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Skyrim Revisited Pre-Release Feedback


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Posted

I believe it's just a condition that places the plugins at that position only if the mod is at version 2.0. But since the unofficial skyrim and dawnguard patch are in version 2.0a, they are not recognized by it and are thus placed on the wrong spot.

Posted
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Neo,

 

You have the following under "Guard Dialogue Overhaul" where it should be under "Wet & Cold":

 

Optionals(Via Installer):

 

Wet and Cold

High Res Fur Cloaks

 

Also, Wet and Cold.txt is no longer present.

 

Thanks!

 

Damn I must have been tired... lol. Fixed now.

 

Sent from my XT907 using Tapatalk

Posted

Thanks Neo!!

...but now you deleted from Guard Dialogue Overhaul:

 

Special Installation: Do not install the following file(s) and/or folder(s):

 

Guard Dialogue Overhaul ReadMe - 1_4.txt

 

:P

Posted
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Thanks Neo!!

...but now you deleted from Guard Dialogue Overhaul:

 

Special Installation: Do not install the following file(s) and/or folder(s):

 

Guard Dialogue Overhaul ReadMe - 1_4.txt

 

:P

 

That's what I get for using my cell to edit... lol. I will fix it tonight but at least not a critical problem.

 

P.S. Are mod authors off work lately? The update rate is crazy!

 

Sent from my XT907 using Tapatalk

Posted
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P.S. Are mod authors off work lately? The update rate is crazy!

 

To be honest it wouldn't surprise me at all if a few of them took a few days or a week off to fiddle around with the game now that there are so many shiny new toys read; StableUgridsToLoad, Memory Patch, ENBoost, and such shinyness.
Posted

You might want to clarify Tes5edit instructions a bit in the [Leveled Item] section:

 

  Reveal hidden contents

 

In any case I don't know what is meant by "AMB items"? can someone explain please. I've found the LLCT - Count alright.

Posted
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  Quote

P.S. Are mod authors off work lately? The update rate is crazy!

To be honest it wouldn't surprise me at all if a few of them took a few days or a week off to fiddle around with the game now that there are so many shiny new toys read; StableUgridsToLoad, Memory Patch, ENBoost, and such shinyness.
isoku seems to be on a roll trying to use up all the new possibilities. It also seems that the new SKSE adds some features we'll see advanced mod authors trying to take advantage of. 
Posted

Hello Neo, quick question since I do not see it as part of the optionals of the Webs Extended in the guide.

 

But there is file WEBFX Enhancer v3 final on the mod author's page.

This is a replacer for ELFXEnhancer, use this instead of it.

Place below EnhancedLightsandFX.esp. This is the final version (unless bugs are found that are not in the original esp).

Webs are now visible and not black.

 

Is this an issue you have not encountered due to other additions in the SR-LE setup?

Posted

All too true - been a while since I went through all the steps, should have noticed the modules ELFX has and which are put to use. Thanks for the clarrification Astakos.

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