Jump to content

Skyrim Revisited Pre-Release Feedback


Recommended Posts

Jaysus swords is included and is integrated into CCO, etc.  This integration is nice as it allows you to choose which sorts of items to include in your playthrough (i.e., you can drop Eastern weapons or fantasy weapons).  Also, the feedback on Immersive Weapons seems to be that it;'s not as good as Immersive Armors.

This. There are a LOT of weapons in IW that I just dont think fit the game. That being said, if IW gets the same treatment as IA did, then I may consider it again.

  • +1 2
Link to comment

That is great news Neo! :)

 

Thanks a lot!

 

One question though...why are you including SMIM-FarmhouseFlickeringFix.esp in the merged esp? I thought this was not needed with USKP installed.

It doesn't hurt and its more effort to remove it than to just merge it. :) I noted in 1.71 that the original StaticMeshImprovementMod.esp is no longer included with the install, so I reused the name for the merge file and thus its properly BOSS sorted as a plus.

 

Investigating merging RWT into a single ESP as well, will see how that goes. :)

  • +1 1
Link to comment

Reports on mator's merge thread showed that RW2 optionals merge quite well. It is the primary esp that needs to be excluded.

Haven't tried it yet tbh.

 

On a sidenote: Removing RND created a conflict with ELFX exteriors at: ELFX - Exteriors.esp Worldspace 0000003C <Tamriel> Block -1, 0 Sub-Block -1, 3 00009291

 

Thanks!

Link to comment

Reports on mator's merge thread showed that RW2 optionals merge quite well. It is the primary esp that needs to be excluded.

Haven't tried it yet tbh.

 

On a sidenote: Removing RND created a conflict with ELFX exteriors at: ELFX - Exteriors.esp Worldspace 0000003C Block -1, 0 Sub-Block -1, 3 00009291

 

Thanks!

Thanks for that. I saw the notes on the merge thread, tried it anyway and it worked as far as I can tell. No errors and in game looks good. Let me know if you find otherwise. Think the note was maybe for an old version of the merge script.

Link to comment

Wrote up the mod merging subguide and merged the first SR:LE mod - SMIM. More to come in the future I'm sure but its a start! :)

So about that, I feel like I'm not seeing what you are describing in your TES5Edit merging guide.  I'm probably just missing something, but here is what I'm seeing:

 

Posted Image

 

Posted Image

 

I'm not seeing where to place the special instructions?  After I click 'Okay' it just brings me back to the TES5Edit main menu?  What am I doing wrong?

 

Secondly, about the removal of realistic needs, weren't there some mods that had options installed for it?  I've been slowly putting together these mods over the course of a few days, so I forget which ones I installed support for realistic needs.  I was just curious if I need to reinstall those mods?  I just can't remember what they were. 

Link to comment

Ah, thanks.  I've been pretty much visiting your guide every day looking for changes and I must have missed that section!  I guess that's the problem with only working on this a few hours a day over the course of a week. :P  

 

Thanks for replying, and thank you for the guide!  I never thought I'd be this involved in modding skyrim, and it's oddly satisfying in it's own way piecing it together. :P 

Edited by perkymcgiggles
Link to comment

It's also possible to merge :

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel Falskaar.esp

CoT-WeatherPatch.esp

CoT-WeatherPatch_DB.esp

CoT-WeatherPatch_Snow-40.esp

 

And name it CoT-WeatherPatch.esp to keep vividian esps master. 

Link to comment

Thanks for that. I saw the notes on the merge thread, tried it anyway and it worked as far as I can tell. No errors and in game looks good. Let me know if you find otherwise. Think the note was maybe for an old version of the merge script.

You are probably right, about the notes being for an old version of the script.

I merged all esps and so far no problems at all! Flawless integration!

 

Thank you!  ::):  ::):

Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.