Jump to content

SRLE Extended: Legacy of The Dragonborn


Recommended Posts

Posted (edited)

is there an up to date modwatch to check the load order is correct?

i can do that but i am not using many of the SRLE Base mods and my LO wont help you....

 

almost up to date is Darth's modwat

Edited by paul666root
Posted (edited)

Dear Guys and Gals, i have followed the under development page (Yes i know it's in testing/development phase, and i don't intend to play on it permanently.....merely a quick run through out of curiousity). So far looks great Paul but found a small problem.If you go to the museum in Solitude and face the museum door, turn 180 degrees, go down the right hand stairs in the garden i have purple rocks. Missing textures and around the lake  by the three guardian stones. Is this perhaps a DynDOLOD problem, as i remember a similiar occurance when Neovalen first started using DynDOLOD and suggested an upgrade. Found that the new version of DynDOLOD was missing some text files. I have tried in game to open console and click on object with missing text, but comes back with none, Again it isn't a large amount of rocks. I still will play despite this as i await your update stable version, as LOTDv16.5.1 is finally out,and i'm curious to the changes..

 

Yours sincerely Berndaroy. PS i'm using latest DynDOLOD

Edited by berndaroy
Posted (edited)

Dear Guys and Gals, i have followed the under development page (Yes i know it's in testing/development phase, and i don't intend to play on it permanently.....merely a quick run through out of curiousity). So far looks great Paul but found a small problem.If you go to the museum in Solitude and face the museum door, turn 180 degrees, go down the right hand stairs in the garden i have purple rocks. Missing textures and around the lake  by the three guardian stones. Is this perhaps a DynDOLOD problem, as i remember a similiar occurance when Neovalen first started using DynDOLOD and suggested an upgrade. Found that the new version of DynDOLOD was missing some text files. I have tried in game to open console and click on object with missing text, but comes back with none, Again it isn't a large amount of rocks. I still will play despite this as i await your update stable version, as LOTDv16.5.1 is finally out,and i'm curious to the changes..

 

Yours sincerely Berndaroy. PS i'm using latest DynDOLOD

can you post a screen? would help...

 

EDIT: If you are reffering to the smal area on the right side of the Museum (taking the right side stairs) there are 3 rocks right by a metal door? I see there no purple texture...

this means you are missing some textures. Check if you installed properly last version of LOTD (try downloading the whole pack... i know.... 2.5gb...) and check again the Landscape Environment and CLutter merge... see if you have all mods there properly installed.

Edited by paul666root
Posted (edited)

is there an up to date modwatch to check the load order is correct?

Darth will be home on Tuesday if he finds some time I'll see if he can update his his Modwat.ch profile to the latest stable version of things but no promises as he is back out on Thursday for prep and setup for PLASA (Professional Sound and Light Association) trade show which lasts a week then he got a play to light at the end of the month; September/October is a very busy month for him work wise.

 

I can't do it as the kids hog all my time at the moment.

Edited by DarkladyLexy
Posted

Ya Paul it would appear to be the Landscape and eviromental merge and thus in turn DynDOLOD. In game console when clicked on rocks, brings none, but states last changes Land and enviro/dyndolod. Will rebuild and try again and Monobloc i mean the page that has the Title bar (don't generate dyndolod yet). I'm only trying out to see the trees, grass, Museum etc and mods i want to try that look interesting but will not be in a new stable build. It merely a quick run through...

 

Berndaroy

Posted

Oh okay, I'm personally waiting that everything ends to start a new save.

If you're wanting to play I'd start with the current locked guide.

 

We will be iterating on the 'unstable' version for a while until we get a set of features the way we like.. then we'll move it to the locked version.  Anything goes during one of those iterations and there's no defined time length.

Posted

So I decided to re-install Wyrmstooth, and all its accompanying patches and such. i went back to the last SRLE guide before neo removed it and used that to install everything, but does anyone know if SRLE Extended LOTD adds anything that needs a patch for wyrmstooth?

Posted (edited)

So I decided to re-install Wyrmstooth, and all its accompanying patches and such. i went back to the last SRLE guide before neo removed it and used that to install everything, but does anyone know if SRLE Extended LOTD adds anything that needs a patch for wyrmstooth?

I'm including optional patches for people that still want to run wyrmstooth as part of SRLE LOTD but I'm not done yet..  IIRC there's only a few inconsequential records so far... wyrmstooth is pretty well abstracted from the rest of skyrim.  

 

I haven't tested the below yet or gotten around to checking their compatibility but these are the things I chose when installing for setting wyrmstooth up as an optional in the upcoming update..

 

ELE plugin for wyrmstooth (just do a manual install of ELE and set the Wt folder as data.. merge instead of repalce)

Better Falskaar and Wyrmstooth Map with Roads (wyrmstooth optional, merge don't replace)

Rs Children Wyrmstooth Patch

Thunderchild Wyrmstooth Patch

 

Wyrmstooth - Tweaks and enhancements with the below options:

Craftable Sets

Dragon Lore - Deadly Dragons

Follower Tweaks

Landmarks

Notice Board - New Armor Sets

Quest Tweaks

Radiant Encounter Tweaks

Realistic Ownership

Typo Fix

Edited by jdsmith2816
Posted

OK, happy to finally be here. I have spend a good bunch of time installing SRLE and testing it, so now i am finally able to start with LD version

 

My SRLE setup is very stable, got scared because looking at the Skyrim Performance tooL i even arrived to hit 3.997 VRAM, but the game didn't crashed.

 

all the time I am testing SRLE I am well above the 3.5VRAM, but doing the test tgm/tcl /speedmult 1500 a couple of times and got bored before the game crashed (i mean, it did not crash) ::): ::): ::):

 

What Neovalen has achieved is amazing, my game looks prettier than ever, even dodging the ENB part (i use my weather setting CoT+weather Patch + vivid clouds + true storms + wonders of weather + lightning during storms merged, I am satisfied with it) still the game looks like a marvel, Kudos for Neovalen.

 

So, once here and done the first requisite of yours, that is, stable SRLE, i am about the confront the second part, installing LD

 

my question is: Should i start to install your mod collections from above down. Leaving below the ones installed in SRLE? (MO left pane i mean)

Posted

I'm including optional patches for people that still want to run wyrmstooth as part of SRLE LOTD but I'm not done yet..  IIRC there's only a few inconsequential records so far... wyrmstooth is pretty well abstracted from the rest of skyrim.  

 

I haven't tested the below yet or gotten around to checking their compatibility but these are the things I chose when installing for setting wyrmstooth up as an optional in the upcoming update..

 

ELE plugin for wyrmstooth (just do a manual install of ELE and set the Wt folder as data.. merge instead of repalce)

Better Falskaar and Wyrmstooth Map with Roads (wyrmstooth optional, merge don't replace)

Rs Children Wyrmstooth Patch

Thunderchild Wyrmstooth Patch

 

Wyrmstooth - Tweaks and enhancements with the below options:

Craftable Sets

Dragon Lore - Deadly Dragons

Follower Tweaks

Landmarks

Notice Board - New Armor Sets

Quest Tweaks

Radiant Encounter Tweaks

Realistic Ownership

Typo Fix

thanks a bunch!

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.