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SRLE Extended: Legacy of The Dragonborn


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Posted

My horses are invisible for some reason...but the saddles and such remain visible. Any clues?

 

MrBqNz6.jpg

You must have deleted the wrong files. Try reinstalling immersive horse and delete only the said files. Before that, try turn off immersive horse and see if your horse show up. If thetmy do, then reinstall immersive horse and delete the files stated in the guide.

 

Sent from my SM-T231 using Tapatalk

Posted

You must have deleted the wrong files. Try reinstalling immersive horse and delete only the said files. Before that, try turn off immersive horse and see if your horse show up. If thetmy do, then reinstall immersive horse and delete the files stated in the guide.

 

Sent from my SM-T231 using Tapatalk

The instructions for IH doesn't say to delete anything.

 

Also, I reinstalled. Still invisible.

Posted

Your Welcome the Merg Tag is still a work in progress but we will get it done.

 

What I would do is run LOOT then check for conflicts. All you need to do is apply the filter once then check to see if it flags anything in your newly added esps.

So, basically install the SRLE LOTD Conflict Resolution.esp, Custom Fixes, run LOOT and then check for conflicts before doing the xEdit Scripts??

 

Also, got a question about Re-Linker - I ran that just after doing the Collectables and Treasures Merge. So do I need to run Re-Linker again after doing creating the No More Dragon LOD's Output.esp??

Posted

So, basically install the SRLE LOTD Conflict Resolution.esp, Custom Fixes, run LOOT and then check for conflicts before doing the xEdit Scripts??

 

Also, got a question about Re-Linker - I ran that just after doing the Collectables and Treasures Merge. So do I need to run Re-Linker again after doing creating the No More Dragon LOD's Output.esp??

you really need to run Relinker at the end just before you run DynDOLOD.

Posted (edited)

you really need to run Relinker at the end just before you run DynDOLOD.

Crap... Good thing I made an image right before Conflict Resolution. Ok, thanks Lexy, I will re-start from there.

 

I guess I will attempt the additional Conflict Resolution this time too - see how many things pop up before I run the xEdit scripts.

 

Also, on the Merges page, maybe the following section needs revision:

 

Collectables and Treasures Merged

Files to merge:

  • BGtheCapturedFairies.esp (BadGremlins Captured Fairies)
  • BadGremlinsJarHunt.esp (BadGremlins Great JarHunt)
  • BGsomethingFishy.esp (BadGremlins Something Fishy)
  • BGtrophyHeads.esp (BadGremlins Trophy Heads)
  • SkyrimsUniqueTreasures.esp (Skyrims Unique Treasures)

Merge name:

  • --- Collectables and Treasures Merged

Filename:

  • Collectables and Treasures Merged.esp

Left Pane Placement:

  • Directly After Skyrims Unique Treasures

Please note that this merge requires you to run ReLinker. Check the ReLinker section at the end of the guide for more info.

 

The yellow note above makes it sound as if we have to run ReLinker immediately after creating the above merge - which was what I did.

Edited by Pelleas
Posted

Hey Everyone

Can anyone provide me with an organized load order of all the plugins please?

i don't need the merged bashed plugins just the active plugins

 

P.s:I have with this Guide for over 1 year and i am honestly honored to be a small part in this large and vast community who are committed to this game even until now

Thank U Everyone For Breeding Life To This game^^

Posted

Hey Everyone

Can anyone provide me with an organized load order of all the plugins please?

i don't need the merged bashed plugins just the active plugins

 

P.s:I have with this Guide for over 1 year and i am honestly honored to be a small part in this large and vast community who are committed to this game even until now

Thank U Everyone For Breeding Life To This game^^

 

we have a link to Darth's Modwat.ch Profile at the top og the wiki page. Or you can download my premade MO file from the nexus page.

 

can I add another NPC replacers mod?

I kinda prefer this aela mod rather than the bijin https://www.nexusmods.com/skyrim/mods/87796

same as jordis https://www.nexusmods.com/skyrim/mods/87395?tab=posts&BH=0

​this one too https://www.nexusmods.com/skyrim/mods/90198

 

​can I ask what will conflict with this mod?

assuming that I have all the mods in the guide.

if you place these at the bottom of the NPC Retexture Section of the guide and make sure the NPC records overwrite the  SRLE Extended LOTD - NPC Retexture Merged.esp and SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp and conflict resolve anything you want you should be good to go.

  • +1 1
Posted

 

Probably not since we have essentially moved on to the Special Edition. We a basically just maintaining things due to the guide still being so popular.

Hi Lexy; How does this "finished" project compare to the special edition? In your opinion, should the laymen stick with this current nonspecial edition while you and your team work on the special edition? Or is it in a good enough shape to justify the average user switching over?

 

I've been following this mod project for a number of years and greatly appreciate it.

Posted

I'm confuse on this step. after installing SRLE Extended LoTD - Conflict Resolution

 

 

Post Installation: Sort Masters For SRLE Extended LOTD - Conflict Resolution.esp In TES5Edit

 

how do you guys do this? for some reason I cant run tes5edit with SRLE Extended LOTD - Conflict Resolution.esp

Posted

Hi Lexy; How does this "finished" project compare to the special edition? In your opinion, should the laymen stick with this current nonspecial edition while you and your team work on the special edition? Or is it in a good enough shape to justify the average user switching over?

 

I've been following this mod project for a number of years and greatly appreciate it.

It up to you there a few extra tools you need to learn how to use for the SE Version plus bare in mind the SE guide is considered to be a beta build it is stable and loads of users over there that can help you out if you get stuck.

 

 

I'm confuse on this step. after installing SRLE Extended LoTD - Conflict Resolution

 

 

Post Installation: Sort Masters For SRLE Extended LOTD - Conflict Resolution.esp In TES5Edit

 

how do you guys do this? for some reason I cant run tes5edit with SRLE Extended LOTD - Conflict Resolution.esp

Open TES5Edit in Mod Organizer and click [OK].Select all ESMs/ESPs and select "Sort Masters".Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
  • +1 1
Posted

Heya Lexy, just wanted to apologize for not responding to an issue I recounted to do with Soulgems not working properly. Turns out I'm an idiot. As I stated, Soulgems were appearing just fine in-game, but when used for autocasting spell traps or the barrier in Nightcaller Temple, they were simply not there... not even anything to click on in console (with mfg installed).

 

I took a look at some of the Soulgems I had stored away, and all the empty ones appeared fine, but all the filled ones, they were invisible. I rechecked my Load Order in the left pane, and realised that I had mistakenly deactivated the Rustic Soulgems mod after it was merged into the Bashed Patch  :doh:   :redface: .

 

All seems to be working fine now, thx again for the continuing support that you, Darth and many others provide  :celebration:

Posted

Hey everyone - so finally got done with modding :woot: I started playing yesterday and so far so good, noticed one of the followers that I added was mis-behaving. But I pushed it down after Alternate Start - Live Another Life, and it started working. The mouse scroll speed is super-duper fast, though. It's a major problem while going through menus and/or zooming in and out within the game.

 

Anyone encounter this problem?

 

Thanks.

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