paul666root Posted July 27, 2016 Posted July 27, 2016 Ok guys I forget to mention that I have added the Bash Tags to the file header of the latest CR so make sure when you rebuild your bash patch that the tag in wyre bash is set to "AUTOMATIC"If you already put manually DELEV and RELEV by not setting to automatic the new tags Names and Stats will not be there.
Darth_mathias Posted July 27, 2016 Author Posted July 27, 2016 (edited) mmm has anyone else noticed that your one handed Skill level is not showing after you take the first perk. edit: a reset and redistribute of perk points seems to have sorted it Edited July 27, 2016 by Darth_mathias
sirjesto Posted July 27, 2016 Posted July 27, 2016 For example: MLU.esp\ Keyword \ 01AF0104 <WAF_WeapMaterialForsworn> against PrvtI_HeavyArmory.esp \ Keyword \ 01AF0104 <WAF_WeapMaterialForsworn_KRY>MUS Patches Merged.esp \ Keyword \ 01AF0220 <WAF_ArmorPerkSilver> against Weapons_Armors Merged.esp \ Keyword \ 01AF0220 <WAF_ArmorMaterialSilver> Should these be forwarded into the CR or let MLU.esp/MUS Patches Merged.esp win the conflict ? ah right yes now i get it possibly I've always been unsure what to do about those conflicts so I've always left them alone.Personally, I would carry forward those keywords into the CR patch if it is the last thing loaded.
Pretendeavor Posted July 27, 2016 Posted July 27, 2016 (edited) From the new SMIM changelog:-Fixed the bugged vertex color alpha values (3DSMax export error) on the carriage and smelter meshes that caused blinding visual bugs when using ENB. Thanks to x0ne for providing this solution!I think this is a fix that we've all been waiting for :) no need to hide SMIM files anymore either to prevent it! Edited July 27, 2016 by Pretendeavor
Darth_mathias Posted July 27, 2016 Author Posted July 27, 2016 Personally, I would carry forward those keywords into the CR patch if it is the last thing loaded.OK thanks I'll take a look and have to sort these out for the CR update.
dunc001 Posted July 27, 2016 Posted July 27, 2016 (edited) Paul/Darth, could I make a very small but significant suggestion - is there any way you could 'invert' the Changelog page so the most recent updates are displayed first so as the list grows you don't have to keep scrolling all the way down to find the most recent changes? Please? Edited July 27, 2016 by dunc001
paul666root Posted July 27, 2016 Posted July 27, 2016 (edited) Paul/Darth, could I make a very small but significant suggestion - is there any way you could 'invert' the Changelog page so the most recent updates are displayed first so as the list grows you don't have to keep scrolling all the way down to find the most recent changes? Please? yeah i thought about that too. edit: fixed Edited July 27, 2016 by paul666root
wisethug Posted July 27, 2016 Posted July 27, 2016 Since the last wildcat update, "- Backbreaker: hitting a target from behind now deals 30% more damage, for the player and other actors. (Can be disabled in the MCM.)" was added. Shouldn't we deactivate the one from Wildcat or Vigor so we don't have cumulative back debuffs ?
Darth_mathias Posted July 27, 2016 Author Posted July 27, 2016 Since the last wildcat update, "- Backbreaker: hitting a target from behind now deals 30% more damage, for the player and other actors. (Can be disabled in the MCM.)" was added. Shouldn't we deactivate the one from Wildcat or Vigor so we don't have cumulative back debuffs ?wildcats injuries should be disable anyway using the current MCM settings I've not notice it doubling but then I have not looked for it either. if you want to be sure yes disable in wildcat MCM.
Pretendeavor Posted July 27, 2016 Posted July 27, 2016 how did you wrote outside the forum window ? I have no idea what happened there haha
mavanaic Posted July 27, 2016 Posted July 27, 2016 OK thanks I'll take a look and have to sort these out for the CR update.Also I think you've uploaded an older CR version that doesn't move the VMAD from NotSoFast to the CR
minos55 Posted July 27, 2016 Posted July 27, 2016 how come we don't use other patches from Endgame NPC Overhaul ?
Darth_mathias Posted July 27, 2016 Author Posted July 27, 2016 (edited) Also I think you've uploaded an older CR version that doesn't move the VMAD from NotSoFast to the CRok i will fix that. Edit: Reuploaded. how come we don't use other patches from Endgame NPC Overhaul ?because it conflicts with the NPC Retextures so it was easier for me just to deal with it in the CR. Edited July 27, 2016 by Darth_mathias
MattsDaZombieSlayer Posted July 27, 2016 Posted July 27, 2016 (edited) Is the Moon and Star patch for Farmhouse Chimneys in the CR? NVM: Looked at the revisions and you guys fixed that. Thanks! Edited July 27, 2016 by MattsDaZombieSlayer
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