sirjesto Posted October 12, 2016 Posted October 12, 2016 Yes this explains it thank you. When will v16.10 go live? I expect it to be within the next 72 hours.
mpjbay Posted October 13, 2016 Posted October 13, 2016 I expect it to be within the next 72 hours.I emailed, he said it should be ready tomorrow. I will wait another day or two.
Darth_mathias Posted October 13, 2016 Author Posted October 13, 2016 ok guys there seems to be a new installer for frostfall that i need to work out and since Neo is MIA from Skyrim at the moment what i might have to is add installation instructions to my guide. 1
nillenilsson Posted October 13, 2016 Posted October 13, 2016 ok guys there seems to be a new installer for frostfall that i need to work out and since Neo is MIA from Skyrim at the moment what i might have to is add installation instructions to my guide.Alright, sounds good!
paul666root Posted October 13, 2016 Posted October 13, 2016 (edited) Yes Darth as i said i have followed the procedure through twice and xedit states that the CR mod with records removed is clean of any errors and i have cleaned masters. Yet in MO it shows that i'm missing AAE.esp even after removing records via dummy mods method. I will give it a go again tomorrow...bed time now LOL work for the wary tomorrow...BerndaroyDid you use 'Clean Masters' ?If you did then there is a record or records that you missed.The 100% sure method to remove dependencies is to have the mods installed and use the 'report masters' script to find out all the records. Edited October 13, 2016 by paul666root
Darth_mathias Posted October 13, 2016 Author Posted October 13, 2016 13/10/16 Added:Bard Instrumentals Only - Sing Upon RequestUpdated:Campfire (SRLE Base mods)Frostfall (SRLE Base mods)miscellaneous MergeSRLE Extended LOTD Integration GuideRemoved:Fading Pride.
nillenilsson Posted October 13, 2016 Posted October 13, 2016 I just updated frostfall and Campfire, i deactivated the old ones and activated the new and then sorted through LOOT. Is there anything else i need to do ?
Darth_mathias Posted October 13, 2016 Author Posted October 13, 2016 OK guys I am considering dropping Verdant as there are a lot of things with this mod that is really really annoying and break my immersion (yes that dreaded dark word) grass on main roads for example the stables around Whiterun. I mean come on that's a trading city there wont be grass on that road with all the foot and cart traffic.
berndaroy Posted October 13, 2016 Posted October 13, 2016 Hey Paul thanks for the heads up. Ya i will give it a go, forgot about the "report masters" method. Unless AAE has changed, the last time i tried playing it, the first frost troll i en-counted in Blickfrost Burrow(were you get the dragonstone) it kept giving me my ass(excuse the expression), and i thought to myself i can't be asked with this, i'm playing a game not trying to re-inact life reality. Same with Frostfall, five fires needed just to stay warm getting to said burrow....anyway thanks again! Berndaroy
Darth_mathias Posted October 13, 2016 Author Posted October 13, 2016 (edited) this is what i mean there wouldn't be that much grass on the path or near the cart. while this is in no way Game breaking it is (at least for me) Immersion breaking. while I am usually not to bothered much about Immersion this one is slightly bugging me. Edited October 13, 2016 by Darth_mathias
jdsmith2816 Posted October 13, 2016 Posted October 13, 2016 You've got something... interesting... going on there. My setup i no way looks like that and it's verdant based. :(
Darth_mathias Posted October 13, 2016 Author Posted October 13, 2016 (edited) You've got something... interesting... going on there. My setup i no way looks like that and it's verdant based. :(mmmmm maybe the merge order is off a little then. Edit: This is my current Trees and Flora Merge Order: Tamriel Reloaded Trees.espcaribougone.espSFO - Expanded Diversity.espSkyrim Flora Overhaul.espCPTs Megapatch.espApple garden.espfallentreebridges.espUnique Flowers & Plants.espUnique Grasses.espGrim Grass.espVerdant - A Skyrim Grass Plugin.espGrim Grass Verdant patch.espSRG Enhanced Trees Activator.esp Edited October 13, 2016 by Darth_mathias
rayhne Posted October 13, 2016 Posted October 13, 2016 (edited) Wow. I can't believe how much I've learned following this guide and the SR guide. Still haven't played but I'm getting there. May actually end up doing everything over again because I think I may have screwed some things up. Would go faster, now that I've worked with this stuff. One thing I did was export this guide and the SR one (and the load order/plugin order) as PDFs so I can put them on my iPad and mark things off as I do them as well as make notes about things. I'd rather have hard copies to work off of but I don't have enough paper. Or ink. Heck, I may break down and create an actual checklist. I suppose I should just ask ... any advice on how I can make sure Everything is set up correctly? Edited October 13, 2016 by rayhne
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