paul666root Posted September 4, 2016 Posted September 4, 2016 (edited) is there an up to date modwatch to check the load order is correct?i can do that but i am not using many of the SRLE Base mods and my LO wont help you.... almost up to date is Darth's modwat Edited September 4, 2016 by paul666root
kareemamr50 Posted September 4, 2016 Posted September 4, 2016 that's ok i am sure i will find another way to do it i will use some of darth's load order to get it right
berndaroy Posted September 4, 2016 Posted September 4, 2016 (edited) Dear Guys and Gals, i have followed the under development page (Yes i know it's in testing/development phase, and i don't intend to play on it permanently.....merely a quick run through out of curiousity). So far looks great Paul but found a small problem.If you go to the museum in Solitude and face the museum door, turn 180 degrees, go down the right hand stairs in the garden i have purple rocks. Missing textures and around the lake by the three guardian stones. Is this perhaps a DynDOLOD problem, as i remember a similiar occurance when Neovalen first started using DynDOLOD and suggested an upgrade. Found that the new version of DynDOLOD was missing some text files. I have tried in game to open console and click on object with missing text, but comes back with none, Again it isn't a large amount of rocks. I still will play despite this as i await your update stable version, as LOTDv16.5.1 is finally out,and i'm curious to the changes.. Yours sincerely Berndaroy. PS i'm using latest DynDOLOD Edited September 4, 2016 by berndaroy
paul666root Posted September 4, 2016 Posted September 4, 2016 (edited) Dear Guys and Gals, i have followed the under development page (Yes i know it's in testing/development phase, and i don't intend to play on it permanently.....merely a quick run through out of curiousity). So far looks great Paul but found a small problem.If you go to the museum in Solitude and face the museum door, turn 180 degrees, go down the right hand stairs in the garden i have purple rocks. Missing textures and around the lake by the three guardian stones. Is this perhaps a DynDOLOD problem, as i remember a similiar occurance when Neovalen first started using DynDOLOD and suggested an upgrade. Found that the new version of DynDOLOD was missing some text files. I have tried in game to open console and click on object with missing text, but comes back with none, Again it isn't a large amount of rocks. I still will play despite this as i await your update stable version, as LOTDv16.5.1 is finally out,and i'm curious to the changes.. Yours sincerely Berndaroy. PS i'm using latest DynDOLODcan you post a screen? would help... EDIT: If you are reffering to the smal area on the right side of the Museum (taking the right side stairs) there are 3 rocks right by a metal door? I see there no purple texture...this means you are missing some textures. Check if you installed properly last version of LOTD (try downloading the whole pack... i know.... 2.5gb...) and check again the Landscape Environment and CLutter merge... see if you have all mods there properly installed. Edited September 4, 2016 by paul666root
DarkladyLexy Posted September 4, 2016 Posted September 4, 2016 (edited) is there an up to date modwatch to check the load order is correct?Darth will be home on Tuesday if he finds some time I'll see if he can update his his Modwat.ch profile to the latest stable version of things but no promises as he is back out on Thursday for prep and setup for PLASA (Professional Sound and Light Association) trade show which lasts a week then he got a play to light at the end of the month; September/October is a very busy month for him work wise. I can't do it as the kids hog all my time at the moment. Edited September 4, 2016 by DarkladyLexy
Monobloc Posted September 4, 2016 Posted September 4, 2016 There is a testing development page what ??
berndaroy Posted September 4, 2016 Posted September 4, 2016 Ya Paul it would appear to be the Landscape and eviromental merge and thus in turn DynDOLOD. In game console when clicked on rocks, brings none, but states last changes Land and enviro/dyndolod. Will rebuild and try again and Monobloc i mean the page that has the Title bar (don't generate dyndolod yet). I'm only trying out to see the trees, grass, Museum etc and mods i want to try that look interesting but will not be in a new stable build. It merely a quick run through... Berndaroy
Monobloc Posted September 4, 2016 Posted September 4, 2016 Oh okay, I'm personally waiting that everything ends to start a new save.
jdsmith2816 Posted September 4, 2016 Posted September 4, 2016 Oh okay, I'm personally waiting that everything ends to start a new save.If you're wanting to play I'd start with the current locked guide. We will be iterating on the 'unstable' version for a while until we get a set of features the way we like.. then we'll move it to the locked version. Anything goes during one of those iterations and there's no defined time length.
Monobloc Posted September 4, 2016 Posted September 4, 2016 I'm fine with that tbh. Enjoying discovering The witcher 3 with neo's guide in the meanwhile, so take your time and make it perfect
NordPride_WorldWide Posted September 4, 2016 Posted September 4, 2016 So I decided to re-install Wyrmstooth, and all its accompanying patches and such. i went back to the last SRLE guide before neo removed it and used that to install everything, but does anyone know if SRLE Extended LOTD adds anything that needs a patch for wyrmstooth?
jdsmith2816 Posted September 4, 2016 Posted September 4, 2016 (edited) So I decided to re-install Wyrmstooth, and all its accompanying patches and such. i went back to the last SRLE guide before neo removed it and used that to install everything, but does anyone know if SRLE Extended LOTD adds anything that needs a patch for wyrmstooth?I'm including optional patches for people that still want to run wyrmstooth as part of SRLE LOTD but I'm not done yet.. IIRC there's only a few inconsequential records so far... wyrmstooth is pretty well abstracted from the rest of skyrim. I haven't tested the below yet or gotten around to checking their compatibility but these are the things I chose when installing for setting wyrmstooth up as an optional in the upcoming update.. ELE plugin for wyrmstooth (just do a manual install of ELE and set the Wt folder as data.. merge instead of repalce)Better Falskaar and Wyrmstooth Map with Roads (wyrmstooth optional, merge don't replace)Rs Children Wyrmstooth PatchThunderchild Wyrmstooth Patch Wyrmstooth - Tweaks and enhancements with the below options:Craftable SetsDragon Lore - Deadly DragonsFollower TweaksLandmarksNotice Board - New Armor SetsQuest TweaksRadiant Encounter TweaksRealistic OwnershipTypo Fix Edited September 4, 2016 by jdsmith2816
richardo11 Posted September 4, 2016 Posted September 4, 2016 OK, happy to finally be here. I have spend a good bunch of time installing SRLE and testing it, so now i am finally able to start with LD version My SRLE setup is very stable, got scared because looking at the Skyrim Performance tooL i even arrived to hit 3.997 VRAM, but the game didn't crashed. all the time I am testing SRLE I am well above the 3.5VRAM, but doing the test tgm/tcl /speedmult 1500 a couple of times and got bored before the game crashed (i mean, it did not crash) ::): What Neovalen has achieved is amazing, my game looks prettier than ever, even dodging the ENB part (i use my weather setting CoT+weather Patch + vivid clouds + true storms + wonders of weather + lightning during storms merged, I am satisfied with it) still the game looks like a marvel, Kudos for Neovalen. So, once here and done the first requisite of yours, that is, stable SRLE, i am about the confront the second part, installing LD my question is: Should i start to install your mod collections from above down. Leaving below the ones installed in SRLE? (MO left pane i mean)
jdsmith2816 Posted September 4, 2016 Posted September 4, 2016 There's an integration guie that shows mod placement https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn_Integration_guide
NordPride_WorldWide Posted September 4, 2016 Posted September 4, 2016 I'm including optional patches for people that still want to run wyrmstooth as part of SRLE LOTD but I'm not done yet.. IIRC there's only a few inconsequential records so far... wyrmstooth is pretty well abstracted from the rest of skyrim. I haven't tested the below yet or gotten around to checking their compatibility but these are the things I chose when installing for setting wyrmstooth up as an optional in the upcoming update.. ELE plugin for wyrmstooth (just do a manual install of ELE and set the Wt folder as data.. merge instead of repalce)Better Falskaar and Wyrmstooth Map with Roads (wyrmstooth optional, merge don't replace)Rs Children Wyrmstooth PatchThunderchild Wyrmstooth Patch Wyrmstooth - Tweaks and enhancements with the below options:Craftable SetsDragon Lore - Deadly DragonsFollower TweaksLandmarksNotice Board - New Armor SetsQuest TweaksRadiant Encounter TweaksRealistic OwnershipTypo Fixthanks a bunch!
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