sirjesto Posted September 4, 2016 Posted September 4, 2016 Hello all - I'm recreating the LOTD Patches Merged because I'm excluding More Interesting Loot. Using LOTD'd fomod it looks like I have all the selections correct but my question is about PrvtI_HeavyArmory.esp. It shows in optional and with all the other patch esps. It's also not in Sirjesto's list of merged patches. It's correct to delete this esp? I see it's a part of CCOR Heavy armory v.2.4B.02 anyway. Just looking for confirmation: I've been installing by the book (up to Aug 29's changes) and haven't made any adjustments - other than now removing More Interesting Loot. Thanks That is the CCOR replacer version of Heavy Armory. If you already have the CCOR replacer .esp, you can delete that. You don't want to include it in LOTD Patches Merged because it isn't a patch.
paul666root Posted September 4, 2016 Posted September 4, 2016 Okay @paul666root since the new core package of Legacy of the Dragonborn (Dragonborn Gallery) no longer has a FOMOD are we supposed to install it normally or there is files that need to be removed ?!ok i didn't actualy download the whole mod since there was the update which is smaller.... you know 2.5gb.... but i will now and look.That is the CCOR replacer version of Heavy Armory. If you already have the CCOR replacer .esp, you can delete that. You don't want to include it in LOTD Patches Merged because it isn't a patch.since there isn't (or i didn't see it) a changelog to the lotd patches... does the merged one need update ?
sirjesto Posted September 4, 2016 Posted September 4, 2016 (edited) since there isn't (or i didn't see it) a changelog to the lotd patches... does the merged one need update ?Nah, none of the core patches changed at all. I just included the patches from the Update and Misc sections into the FOMOD. Edited September 4, 2016 by sirjesto
paul666root Posted September 4, 2016 Posted September 4, 2016 Nah, none of the core patches changed at all. I just included the patches from the Update and Misc sections into the FOMOD.ok thanks
Teos Posted September 4, 2016 Posted September 4, 2016 ok i didn't actualy download the whole mod since there was the update which is smaller.... you know 2.5gb.... but i will now and look. well i wasn't sure of the version i had if it was above v16 didn't query info when first installed it and i deleted the 7zip file so to be safe i had to download the core package and then the update but after a little comparison between the content of the new package and the version i already had installed looks like all he did was removing those patches that we already didn't use and left only the core files
sirjesto Posted September 4, 2016 Posted September 4, 2016 well i wasn't sure of the version i had if it was above v16 didn't query info when first installed it and i deleted the 7zip file so to be safe i had to download the core package and then the update but after a little comparison between the content of the new package and the version i already had installed looks like all he did was removing those patches that we already didn't use and left only the core files There was a little bit more done than that.......... V16.5 This version has been repacked as a new core version as well as an update. ONLY use the update if you are upgrading from a previous version and do not wish to redownload the new core. The new core package no longer contains patches or a FOMOD installer. It's a simple install and go package and you should download the latest patches from the patch central page. ** Rebuilt the weapon model customization system and added quest handler to deactivate and retire the old one. The new system operates via MCM menu and is MUCH cleaner and accurate as the string arrays are all independent to each weapon using the system. Simply install any mod such as insanity's chrysamere, and moon and star and you can select any supported model from a drop down list which will update when you close the menu and the model choice will be saved to a global variable for that weapon so upon reloading the game, the model change will persist. Additional model support has also been added. Requires cleaning script DBM_MCMScript2 -Moved claw displays for Konahrik's accoutrements, wyrmstooth and helgen reborn into the main gallery to complete the claw display. In order to update the display handlers, these scripts should be cleaned. Doing so only effects the displays for these three supported mods, so if you don't use them or don't want to clean you shouldn't have to, but they won't update without the cleaning: DBM_QF__05147D83 (KA)DBM_QF__054C74B4 (Wyrmstooth)DBM_QF__05415130 (helgen) - Fixed city guide book set display activatorRemove the set at the activator and then Clean: DBM_SetDisplayScript - Added additional dish clutter display and food displays to safe house- Fixed issue with Whiterun airship door and ship positioning- Added missing map markers for field stations- Fixed several items material keywords- Updated undeath quest display to trigger if you tip the cauldron instead of becoming a lich- Fixed issue with supply sorter removing all sawn logs when activated (no item was placed in the materials chest)- Fixed dawnfang/duskfang tempering issue and removed unneeded leveled list entries. Rebuild of bash patch suggested.- Cloud access spells to dovah closet and supply sorting have been integrated into an MCM config menu option that gives or removes the needed spells.- Additional Auryen lines rewritten and added- Added radiant quest line where auryen will give you the location of a relic at random once every 5 days.- Rewrote weapon and armor display scripts so that replicas are placed first when manually displayed. Since several objects were deleted in this update (old weapon change plaques and activators, claw displays and activators, etc) it's recommended that you run a "Clean non-existent created forms" in the advanced tab of the script cleaning utility. It's not a must though because these elements are not referred by or accessed by any other records, so you can choose to clean them or not. NOTICE: There is a bug in the final utility stage of the Much Ado Questline. If you have completed Much Ado AFTER already completing the Rkund excavation and the explorers have already returned to the guild house, you will need to console SETSTAGE DBM_EXCAVATION03PRELUDE 5 in order to get the final excavation initialized properly. If you do the Rkund excavation AFTER Much Ado is finished, the stage will initialize properly on its own. Also if you are having issues with the trial of trinimac quest (after the visage) starting after 2 days of waiting after telling Marassi about the ghost, you will need to clean DBM__QF_DBM_Excavation03A_052702EE from your save and then SETSTAGE DBM_EXCAVATION03A 5. If you HAVE already gotten the quest and it's working fine, DO NOT clean the script under any circumstance. CLEAN:DBM_ExcavationScript (All instances and base script) Fixes issue with low keystone drop rate
feanarosurion Posted September 4, 2016 Posted September 4, 2016 I have a question about the new NPC Retexture section. I'm hoping to start my real playthrough here so I'd like to know if I should ignore that particular section. I've already got everything in the "Optional" section installed, and I guess that's what's currently supported by the CR. So, should I ignore this new update and stop at today's CR or would I be better off waiting until this section is complete?
Teos Posted September 4, 2016 Posted September 4, 2016 There was a little bit more done than that.......... V16.5 This version has been repacked as a new core version as well as an update. ONLY use the update if you are upgrading from a previous version and do not wish to redownload the new core. The new core package no longer contains patches or a FOMOD installer. It's a simple install and go package and you should download the latest patches from the patch central page. ** Rebuilt the weapon model customization system and added quest handler to deactivate and retire the old one. The new system operates via MCM menu and is MUCH cleaner and accurate as the string arrays are all independent to each weapon using the system. Simply install any mod such as insanity's chrysamere, and moon and star and you can select any supported model from a drop down list which will update when you close the menu and the model choice will be saved to a global variable for that weapon so upon reloading the game, the model change will persist. Additional model support has also been added. Requires cleaning script DBM_MCMScript2 -Moved claw displays for Konahrik's accoutrements, wyrmstooth and helgen reborn into the main gallery to complete the claw display. In order to update the display handlers, these scripts should be cleaned. Doing so only effects the displays for these three supported mods, so if you don't use them or don't want to clean you shouldn't have to, but they won't update without the cleaning: DBM_QF__05147D83 (KA)DBM_QF__054C74B4 (Wyrmstooth)DBM_QF__05415130 (helgen) - Fixed city guide book set display activatorRemove the set at the activator and then Clean: DBM_SetDisplayScript - Added additional dish clutter display and food displays to safe house- Fixed issue with Whiterun airship door and ship positioning- Added missing map markers for field stations- Fixed several items material keywords- Updated undeath quest display to trigger if you tip the cauldron instead of becoming a lich- Fixed issue with supply sorter removing all sawn logs when activated (no item was placed in the materials chest)- Fixed dawnfang/duskfang tempering issue and removed unneeded leveled list entries. Rebuild of bash patch suggested.- Cloud access spells to dovah closet and supply sorting have been integrated into an MCM config menu option that gives or removes the needed spells.- Additional Auryen lines rewritten and added- Added radiant quest line where auryen will give you the location of a relic at random once every 5 days.- Rewrote weapon and armor display scripts so that replicas are placed first when manually displayed. Since several objects were deleted in this update (old weapon change plaques and activators, claw displays and activators, etc) it's recommended that you run a "Clean non-existent created forms" in the advanced tab of the script cleaning utility. It's not a must though because these elements are not referred by or accessed by any other records, so you can choose to clean them or not. NOTICE: There is a bug in the final utility stage of the Much Ado Questline. If you have completed Much Ado AFTER already completing the Rkund excavation and the explorers have already returned to the guild house, you will need to console SETSTAGE DBM_EXCAVATION03PRELUDE 5 in order to get the final excavation initialized properly. If you do the Rkund excavation AFTER Much Ado is finished, the stage will initialize properly on its own. Also if you are having issues with the trial of trinimac quest (after the visage) starting after 2 days of waiting after telling Marassi about the ghost, you will need to clean DBM__QF_DBM_Excavation03A_052702EE from your save and then SETSTAGE DBM_EXCAVATION03A 5. If you HAVE already gotten the quest and it's working fine, DO NOT clean the script under any circumstance. CLEAN:DBM_ExcavationScript (All instances and base script) Fixes issue with low keystone drop rateOk but still all these changes have been made to the core files so it is safe to install the whole package and no files need to be removed i assume i will wait for paul to check though, as for the script cleaning i don't think i am gonna need that since i am gonna start a new game
minos55 Posted September 4, 2016 Posted September 4, 2016 (edited) I have a question about the new NPC Retexture section. I'm hoping to start my real playthrough here so I'd like to know if I should ignore that particular section. I've already got everything in the "Optional" section installed, and I guess that's what's currently supported by the CR. So, should I ignore this new update and stop at today's CR or would I be better off waiting until this section is complete?If i understand correctly this line on the guide: Warning: This guide is going through some changes. There will be lots of updates to come! Don't generate DynDOLOD or save your game using this version of the guide. Use the guide from 4th September 2016 -> click here. if you use the guide on the click here link you can use dyndolod and play nromaly right? Edited September 4, 2016 by minos55
paul666root Posted September 4, 2016 Posted September 4, 2016 I have a question about the new NPC Retexture section. I'm hoping to start my real playthrough here so I'd like to know if I should ignore that particular section. I've already got everything in the "Optional" section installed, and I guess that's what's currently supported by the CR. So, should I ignore this new update and stop at today's CR or would I be better off waiting until this section is complete?yes ignore that and use the page of the guide that is posted in the warning on top of the page. The guide from now on is under contruction and things will be changed a lot. No need to wait on this to play.If i understand correctly this line on the guide: Warning: This guide is going through some changes. There will be lots of updates to come! Don't generate DynDOLOD or save your game using this version of the guide. Use the guide from 4th September 2016 -> click here. if you use the guide on the click here link you can use dyndolod and play nromaly right?yes. That is a locked guide page that is safe to use for play. From now on there will be updates on the main page that can be ignored if you want to just play.
Teos Posted September 4, 2016 Posted September 4, 2016 I have a question about the new NPC Retexture section. I'm hoping to start my real playthrough here so I'd like to know if I should ignore that particular section. I've already got everything in the "Optional" section installed, and I guess that's what's currently supported by the CR. So, should I ignore this new update and stop at today's CR or would I be better off waiting until this section is complete?yup you should be good to go that new NPC Retexture section is for those who wish to use WSCO other than that stick to the optional and continue everything normally
sirjesto Posted September 4, 2016 Posted September 4, 2016 Ok but still all these changes have been made to the core files so it is safe to install the whole package and no files need to be removed i assume i will wait for paul to check though, as for the script cleaning i don't think i am gonna need that since i am gonna start a new gameVery Likely no other files to be deleted, no.
paul666root Posted September 4, 2016 Posted September 4, 2016 Ok but still all these changes have been made to the core files so it is safe to install the whole package and no files need to be removed i assume i will wait for paul to check though, as for the script cleaning i don't think i am gonna need that since i am gonna start a new gameyes install the whole main package. Fomods are gone patches will be used from patch central. I will update the guide
Teos Posted September 4, 2016 Posted September 4, 2016 Very Likely no other files to be deleted, no. yes install the whole main package. Fomods are gone patches will be used from patch central. I will update the guideok good to know, thanks guys
kareemamr50 Posted September 4, 2016 Posted September 4, 2016 is there an up to date modwatch to check the load order is correct?
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