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Skyrim Revisited Pre-Release Feedback


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Posted
  On 6/7/2014 at 9:40 PM, statmonster said:

Jaysus swords is included and is integrated into CCO, etc.  This integration is nice as it allows you to choose which sorts of items to include in your playthrough (i.e., you can drop Eastern weapons or fantasy weapons).  Also, the feedback on Immersive Weapons seems to be that it;'s not as good as Immersive Armors.

This. There are a LOT of weapons in IW that I just dont think fit the game. That being said, if IW gets the same treatment as IA did, then I may consider it again.

  • +1 2
Posted
  On 6/7/2014 at 10:00 PM, Neovalen said:

This. There are a LOT of weapons in IW that I just dont think fit the game. That being said, if IW gets the same treatment as IA did, then I may consider it again.

I see, it's logical, thanks to you both.

 

Sorry for asking lots of stuff :W

Posted (edited)

That is great news Neo! :)

 

Thanks a lot!

 

One question though...why are you including SMIM-FarmhouseFlickeringFix.esp in the merged esp? I thought this was not needed with USKP installed.

Edited by Astakos
Posted
  On 6/8/2014 at 12:24 AM, Astakos said:

That is great news Neo! :)

 

Thanks a lot!

 

One question though...why are you including SMIM-FarmhouseFlickeringFix.esp in the merged esp? I thought this was not needed with USKP installed.

It doesn't hurt and its more effort to remove it than to just merge it. :) I noted in 1.71 that the original StaticMeshImprovementMod.esp is no longer included with the install, so I reused the name for the merge file and thus its properly BOSS sorted as a plus.

 

Investigating merging RWT into a single ESP as well, will see how that goes. :)

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Posted

Reports on mator's merge thread showed that RW2 optionals merge quite well. It is the primary esp that needs to be excluded.

Haven't tried it yet tbh.

 

On a sidenote: Removing RND created a conflict with ELFX exteriors at: ELFX - Exteriors.esp Worldspace 0000003C <Tamriel> Block -1, 0 Sub-Block -1, 3 00009291

 

Thanks!

Posted
  On 6/8/2014 at 1:16 AM, Astakos said:

Reports on mator's merge thread showed that RW2 optionals merge quite well. It is the primary esp that needs to be excluded.

Haven't tried it yet tbh.

 

On a sidenote: Removing RND created a conflict with ELFX exteriors at: ELFX - Exteriors.esp Worldspace 0000003C Block -1, 0 Sub-Block -1, 3 00009291

 

Thanks!

Thanks for that. I saw the notes on the merge thread, tried it anyway and it worked as far as I can tell. No errors and in game looks good. Let me know if you find otherwise. Think the note was maybe for an old version of the merge script.

Posted
  On 6/7/2014 at 11:36 PM, Neovalen said:

Wrote up the mod merging subguide and merged the first SR:LE mod - SMIM. More to come in the future I'm sure but its a start! :)

So about that, I feel like I'm not seeing what you are describing in your TES5Edit merging guide.  I'm probably just missing something, but here is what I'm seeing:

 

Posted Image

 

Posted Image

 

I'm not seeing where to place the special instructions?  After I click 'Okay' it just brings me back to the TES5Edit main menu?  What am I doing wrong?

 

Secondly, about the removal of realistic needs, weren't there some mods that had options installed for it?  I've been slowly putting together these mods over the course of a few days, so I forget which ones I installed support for realistic needs.  I was just curious if I need to reinstall those mods?  I just can't remember what they were. 

Posted

Looks like you didn't install the proper script. Recheck the tools section.

 

As for RND it was only RWT that needed adjusting. The other mod was also removed.

Posted (edited)

Ah, thanks.  I've been pretty much visiting your guide every day looking for changes and I must have missed that section!  I guess that's the problem with only working on this a few hours a day over the course of a week. :P  

 

Thanks for replying, and thank you for the guide!  I never thought I'd be this involved in modding skyrim, and it's oddly satisfying in it's own way piecing it together. :P 

Edited by perkymcgiggles
Posted

Perky - the History option in the wiki is very useful because it will also show removals from the mods. That way you need never miss updates. Remember to check the Conflict Resolution patch too.

Posted

It's also possible to merge :

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel Falskaar.esp

CoT-WeatherPatch.esp

CoT-WeatherPatch_DB.esp

CoT-WeatherPatch_Snow-40.esp

 

And name it CoT-WeatherPatch.esp to keep vividian esps master. 

Posted
  On 6/8/2014 at 1:32 AM, Neovalen said:

Thanks for that. I saw the notes on the merge thread, tried it anyway and it worked as far as I can tell. No errors and in game looks good. Let me know if you find otherwise. Think the note was maybe for an old version of the merge script.

You are probably right, about the notes being for an old version of the script.

I merged all esps and so far no problems at all! Flawless integration!

 

Thank you!  ::):  ::):

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