rayhne Posted December 6, 2016 Posted December 6, 2016 Updates: Lucidity --> 1v In case anyone is interested, there is now a merged version of BadGremlins mods.
darkside Posted December 7, 2016 Posted December 7, 2016 Thanks for the new Vivid Weather merge instruction. I tested my game without EBT and it rock solid. I found this from DynDOLOD manual "Some Assembly RequiredCaranthir Tower Reborn - DynDOLOD Resources contains an optimized full model of the tower for a little bit more performance friendly Neverfade LOD. Mesh rules also add LOD for the stone dragon and the portal building. Optional: to sync concealing/revealing the tower from far distances install and overwrite the two original scripts with the ones from DynDOLOD Patches. Make a backup of the original scripts first." It looks like sheson has updated scripts for Caranthir Tower Reborn. Should we use it?
reddvilzz Posted December 7, 2016 Posted December 7, 2016 (edited) my bad fixed it. And it nice to be back guys/LadiesWelcome back! It's been a while.Dear Reddvilzz, did i read somewhere that you merged all of Athmoors Village mods? Did it work and what did you have to change to make it work? Am rather interested if it does work. Can you pm me if you don't wish to reply here BerndaroyIt works okay so far, I have to change the master for farmhouse chimneys for some of the arthmoor's village mod to the merged version, so does snazzy overhaul. I think that was it. It's not that hard to do the merge. But confirming everything works well is the hard parts because I haven't finished this part. I've merged them alphabetically and I forgot if any of them have conflicts or maybe specific orders for the merge which I think they don't because they're adding new places not overwriting it.Updates: Lucidity --> 1v In case anyone is interested, there is now a merged version of BadGremlins mods.Thanks for the updates rayhne, I'm wondering how do you keep track of these updates? You seems very diligent checking them Edited December 7, 2016 by reddvilzz
Darth_mathias Posted December 7, 2016 Author Posted December 7, 2016 Updates: Lucidity --> 1v In case anyone is interested, there is now a merged version of BadGremlins mods.Thanks for letting me know will included with todays updates. Thanks for the new Vivid Weather merge instruction. I tested my game without EBT and it rock solid. I found this from DynDOLOD manual "Some Assembly RequiredCaranthir Tower Reborn - DynDOLOD Resources contains an optimized full model of the tower for a little bit more performance friendly Neverfade LOD. Mesh rules also add LOD for the stone dragon and the portal building. Optional: to sync concealing/revealing the tower from far distances install and overwrite the two original scripts with the ones from DynDOLOD Patches. Make a backup of the original scripts first." It looks like sheson has updated scripts for Caranthir Tower Reborn. Should we use it?yes i'll add instructions in today's update
Gyro Posted December 7, 2016 Posted December 7, 2016 Thanks for letting me know will included with todays updates. yes i'll add instructions in today's updateJust to confirm-we shouldn't need to re-run DynDOLOD after updating the scripts, right?
Darth_mathias Posted December 7, 2016 Author Posted December 7, 2016 Just to confirm-we shouldn't need to re-run DynDOLOD after updating the scripts, right?think you should be alright but i would rerun just to be sure.
rayhne Posted December 7, 2016 Posted December 7, 2016 (edited) It's gotten to be a habit to check the recent new files for both Skyrim and Fallout 4. :) If I spot something that I know is from here I just do an update. I'm not saying I haven't missed something because I don't use all the mods here but I catch the highlights. Updates: BethINI --> 2.3 Edited December 7, 2016 by rayhne
rayhne Posted December 7, 2016 Posted December 7, 2016 (edited) Also I have no life ... :P Edited December 7, 2016 by rayhne
NordPride_WorldWide Posted December 7, 2016 Posted December 7, 2016 Thanks for the updates rayhne, I'm wondering how do you keep track of these updates? You seems very diligent checking themNot him, but open MO, right click the left panel, go to all, click check all for update. I do it every time I sit down before I play.
rayhne Posted December 7, 2016 Posted December 7, 2016 I do that but there's a lot of mods that come up, for various reasons. It's easier just to check the recent new files.
reddvilzz Posted December 8, 2016 Posted December 8, 2016 Not him, but open MO, right click the left panel, go to all, click check all for update. I do it every time I sit down before I play.Well I never do that because of rayhne reason and checking every mods for updates before playing it's just complicating stuffs out for me. Sometimes an update is not just as simple as updating it needs CRing which complicating the existing save game :D, just my opinion.I do that but there's a lot of mods that come up, for various reasons. It's easier just to check the recent new files.I agree with that. Looking at the long lists of pseudo mods that need updates are just too much for my eyes. Better to check if it is actually have updates on the mod pages.
kareemamr50 Posted December 8, 2016 Posted December 8, 2016 just wondering if we could add ruins clutter improved https://www.nexusmods.com/skyrim/mods/14227/?since it has be updated and provides nice textures and meshes to ruins
Darth_mathias Posted December 8, 2016 Author Posted December 8, 2016 just wondering if we could add ruins clutter improved https://www.nexusmods.com/skyrim/mods/14227/?since it has be updated and provides nice textures and meshes to ruinsyou can do just be careful about what overwrites what.
rayhne Posted December 8, 2016 Posted December 8, 2016 Updates: DRAUGER --> 1.1A Quality World Map and Solstheim Map - With Roads (there are some new options) Interesting Mods:Follower Potions
rayhne Posted December 8, 2016 Posted December 8, 2016 I wanted to ask about load order. When I run LOOT, it reorders things differently then they way they are on the modwatch page. Should I reorder them myself or how should I do that?
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