Faylon Posted February 24, 2014 Share Posted February 24, 2014 I believe it's just a condition that places the plugins at that position only if the mod is at version 2.0. But since the unofficial skyrim and dawnguard patch are in version 2.0a, they are not recognized by it and are thus placed on the wrong spot. Link to comment
Neovalen Posted February 24, 2014 Author Share Posted February 24, 2014 Neo, You have the following under "Guard Dialogue Overhaul" where it should be under "Wet & Cold": Optionals(Via Installer): Wet and ColdHigh Res Fur Cloaks Also, Wet and Cold.txt is no longer present. Thanks! Damn I must have been tired... lol. Fixed now. Sent from my XT907 using Tapatalk Link to comment
Astakos Posted February 25, 2014 Share Posted February 25, 2014 Thanks Neo!!...but now you deleted from Guard Dialogue Overhaul: Special Installation: Do not install the following file(s) and/or folder(s): Guard Dialogue Overhaul ReadMe - 1_4.txt :P Link to comment
Neovalen Posted February 25, 2014 Author Share Posted February 25, 2014 Thanks Neo!!...but now you deleted from Guard Dialogue Overhaul: Special Installation: Do not install the following file(s) and/or folder(s): Guard Dialogue Overhaul ReadMe - 1_4.txt :P That's what I get for using my cell to edit... lol. I will fix it tonight but at least not a critical problem. P.S. Are mod authors off work lately? The update rate is crazy! Sent from my XT907 using Tapatalk Link to comment
Neovalen Posted February 25, 2014 Author Share Posted February 25, 2014 Phew! Think I finally caught up with todays events... I tell ya guys and gals... go to work and all hell breaks loose! Link to comment
phazer11 Posted February 25, 2014 Share Posted February 25, 2014 P.S. Are mod authors off work lately? The update rate is crazy! To be honest it wouldn't surprise me at all if a few of them took a few days or a week off to fiddle around with the game now that there are so many shiny new toys read; StableUgridsToLoad, Memory Patch, ENBoost, and such shinyness. Link to comment
tizgrilo Posted February 25, 2014 Share Posted February 25, 2014 Can't wait to start using this pack. Neovalen, any idea when you might release your "final" version? Link to comment
Domiel Posted February 25, 2014 Share Posted February 25, 2014 You might want to clarify Tes5edit instructions a bit in the [Leveled Item] section: 00000EEF SublistArmorBootsDaedricBest05 Conflicting Module(s): Hothtrooper44_ArmorCompilation.esp (Mod) aMidianborn_ContentAddon.esp (Mod) Conflict Resolution: Use record from Hothtrooper44_ArmorCompilation.esp then move the added AMB items from aMidianborn_ContentAddon.esp and change the LLCT - Count to 12. Problem Resolved: Leveled list conflict between Immersive Armors and aMidianBorn Book of Silence needed to be properly merged. In any case I don't know what is meant by "AMB items"? can someone explain please. I've found the LLCT - Count alright. Link to comment
CJ2311 Posted February 25, 2014 Share Posted February 25, 2014 AMB = AMidianBorn, so basically move the items whose name start with AMB from the aMidianborn_ContentAddon.esp Link to comment
statmonster Posted February 25, 2014 Share Posted February 25, 2014 P.S. Are mod authors off work lately? The update rate is crazy!To be honest it wouldn't surprise me at all if a few of them took a few days or a week off to fiddle around with the game now that there are so many shiny new toys read; StableUgridsToLoad, Memory Patch, ENBoost, and such shinyness.isoku seems to be on a roll trying to use up all the new possibilities. It also seems that the new SKSE adds some features we'll see advanced mod authors trying to take advantage of. Link to comment
Ogham Posted February 25, 2014 Share Posted February 25, 2014 Hello Neo, quick question since I do not see it as part of the optionals of the Webs Extended in the guide. But there is file WEBFX Enhancer v3 final on the mod author's page.This is a replacer for ELFXEnhancer, use this instead of it.Place below EnhancedLightsandFX.esp. This is the final version (unless bugs are found that are not in the original esp).Webs are now visible and not black. Is this an issue you have not encountered due to other additions in the SR-LE setup? Link to comment
Astakos Posted February 25, 2014 Share Posted February 25, 2014 Hello Ogham, SR:LE does not use the Enhancer plugin of ELFX. That is why this patch is not needed and not mention in the guide. Link to comment
Ogham Posted February 25, 2014 Share Posted February 25, 2014 All too true - been a while since I went through all the steps, should have noticed the modules ELFX has and which are put to use. Thanks for the clarrification Astakos. Link to comment
statmonster Posted February 25, 2014 Share Posted February 25, 2014 I was wondering if the ELFX Enhancer was added when Neo moved to Vividian.... Guess not. Link to comment
Razorsedge877 Posted February 25, 2014 Share Posted February 25, 2014 How comes if I right click DDSopt I can run it as Admin but I cant do that with ENB Manager? Link to comment
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