Jump to content
  • 0

FNV - Weird ENB (only) mesh/LOD? issue.


I uploaded a video showing the problem....


Restarting the game does nothing and the issue only happens when I go past the water tank (leaving GoodSprings) to head out to the rest of the game world (things are fine if I stay around Doc's house and the Saloon). About 21 seconds into the video you will see a "flash" and then the floating water tank/tumbleweeds/random bushes... When you approach their actual position in the game they stay where they are suppose to be and then a new set of objects begin to "float". 

If I go into the ENB options, turn off "Use Effect" (which is essentially turning off the ENB) it goes away. 


Not sure that it's a LOD issue as the models are their full resolution versions. But I couldn't guess anything else. 


Thoughts? (no, getting rid of ENB is not a solution lol, thanks). Pretty lost here. 


Edit: Does NOT happen everywhere. Just a large chunk of the game (so far) starting at the back end of Goodsprings and heading in the direction of Primm (more to the right where the mountains are)


Edit 2: The more I check around it becomes apparent that its only a large/compact group of cells. once I get beyond a certain point the only time I see them is when I look back in that direction. Maybe a cell is corrupt and ENB is exposing it somehow? I don't know.


Edit 3: So it's not really a "floating" issue. What's going on, I keep looking at it lol, is that the objects are where they need to be, but for whatever reason, other objects/land doesn't block them from view. They overlap anything and everything that should be in front of them. The objects are exactly where they need to be but they aren't being hidden by what is infront of them. 




Share this post

Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0



I need a kick in the butt... for reasons unknown to me my launcher reset to it's default settings (haven't opened the thing since I set this all up) and AA and AF were back on (had turned the off previously).. but.. now with those off.. all is good LOL.. thanks for reading =)


Edit: I've been doing some crazy "things" with BethINI lately to prepare for the tutorial/guide I'm working on for it. I'm guessing somewhere along the lines I deleted the wrong files or reset something... aww well.. back to normal

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Majorman
      Discussion topic:
      FNVLODGen by zilav
      Wiki Link
    • By EssArrBee
      Discussion Topic:
      ENBoost by Boris Vorontsov
      Wiki Link

      STEP does not recommend downloading the Skyrim Nexus version of ENBoost due to incorrect settings for STEP.
      Grab the latest binary from ENB Dev: https://enbdev.com/download_mod_tesskyrim.html
      Boris's VRAMSizeTest Tool for ENBoost: https://enbdev.com/download_vramsizetest.html
      For Skyrim run the DX9 version. For Windows 7, subtract 170 from the value the tool gives. For Windows 8/10, subtract 305 from the value the tool gives. Set VideoMemorySizeMb in the "Enblocal.ini" file to the resulting value.
      CTD and Performance patch ENBoost by Boris Vorontsov

      Looks like Boris has pretty much figured out his memory fix and released it on the nexus. I believe you still need ENB and then the file on the nexus is an extra INI that is dependent on your videocard.
    • By frihyland
      Discussion topic:
      ENBSeries by Boris Vorontsov
      Skyrim SE: Wiki Link
      Powerful and highly configurable Post Processor with many advanced effects and fixes to the basic Skyrim rendering engine.
      You need these settings in your SkyrimPrefs.ini to make it work.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.