darkside Posted January 3, 2017 Posted January 3, 2017 I think darth is closing this guide and won't change nor add anything else for now. But maybe he will consider it for SE. But you sure can add it into your load order.I am aware of that. SSE version will be several months away. I hope Nozzer66 can consider adding this to the guide. I will share the patch if I get to it first.
Nozzer66 Posted January 3, 2017 Posted January 3, 2017 This one is worth considering as well. Royal Armory - New Artifacts by PrivateEye - Same author as Heavy Armory https://www.nexusmods.com/skyrim/mods/81118/? This mod will be supported by Legacy of the Dragonborn V17.3!!!Probably need some CRI'll have a peek at it. Didn't get much done due to Nexus being a PITA last night. :S 1
darkside Posted January 4, 2017 Posted January 4, 2017 I'll have a peek at it. Didn't get much done due to Nexus being a PITA last night. :SThanks. Royal Armory will need DSR patch. I plan to make one if RL does not hit me too hard. He is opened to people making patch.
Nozzer66 Posted January 4, 2017 Posted January 4, 2017 If you're happy, go for your life and we'll host it on the patches page at Nexus when I've checked it all out.
reddvilzz Posted January 4, 2017 Posted January 4, 2017 I am aware of that. SSE version will be several months away. I hope Nozzer66 can consider adding this to the guide. I will share the patch if I get to it first.Oh I don't know if Nozzer is maintaining the pack :D, not much a chance to poke around since christmas. Thank you for maintaining :). 1
berndaroy Posted January 4, 2017 Posted January 4, 2017 Whetstone thanks for the reply. Ya i'm using real shelters, but made a new .esp...in xedit carried over vivid snow weather into it and than overwrote it with vanilla snow..as advised on reddits one post, regarding this problem. Early days on a new game start but it seems to be working..but i cannot believe it can be this simple otherwise a patch would have been out before this..any way the rain side works which was what i was really after Berndaroy
rayhne Posted January 4, 2017 Posted January 4, 2017 (edited) If you are using the newest (beta) version of Wyre Bash, it can now merge the following: Traps are DangerousWAF_CCF_SCC PatchdB-DG-DB Immersive Creatures EBT PatchWetAndCold WAFR CCFUndeath Immersive Lichdom OrdinatorBetterQuestObjective Patches Just a note/warning ... when I first open this Wyre Bash, it completely re-ordered my load order into something completely unusable. Edited January 4, 2017 by rayhne
reddvilzz Posted January 5, 2017 Posted January 5, 2017 Whetstone thanks for the reply. Ya i'm using real shelters, but made a new .esp...in xedit carried over vivid snow weather into it and than overwrote it with vanilla snow..as advised on reddits one post, regarding this problem. Early days on a new game start but it seems to be working..but i cannot believe it can be this simple otherwise a patch would have been out before this..any way the rain side works which was what i was really after BerndaroyWhich post? I'm interested because I use Real Shelter as well. What records need to be forwarded?
minos55 Posted January 5, 2017 Posted January 5, 2017 I don't really understand this part, CustomMemoryBlockTotalSizeMb=112 (this value is system dependant; set it to 64 and increase little by little until ingame console shows the memory blocks between 80-90% and none to 100%) you probably have to have mfg console installed, but what blocks does have to be at that % cause I have 2, 1 is 16 and 1 is 32
Nozzer66 Posted January 5, 2017 Posted January 5, 2017 Open up the consoie using the ~ key and you'll see it there. Tweak that number in the ini file until you get the numbers that are suggested.
minos55 Posted January 5, 2017 Posted January 5, 2017 problem is i can't get to those numbers on both the blocks, 1 is over 90 when 1 is just bellow 80.
Darth_mathias Posted January 5, 2017 Author Posted January 5, 2017 (edited) problem is i can't get to those numbers on both the blocks, 1 is over 90 when 1 is just bellow 80.basically if your not hitting 100% in those blocks your fine. you won't ever get it spot on those percentage cos of the way memory works in the game there only suggested figures from the mod author. Edited January 5, 2017 by Darth_mathias
minos55 Posted January 5, 2017 Posted January 5, 2017 so if under 80 ther eis no problem good then :D
reddvilzz Posted January 5, 2017 Posted January 5, 2017 so if under 80 ther eis no problem good then :DTry keep it 80 or so, I remember meh saying unused memory is just a waste of memory. I keep mine around 89 - 92%
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