Neovalen Posted June 7, 2014 Author Share Posted June 7, 2014 Jaysus swords is included and is integrated into CCO, etc. This integration is nice as it allows you to choose which sorts of items to include in your playthrough (i.e., you can drop Eastern weapons or fantasy weapons). Also, the feedback on Immersive Weapons seems to be that it;'s not as good as Immersive Armors.This. There are a LOT of weapons in IW that I just dont think fit the game. That being said, if IW gets the same treatment as IA did, then I may consider it again. 2 Link to comment
Monobloc Posted June 7, 2014 Share Posted June 7, 2014 This. There are a LOT of weapons in IW that I just dont think fit the game. That being said, if IW gets the same treatment as IA did, then I may consider it again.I see, it's logical, thanks to you both. Sorry for asking lots of stuff :W Link to comment
Neovalen Posted June 7, 2014 Author Share Posted June 7, 2014 Wrote up the mod merging subguide and merged the first SR:LE mod - SMIM. More to come in the future I'm sure but its a start! :) 1 Link to comment
Astakos Posted June 8, 2014 Share Posted June 8, 2014 (edited) That is great news Neo! :) Thanks a lot! One question though...why are you including SMIM-FarmhouseFlickeringFix.esp in the merged esp? I thought this was not needed with USKP installed. Edited June 8, 2014 by Astakos Link to comment
Neovalen Posted June 8, 2014 Author Share Posted June 8, 2014 That is great news Neo! :) Thanks a lot! One question though...why are you including SMIM-FarmhouseFlickeringFix.esp in the merged esp? I thought this was not needed with USKP installed.It doesn't hurt and its more effort to remove it than to just merge it. :) I noted in 1.71 that the original StaticMeshImprovementMod.esp is no longer included with the install, so I reused the name for the merge file and thus its properly BOSS sorted as a plus. Investigating merging RWT into a single ESP as well, will see how that goes. :) 1 Link to comment
Astakos Posted June 8, 2014 Share Posted June 8, 2014 Reports on mator's merge thread showed that RW2 optionals merge quite well. It is the primary esp that needs to be excluded.Haven't tried it yet tbh. On a sidenote: Removing RND created a conflict with ELFX exteriors at: ELFX - Exteriors.esp Worldspace 0000003C <Tamriel> Block -1, 0 Sub-Block -1, 3 00009291 Thanks! Link to comment
Neovalen Posted June 8, 2014 Author Share Posted June 8, 2014 Reports on mator's merge thread showed that RW2 optionals merge quite well. It is the primary esp that needs to be excluded.Haven't tried it yet tbh. On a sidenote: Removing RND created a conflict with ELFX exteriors at: ELFX - Exteriors.esp Worldspace 0000003C Block -1, 0 Sub-Block -1, 3 00009291 Thanks!Thanks for that. I saw the notes on the merge thread, tried it anyway and it worked as far as I can tell. No errors and in game looks good. Let me know if you find otherwise. Think the note was maybe for an old version of the merge script. Link to comment
phryxolydian Posted June 8, 2014 Share Posted June 8, 2014 The Small Waterfalls for DB can also be safely merged onto the main Skyfalls + SkyMills, Neo. Link to comment
perkymcgiggles Posted June 8, 2014 Share Posted June 8, 2014 Wrote up the mod merging subguide and merged the first SR:LE mod - SMIM. More to come in the future I'm sure but its a start! :)So about that, I feel like I'm not seeing what you are describing in your TES5Edit merging guide. I'm probably just missing something, but here is what I'm seeing: I'm not seeing where to place the special instructions? After I click 'Okay' it just brings me back to the TES5Edit main menu? What am I doing wrong? Secondly, about the removal of realistic needs, weren't there some mods that had options installed for it? I've been slowly putting together these mods over the course of a few days, so I forget which ones I installed support for realistic needs. I was just curious if I need to reinstall those mods? I just can't remember what they were. Link to comment
Neovalen Posted June 8, 2014 Author Share Posted June 8, 2014 Looks like you didn't install the proper script. Recheck the tools section. As for RND it was only RWT that needed adjusting. The other mod was also removed. Link to comment
perkymcgiggles Posted June 8, 2014 Share Posted June 8, 2014 (edited) Ah, thanks. I've been pretty much visiting your guide every day looking for changes and I must have missed that section! I guess that's the problem with only working on this a few hours a day over the course of a week. :P Thanks for replying, and thank you for the guide! I never thought I'd be this involved in modding skyrim, and it's oddly satisfying in it's own way piecing it together. :P Edited June 8, 2014 by perkymcgiggles Link to comment
DanielCoffey Posted June 8, 2014 Share Posted June 8, 2014 Perky - the History option in the wiki is very useful because it will also show removals from the mods. That way you need never miss updates. Remember to check the Conflict Resolution patch too. Link to comment
Monobloc Posted June 8, 2014 Share Posted June 8, 2014 It's also possible to merge :ClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espClimatesOfTamriel Falskaar.espCoT-WeatherPatch.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_Snow-40.esp And name it CoT-WeatherPatch.esp to keep vividian esps master. Link to comment
Astakos Posted June 8, 2014 Share Posted June 8, 2014 Thanks for that. I saw the notes on the merge thread, tried it anyway and it worked as far as I can tell. No errors and in game looks good. Let me know if you find otherwise. Think the note was maybe for an old version of the merge script.You are probably right, about the notes being for an old version of the script.I merged all esps and so far no problems at all! Flawless integration! Thank you! Link to comment
statmonster Posted June 8, 2014 Share Posted June 8, 2014 Have you seen the Osmodius retextures for Solitude and Windhelm. What do you think of them (as compared to say SRO)? Link to comment
Recommended Posts