge01 The LTMP - Lighting Template has the following value: JZDB_TelMithrynDun_LT [LGTM:9202D5FF] Cell Block 3 > Sub-Block 9 > 000152A5 CragslaneCavern01 The XCIM - Image Space has the following value: JZDG_Int_Sun_LT [LGTM:9202D636] CellBlock 3 > Sub-Block 8 > 05011CB3 BYOHHouse2Hjaalmarch The LTMP - Lighting Template has the following value: JZCaveDun_Ice_LT [LGTM:9202D695] Where did these come from, as none of the other esp's have these values. [second EDIT] Think I solved it, it appears the the order of the merged esp's is important, I was using the install order, once I corrected the order in MO,to be the same as in the guide, and re-ran the merge script the above records disappeared. Sorry for the confusion.... Edited July 12, 2014 by cybexgames Link to comment
BSArtist Posted July 12, 2014 Share Posted July 12, 2014 Guys, I have a question about a recent addition to the GDO section of the guide. Manual TES5Edit Cleaning Required:Problem: A wild edit is overwriting a quest fix from the Unofficial Skyrim Patch.Solution: Delete the offending edit.Open TES5Edit then select Guard Dialogue Overhaul.esp and click [OK].Right-click Guard Dialogue Overhaul.esp>"Quest">"000167D3 WICastMagic03" and select "Remove".Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].I opened up TES5Edit, but I don't see any conflict. What do I do? Link to comment
Neovalen Posted July 12, 2014 Author Share Posted July 12, 2014 @Neo,Just found the following edit in the Book Section of the downloaded SR Conflict Resolution.esp 0301A3E8 DLC1FVBook04EnglishAppears that the latest version of Book Covers of Skyrim may have corrected the issue that you were fixing when you created the edit. [EDIT]Found these other record edits that I do not understand: Cell Block 3 > Sub-Block 1 > 000778F1 RobbersGorge01 The LTMP - Lighting Template has the following value: JZDB_TelMithrynDun_LT [LGTM:9202D5FF] Cell Block 3 > Sub-Block 9 > 000152A5 CragslaneCavern01 The XCIM - Image Space has the following value: JZDG_Int_Sun_LT [LGTM:9202D636] CellBlock 3 > Sub-Block 8 > 05011CB3 BYOHHouse2Hjaalmarch The LTMP - Lighting Template has the following value: JZCaveDun_Ice_LT [LGTM:9202D695] Where did these come from, as none of the other esp's have these values. [second EDIT] Think I solved it, it appears the the order of the merged esp's is important, I was using the install order, once I corrected the order in MO,to be the same as in the guide, and re-ran the merge script the above records disappeared. Sorry for the confusion....Glad you worked it out. I'll check out that book edit and update accordingly. *EDIT*: Fixed. Guys, I have a question about a recent addition to the GDO section of the guide. I opened up TES5Edit, but I don't see any conflict. What do I do?You won't see the conflict unless you also load up Unofficial Skyrim Patch.esp (not required to make the edit but if you want to check it out). Link to comment
Nearox Posted July 12, 2014 Share Posted July 12, 2014 Expand Object LODs ( https://www.nexusmods.com/skyrim/mods/54466/? ) has a great LOD patch for SFO 2.0. Thanks so much for this cstarkey, I hadn't noticed that mod! In fact that mod fixes a very annoying LOD issue with rock/mountain cliffs that have been in Skyrim since launch (in my game at least), namely, that certain meshes are missing a high-quality LOD. This issue was looked at by some USKP folks but a fix wasn't found/considered except for me manually tagging every FormID as 'Full LOD' which, as you can imagine, would reduce FPS depending on the system. https://forums.bethsoft.com/topic/1501230-lod-issue-with-certain-mountain-parts-engine-or-mesh/ You can see in the thread that even in vanilla skyrim, there is no high quality LOD for certain mountain/rock cliff meshes while there is a good quality LOD for about 90% of them. Anyways, happy that you actually pointed out that mod, thanks again. With a bit of mix and match is goes well with Vivid Landscape's mountains :) Link to comment
cstarkey42 Posted July 12, 2014 Share Posted July 12, 2014 @Nearox Good, I'm glad you liked it. The whole mod is very good, yes, but I thought the sfo lod was far beyond anything else I've seen. I'm really hoping that he creates one for sfo but which has the aspens from Realistic Aspen Trees. That would be perfect. I was using the full mod but went back to SDO, after I figured out how to merge the esps, since it does cover a lot of details through the esps that I don't think a simple lod mod is capable of doing. I'm curious though, which lods did you use to fix the problem you are talking about? Using those and overriding SDO would probably be a great solution and still look great. Link to comment
DanielCoffey Posted July 12, 2014 Share Posted July 12, 2014 It is being reported on the moreHUD page that SKSE 1.7.1 breaks moreHUD. Reverting to SKSE 1.7.0 restores functionality but of course would mean the new EFF would stop working. Link to comment
Neovalen Posted July 12, 2014 Author Share Posted July 12, 2014 It is being reported on the moreHUD page that SKSE 1.7.1 breaks moreHUD. Reverting to SKSE 1.7.0 restores functionality but of course would mean the new EFF would stop working.Its always something... Lol. I'm sure there will be an update before long. Link to comment
cybexgames Posted July 13, 2014 Share Posted July 13, 2014 (edited) @Neo, Sorry to be a pain, but I have a query on the following edits ftom the Conflict Resolution documentation: 000C1E98 PerkGrandmaster1HParalysisFFSelfConflict Resolution: Use record from Paralyze.esp and move the Resist Value from Unofficial Skyrim Patch.esp.Problem Resolved: Resist fix from unofficial patches was not properly forwarded. 000C1E9A PerkGrandmaster2HParalysisFFSelfConflict Resolution: Use record from Paralyze.esp and move the Resist Value from Unofficial Skyrim Patch.esp.Problem Resolved: Resist fix from unofficial patches was not properly forwarded.When I compare these to the downloaed version, the Magic Skill is the record that is moved from the Unofficial Skyrim Patch.esp. Was this just a copy/paste slip? Also, the following edit, seems to be no needed, as there dose not seem to be a conflict. 0010F7EF ShockDamageFFAimed75Conflict Resolution: Use record from AOS.esp and move the DNAM - Magic Item Description from Unofficial Skyrim Patch.esp.Problem Resolved: Description fix from unofficial patches was not properly forwarded. Edited July 13, 2014 by cybexgames Link to comment
Neovalen Posted July 13, 2014 Author Share Posted July 13, 2014 @Neo, Sorry to be a pain, but I have a query on the following edits ftom the Conflict Resolution documentation: 000C1E98 PerkGrandmaster1HParalysisFFSelfConflict Resolution: Use record from Paralyze.esp and move the Resist Value from Unofficial Skyrim Patch.esp.Problem Resolved: Resist fix from unofficial patches was not properly forwarded. 000C1E9A PerkGrandmaster2HParalysisFFSelfConflict Resolution: Use record from Paralyze.esp and move the Resist Value from Unofficial Skyrim Patch.esp.Problem Resolved: Resist fix from unofficial patches was not properly forwarded.When I compare these to the downloaed version, the Magic Skill is the record that is moved from the Unofficial Skyrim Patch.esp. Was this just a copy/paste slip? Also, the following edit, seems to be no needed, as there dose not seem to be a conflict. 0010F7EF ShockDamageFFAimed75Conflict Resolution: Use record from AOS.esp and move the DNAM - Magic Item Description from Unofficial Skyrim Patch.esp.Problem Resolved: Description fix from unofficial patches was not properly forwarded.No pain, the guide being as accurate as possible is best. First 2: Yep, copy/paste overlook.Last one: Yep, removed. Thanks for checking it over, always helps to have a 2nd pair of eyes. Link to comment
cybexgames Posted July 13, 2014 Share Posted July 13, 2014 (edited) @Neo, No problem, me double checking the documentation, I am a believer in correct documentation.This is not a problem with the documentation, but the following edit:0001B1D5 MajhadConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.Appears that Bring Out Your Dead.esp (latest version) has the following item: SteelGreatsword "Steel Greatsword" [WEAP:00013987] 0001B1D7 MarandrujoConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.Appears that Bring Out Your Dead.esp (latest version) has the following item: ElvenSword "Elven Sword" [WEAP:000139A1]Which gets transferred the the SR Conflict Resolution.esp, this does not appear in the downlaod version. The same may apply to, as they also use Bring Out Your Dead.esp:0001B1D9 Khayla0001B1DA Atahba0001C185 Eirid Should these be deleted or ignored? Found the followin the in downloaded version: 0001E60D EncBandit04TemplateMeleeConflict Resolution: Use record from OBIS.esp then move QNAM from Unofficial Dragonborn Patch.esp.Problem Resolved: Texture lighting fix from unofficial patches was not properly forwarded.You, changed the Stamina Offset from 50 to 125. Edited July 13, 2014 by cybexgames Link to comment
Neovalen Posted July 13, 2014 Author Share Posted July 13, 2014 @Neo, No problem, me double checking the documentation, I am a believer in correct documentation.This is not a problem with the documentation, but the following edit:0001B1D5 MajhadConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.Appears that Bring Out Your Dead.esp (latest version) has the following item: SteelGreatsword "Steel Greatsword" [WEAP:00013987] 0001B1D7 MarandrujoConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.Appears that Bring Out Your Dead.esp (latest version) has the following item: ElvenSword "Elven Sword" [WEAP:000139A1]Which gets transferred the the SR Conflict Resolution.esp, this does not appear in the downlaod version. The same may apply to, as they also use Bring Out Your Dead.esp:0001B1D9 Khayla0001B1DA Atahba0001C185 Eirid Should these be deleted or ignored? Found the followin the in downloaded version: 0001E60D EncBandit04TemplateMeleeConflict Resolution: Use record from OBIS.esp then move QNAM from Unofficial Dragonborn Patch.esp.Problem Resolved: Texture lighting fix from unofficial patches was not properly forwarded.You, changed the Stamina Offset from 50 to 125. Regarding the BOYD conflicts:Majhad, Marandrujo, Khayla, and Atahba. When I said items, I meant items as in the entire items block. So all changes from BOYD as far as inventory should be overridden by CCOR. I have clarified the text.Eirid is not affected. Regarding EncBandit04TemplateMelee:Doh, OBIS must have changed it in the last update. Fixed in the downloadable version. Been working on a new DSR mesh pack BAIN/FOMOD installer... taking some time... but worth it in the end I think, Link to comment
cybexgames Posted July 13, 2014 Share Posted July 13, 2014 @Neo, Thanks for taking time out to reply to me (trying not to be pain, as I know the new DSR is important.)Few more queries, sorry0001B1D9 KhaylaConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items block from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.0001B1DA AtahbaConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items block from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.Both of these have the QNAM - Texture lighting - Blue record changed to 0.219608 for Khayla, and 0.294118 for Atahba, bothfor these seem to have come from Complete Crafting Overhaul_Remade.esp. These will be the last ones today for me. Link to comment
Astakos Posted July 13, 2014 Share Posted July 13, 2014 Hi Neo, In this one: Magic Effect 000C1E98 <PerkGrandmaster1HParalysisFFSelf> Isn't the first condition altered by USKP ("Less than" instead of "Less than or equal to") necessary to forward as well? As per USKP v.2.0.5 in Game MEchanics Fixes: "Paralyzing Strike (PerkGrandmaster1HParalysisFFSelf) was actually providing a 26% chance instead of the stated 25%." Thank you! Link to comment
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