hazelwolf Posted February 17, 2016 Posted February 17, 2016 (edited) Quote No, the 180 version works basically like vanilla except it adds the cloak movement to prevent clipping. Ah! Well since I've installed the HDT cloaks of skyrim mod I'm not sure if this is really an issue worth addressing for my current profile. A shame as I did really like having the option of seeing more of my character than their backside while walking in third person... nice as it was :P I've just yet to find a fully working combination of 360, first-person visible body and personalised animations. Edited February 17, 2016 by hazelwolf
Yippee38 Posted February 18, 2016 Posted February 18, 2016 (edited) On 2/16/2016 at 5:07 AM, Neovalen said: Updated this in the guide. However for the second one, my mods were not automatically activated. (Bandoliers, Cloaks, Jaysus, Winter is Coming) on a new game, so I left that in.Hmm. Weird. All of those mods on the right side (for me) were not listed, but instead just showed "...................................". Hover over showed the right info, so it worked out ok. I verified that running through that twice. I wonder if the two differences are related. <shrugs> Edited February 18, 2016 by Yippee38
Bradl3y Posted February 18, 2016 Posted February 18, 2016 (edited) ENBSeries has been updated to v0.303 - https://enbdev.com/mod_tesskyrim_v0303.htm ENB Organizer uploaded by Breems looks like a updated version of ENB Manager - https://www.nexusmods.com/skyrim/mods/67077/? ENBoost Crash Fix or ENBoost 6.0 Anticrash? I noticed this today on the nexus front page. I believe it is just a enblocal.ini - https://www.nexusmods.com/skyrim/mods/73618/? Edited February 18, 2016 by Bradl3y
Electrocutor Posted February 18, 2016 Posted February 18, 2016 (edited) On 2/15/2016 at 7:50 PM, Electrocutor said: If anyone wants the Skyrim Realistic Overhaul fix for roads, you can pull it from my OneDrive. https://onedrive.live.com/redir?resid=E58D98A67F526317%2110884Updated.Added an additional fix for tundra rocks. I will keep adding them as I notice them. Edited February 18, 2016 by Electrocutor 1
sm0kem Posted February 19, 2016 Posted February 19, 2016 Hey guys, just finished installing latest SR: LE and have to admit it looks awesome! I do have a problem thou which I hope you can help me with: when I walk into Riverwood Inn the window lights seem to pop in when I get close and pop out as I move away. So far I only noticed this with window lights but it's pretty obvious and tend to spoil the immersion. P.S. I am using Neo's premade SR Conflict Resolution
Electrocutor Posted February 19, 2016 Posted February 19, 2016 That happens if there are too many lights within a certain radius. Have you added any Riverwood-changing mods?
sm0kem Posted February 19, 2016 Posted February 19, 2016 (edited) No, just clean install of Skyrim and SRLE. Previuos version (about a year ago) didn't have this problem. Not sure if this is my screwup or one of the mods/patches. The only deviation from instructions is I used performance version of vividian and low setting for dynlod Edited February 19, 2016 by sm0kem
Nozzer66 Posted February 19, 2016 Posted February 19, 2016 Did you do the ini tweak for light pop in?
sm0kem Posted February 19, 2016 Posted February 19, 2016 Hmm, good point, might have missed that, will check tonight
Neovalen Posted February 19, 2016 Author Posted February 19, 2016 Inside of Riverwood inn... make sure the RRR ELFX patch is installed.
sm0kem Posted February 20, 2016 Posted February 20, 2016 (edited) Thanks guys, still no luck however - both ini tweak and RRR_ELFX-Patch.esp are enabled. So far i only noticed this in the inn (although i haven't ventured far yet, just houses around and jarls place in whiterun). The effect is very similar to what you get at the start near Mara statue - when you turn right light turns on, left goes out (hope that makes sense).@Neo - is your CR patch download upto date?Also noticed that main fireplace (with cooking station) inside Riverwood Inn has some issue with texture overlap - rocks are showing through wood EDIT: ok so seems the culprit is ELFX and funny part is - interiors actually look better without it, was way too bright with ELFX! I will check maybe i missed something during the install Edited February 20, 2016 by sm0kem
Neovalen Posted February 20, 2016 Author Posted February 20, 2016 On 2/18/2016 at 3:55 PM, Electrocutor said: Updated.Added an additional fix for tundra rocks. I will keep adding them as I notice them.Tundra rocks are covered by Vivid Landscapes no? :) in any case, the roads look good.
JinxedShadow Posted February 20, 2016 Posted February 20, 2016 For 360 Walk and Run Plus why have you set BBP to off? Will the BBP armours/clothes still work without BBP-enabled animations?
mcshame Posted February 20, 2016 Posted February 20, 2016 JinkedShadow, Neo addresses this topic in this thread. I have had no issues with this setup. https://forum.step-project.com/topic/10018-strafe-right-inverted/.
Ocean Posted February 20, 2016 Posted February 20, 2016 Is there anything I need to know of If I don't want to install ICAIO? Because I saw the reddit thread ( and the step one after that) and I DO NOT want any mod from Shurah anymore.
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