Jump to content
  • 0
Sign in to follow this  

TES5Edit: How to filter masters out when searching for mod conflicts?


I want to see where mods conflict with other mods. I don't want to see where mods conflict with masters.


More precisely, I don't want the conflict list cluttered with conflicts of mods with Skyrim.esm, Update.esm, Unofficial Skyrim Patch.esp, Dawnguard.esm, Unofficial Dawnguard Patch.esp, HeartFires.esm, Unofficial Heartfire Patch.esp, Dragonborn.esm and Unofficial Dragonborn Patch.esp . I only want to see the conflicts between the regular mods.


I can't find out how to do it.


This page


claims that "The Master/Plugin Selection view [---] allows you to select/un-select the mods that you want XEdit to load." That is not true. No matter what I uncheck, all the plugins are loaded.


I haven't found a way to remove plugins from the left pane.


When I right-click on the left pane and choose "Apply Filter", I am only seeing numerous choices of what kind of conflicts to look for. I can't see a way to exclude one or another plugin.


I couldn't find any solutions by web search.


How can I make TES5Edit exclude certain plugins when searching for mod conflicts?

Edited by Wolborg

Share this post

Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Not sure what steps you are taking during the plugin selection phase but I can assure you that whatever plugins you check in the initial selection are the only plugins loaded into xEdit during that session, with one proviso.

When you load xEdit there is the 'Master/Plugin Selection' dialogue box with all the currently installed plugins listed, those currently active in your load order are checked and those unchecked are not active.

However, ANY plugin that is needed as a master of any selected plugin will also be loaded into the session. This is necessary to allow correct editing of the records for that plugin.


So in your scenario regardless of what plugins you select, it is more than likely that the game's DLC masters will also be loaded, that is normal. Any mod that uses any of the Unofficial plugins as a master will also load those.

If all you are interested in doing is seeing which plugins conflict with other plugins then using xEdit in the default view will be the easiest method.

Select a plugin and expand it's tree to a specific record and the right-hand pane will show all the plugins that also reference that record with the furthest right plugin being the conflict winner.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By KillingMachine1914
      As it was stated in the title, it seems DynDOLOD is not applying modded statue of Azura (Sexy Statues Skyrim v2 NSFW Warning) when generating LODs. When I launch the game, vanilla Azura appears instead of the modded variant. The modded statue of Azura will only appear once I get close enough to it. Also, I installed a mod which resize the statue 2x its normal to make it visible all across Skyrim (Elizabeths Tower - Azura Shrine SSE).
      I have checked SSEEdit to see what defines the conflict and it turns out DynDOLOD.esp set the statue as persistent only and removed "is full lod" definition which was there in Elizabeth's Tower. I have very little idea of what those terms mean but my gut tells me that it has something to do with the trouble I am facing currently. Hence, is there a method to overcome this matter? 
      Thank you very much in advance.
    • By Midig
      Last time I tried to clean mods with Tes4edit for Oblivion I got CTD and had to Verify the integrity of the cache after deleting the edited DLCs. I followed the guide here: 
      Which was provided from here: 
      However, the latter does not use MO at all and might just have been used as a referral. Something makes me think there is some problem with Tes4edit and MO, but I just wanted to check here before I got a headache through multiple attempts. Have people here made it work just fine, how did you do it? 
    • By yuser
      First, sorry for my English.
      I want to merge some ESP's without renumbering FormID's. Is there any way to (semi)automatically determine, if these given ESP's have crossing FormID's? I had looked into TES5Edit scripts directory but hadn't found anything apropiate.
      Or maybe there is a script, which just list all FormID's from given ESP?
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.