haelfix Posted March 12, 2014 Share Posted March 12, 2014 I do think the latest incarnations of the snow on roof mod should be considered again. It really does make a visceral difference in graphics, and almost all of the compatibility problems have been ironed out (as far as I can see there are basically 2 tiny incompatibilities (3 RRR overwrites and one ELFX merge) to SR:LE that need to be made, thats it. Link to comment
Noobsayer Posted March 13, 2014 Share Posted March 13, 2014 (edited) EDIT: Wow. The ELE stuff really makes a noticeable (and noticeably better!) impact on interiors. Edited March 14, 2014 by Noobsayer Link to comment
Somatic Posted March 15, 2014 Share Posted March 15, 2014 (edited) I'm getting a reproducible crash with a certain mesh (corrupted?) from Vivid Landscapes - All in One - Update for 2048 only. The file in question is: mesheslandscapemountainsmountaincliff03.nif and the location is at the "Bandit Bridge: Pinewatch" in Falkreath. The crash always happens when approaching from the east (from the Hearthfire House, Lakeview Manor or the actual Pinewatch building) and the exact spot it's just past the fallen tree in the center of the road just before going under the actual bridge.I was curious if anyone else has this issue before reporting it to the mod author. I've re-downloading the files and tried the update for the non-2048 (the meshes appear to be the same in both) and the mesh replaces vanilla and has no conflicts with any other mods in SR:LE based on Mod Organizer's information. [Edited to add after testing with a new character, same mods]There appears to be a weird issue involving the rocks from the trap (which were no longer there) and the updated mountain meshes causing a crash. The really strange thing is it never crashed at that spot with any of the save files (with the trap sprung, enemies cleaned up and rocks missing) unless the updated meshes were added. Something must've gone funny in the save file, possibly involving whatever cleans up the rocks from the trap. I decided to revert to an earlier save where the boulders/rocks from the trap are still present and see how it goes. Currently, there are no crashes with the update installed. Edited March 18, 2014 by Somatic Link to comment
Defaulteduser Posted March 15, 2014 Share Posted March 15, 2014 for the ASIS spawns I removed the 4 and 5 spawns numbers, I was running into situations where at lvl 14 the city was getting attacked by 5 Vampire Masters! With the increased spawns for 0,1,2 and 3 I found more than enough people still. I think my favourite time was in a bandit camp (near Whiterun) where when I made it to the Bandit Chief there were 2, one sitting, one reading standing at the desk. It was pretty epic, and looked as if the game had added it in.For Draugr and such, I run into extra units, but each time I go through the dungeon I run into different units in different places, so it's pretty fresh.That, and the fact that the bandits from OBIS properly cast their spells (oak flesh, sometimes dual cast flames, sometimes run in with a sword and spell). When one of their companions dies some of them cast resurrection on them. Pretty cool.I'm using the beta version of ASIS where you can change spawns, potions, etc. in MCM Link to comment
Defaulteduser Posted March 15, 2014 Share Posted March 15, 2014 One thing to remember if using ASIS, make sure to turn off extra spawns in the other mods, otherwise you get 30 wolves from Immersive creatures and ASIS at times! lol Link to comment
Tarikko1 Posted March 17, 2014 Share Posted March 17, 2014 Mod query:Is it safe to use the "interface hard coded key tweaks" mod with SR:LE? and if yes, in which order shall i place it?Thanks Link to comment
CJ2311 Posted March 17, 2014 Share Posted March 17, 2014 Mod query:Is it safe to use the "interface hard coded key tweaks" mod with SR:LE? and if yes, in which order shall i place it?ThanksYes and any order. Unless you're using another custom control map (like an xbox controller one) Link to comment
Tarikko1 Posted March 17, 2014 Share Posted March 17, 2014 Great mate thx a lot :)Any idea about Momo's Acrobatic jump? :P Link to comment
statmonster Posted March 17, 2014 Share Posted March 17, 2014 (edited) I've used that before, no issues. I can't rememember if it required FNIS but you'll be using that anyway. Edited March 17, 2014 by statmonster Link to comment
Tarikko1 Posted March 17, 2014 Share Posted March 17, 2014 It does require FNIS update.I am gonna create a new profile in MO to try some mod additions. To be on the safe side. Thx guys Link to comment
DanielCoffey Posted March 17, 2014 Share Posted March 17, 2014 Neo - there is a broken link in the current version of the guide. The "ENB Series Graphics Modification" link takes you to https://enbdev.com/index_en.htm but it gives a 404 when clicked. Link to comment
DanielCoffey Posted March 18, 2014 Share Posted March 18, 2014 A little clarification is needed at one point in the Guide. Realistic Smoke and Embers by isoku is available in High and Medium versions and the Guide does not suggest a version. Link to comment
phazer11 Posted March 18, 2014 Share Posted March 18, 2014 I'd say Medium is the recommended. Link to comment
torminater Posted March 20, 2014 Share Posted March 20, 2014 I needed to run Immersive Armors installer with the integrated FOMOD installer, otherwise it would not install properly. Link to comment
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