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My issues encountered with MO v2.0.8.1
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Question
Edouard25
For the record, I have been using MO for years and tend to know how to use it overall.
I use it to manage the mods of 3 games so far: Fallout3, Skyrim and SSE.
Here is a list of issues I am encountering with MO v2.0.8.1 and haven't been able to solve so far. Some might be caused by me doing things wrong, some might be glitches, let's try and ind out!
Also,sorry for the long post.
Prerequisite info:
OS: Windows 10 x64
MO install path (I will come back to this one later): F:\PATCHS\Mod Organizer\ModOrganizer.exe
Fallout 3, Skyrim and SSE all owned and installed via Steam. Install path: F:\Steam\steamapps\common\gamefolder
MO game files under:
F:\PATCHS\Mod Organizer\Fallout 3
F:\PATCHS\Mod Organizer\Skyrim
F:\PATCHS\Mod Organizer\Skyrim Special Edition
LOOT version installed: 0.10.2
The paths in MO are correctly set.
Issue 1: Fallout 3 - could not use configuration settings
I get this error everytime i launch MO for FO3. I then have to point MO back to the FO3 directory and all is well. Everything is fine on that side for the 2 versions of Skyrim.
Issue 2: ini editor
For all games: ini editor works for the default profile but does not work for other profiles.
Issue 3: ini Editor and SSE
skyrim.ini works well under the default profile for SSE, but I can't edit skyrimprefs.ini as it is displayed empty. The file is not empty.
Issue 4: LOOT won't reorganise plugins
This is for all 3 games. LOOT will detect the plugins and will sort them. I click "Apply" and take a few moments depending on the size of the load order to close LOOT. The order of the plugins in MO doesn't change.
Issue 5: MO won't launch FOSE
I have set Fallout3.exe to be run as admin for compatibility reasons. Old MO had no problem running FO3 or FOSE as long as it was itself running as admin.
MO v2.0.8.1 however will launche the Fallout3.exe but won't launch FOSE.
Error 5 - refused access
Issue 6: MO won't launch modded Skyrim
I had no issue running Skyrim with the exact same mods, through SKSE, with the old MO. With MO v2.0.8.1, it won't launch.
Exact symptoms:
SKSE launches
Skyrim doesn't
Error 6
Unmodded skyrim profile launches perfectly through SKSE.
For the record, modded profile contains 285 mods merged into 245 plugins. Yes it was perfectly stable, except for the x32 RAM limit crashes.
Issue 7: MO won't launch modded SSE
Obviously no SKSE involved here.
SSE will launch fine with none or only a few mods.
It will however not launch with the 245 mods and 218 plugins activated.
Exact symptoms:
If launching SkyrimSE.exe nothing happens
If launching SkyrimSELauncher.exe the launcher runs fine, click "play", nothing happens
Error 5
My first thoughts indeed were regarding the mods themselves, but usually that would make the game crash after the intro, not prevent it from launching all together. Also, there's the error 5 given by MO.
Could it be that MO now has trouble digesting large numbers of mods?
13 answers to this question
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