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lv4321

How do you install fomod for mod organizer?

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First time poster here, if I'm in the wrong forum please move this topic to the correct one please :)

 

OT, I have seen some of my favorite mods have fomod plugins/installers..How does one install them using via MO? Do you just install the mod like any other mod and you should be presented with a fomod installation screen? 

 

or do you need fallout mod manager to do so?

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Welcome to STEP @lvl4321

 

MO handles fomods natively so you will have no issues.

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Welcome to STEP @lvl4321

 

MO handles fomods natively so you will have no issues.

Thanks! So pretty much download any mod with fomod like any other mod >> like download with manager and install it manually like any other mod? Should there be an installer that pops up from the fomod?

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If you haven't already just look at the official MO wiki, accessed via the ? button in MO's UI, or via links here in STEP.

All of this is explained in the wiki. Additionally the official YouTube video tutorials are by GamerPoet, check them out.

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If you haven't already just look at the official MO wiki, accessed via the ? button in MO's UI, or via links here in STEP.

All of this is explained in the wiki. Additionally the official YouTube video tutorials are by GamerPoet, check them out.

So according to the wiki, when installing a XML and C# fomod file I should be greeted with an installation screen to install those mods right?

 

And if it doesn't work out as well, I need to use an alternative method shown in the step guide which is the external fomod plugin?

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Don't use the external installer. It's based on an old version of the NMM installer and is really outdated compared to the internal installer. Just let MO decide what to use and let it do its thing. The answer to the rest is "yes".

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Don't use the external installer. It's based on an old version of the NMM installer and is really outdated compared to the internal installer. Just let MO decide what to use and let it do its thing. The answer to the rest is "yes".

Ok that seems understandable but would the same thing apply to this mod?

https://www.nexusmods.com/newvegas/mods/34744/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D34744&pUp=1

 

And what if it didn't prompt me an install screen when i installed it to MO?

Edited by lv4321

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You'll usually only get an install screen if there's decisions to be made in terms of options etc. Otherwise the mod just installs to the 'mods' folder.

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That particular mod is packaged as a manual and a fomod install.

The MO installation will show you the plugins and you should activate whichever one you want. The *.fomod files in that archive are just a script and a screenshot for each option, that screenshot is the reason for the *.fomod being noticeably larger than the plain plugins.

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Double post

That particular mod is packaged as a manual and a fomod install.

The MO installation will show you the plugins and you should activate whichever one you want. The *.fomod files in that archive are just a script and a screenshot for each option, that screenshot is the reason for the *.fomod being noticeably larger than the plain plugins.

So chances are there isn't going to be a install screen for the fomod file since it consists of only a script

Edited by lv4321

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Double post

 

So chances are there isn't going to be a install screen for the fomod file since it consists of only a script

Nope. One didn't present itself for me when I installed it to test it.

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Nope. One didn't present itself for me when I installed it to test it.

So it seemed to work just fine?

 

Also I think, the .fomod files were optional and that you can install the mod manually through via mod manager with just the .esp files.

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The author of that mod packaged it in such a way that if you want to install manually, then it just works, but if you want to use a manager that recognizes fomods then unpack that fomod and install from that.

Fomods inside archives are not seen as such by MO and need to be unarchived.

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The author of that mod packaged it in such a way that if you want to install manually, then it just works, but if you want to use a manager that recognizes fomods then unpack that fomod and install from that.

Fomods inside archives are not seen as such by MO and need to be unarchived.

So for example, a fomod inside in a winrar/7zip archive would need to be unzipped, then use MO to manually look for the unzipped mod

 

Then find the mod and install through via MO correct? 

 

Could you also install fomods through MO with "download with manager" option in nexus?

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Actually I just remembered that fomods inside archives install just fine.

There is a FNV mod called "Beware of Girl" that is packaged inside a *.rar as a fomod and MO will extract it to a temp folder and then run the fomod installer.

Here is the log for the install whn you instigate an install:

10:57:04 [D] mod id guessed: BOG Body Replacer FOMOD by sedaleare2_0-34702 -> -1
10:57:04 [D] passed mod id: 34702, guessed id: -1
10:57:04 [D] using mod name "BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer" (id 34702) -> BOG Body Replacer FOMOD by sedaleare2_0-34702.rar
10:57:04 [D] not a simple archive
10:57:05 [D] simple expression matched, using name only
10:57:05 [D] passed mod id: 0, guessed id: -1
10:57:05 [D] using mod name "BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer" (id 0) -> C:/Users/GrantSP/AppData/Local/Temp/BEWARE_OF_GIRL_Type_3_HiRez_HiDetailed_Replacer_2_0.fomod
10:57:05 [D] running D:\Games\ModOrganizer\FNV\NCC\NexusClientCLI.exe -g FalloutNV -p "D:\Games\ModOrganizer\FNV\profiles\F&LNV" -gd "D:\steam\steamapps\common\Fallout New Vegas" -d "D:\Games\ModOrganizer\FNV\overwrite" -se "5.0.3" -i "C:\Users\GrantSP\AppData\Local\Temp\BEWARE_OF_GIRL_Type_3_HiRez_HiDetailed_Replacer_2_0.fomod" "D:\Games\ModOrganizer\FNV\mods\BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer"
10:57:06 [D] brought window to front

The script then runs and you make all the necesary choices and voilá, it's installed.

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