jdsmith2816 Posted September 2, 2016 Posted September 2, 2016 hey guys is this normal it has been like this for 30 min?https://imgur.com/3IUjowpNo, it got stuck.. just kill it and start it over. It should never go more than 3-4m without updating the log.
Hodegar Posted September 2, 2016 Posted September 2, 2016 (edited) ok i am totally lost. Crash fixes ini has the two tweaks set to 1. SKSE ini only has the tints set in it. memory blocks log is still reporting block 1 as 256. and still crashes any outdoor cell. SLRE base profile is runnin g fine, with same settings in all inis, (double checked Crash fixes ini, and SKSE. ini) its memory blocks log is reporting block 1 512. my SKSE loader has -forcesteamloader set in arguments. google is telling me nothing.. why isnt this profile recognizing the memory fix? to be clear, SKSE ini reads...[General]ClearInvalidRegistrations=1 [Display]iTintTextureResolution=2048 and crash fixes ini has [Patch]UseOSAllocators=1AlignHeapAllocate=1CustomMemoryBlock=1CustomMemoryBlockTotalSizeMb=96 Edited September 2, 2016 by Hodegar
Joat_Mon Posted September 2, 2016 Posted September 2, 2016 (edited) Ignore memoryblockslog.log. https://forum.step-project.com/topic/11193-shesons-memory-patch-meh321s-crash-fixes/ Edited September 2, 2016 by Joat_Mon
paul666root Posted September 2, 2016 Posted September 2, 2016 memory blocks log is redundant with Crash fixes. So just ignore it and go on with you install
Hodegar Posted September 2, 2016 Posted September 2, 2016 so go on with install? im still getting instant CTD trying to load any outdoor cell.. all indoor cells work fine. no message from crash fixes when i crash either. Could it be something that will resolve itself once i get to the Conflict resolution stage?
Bivo Posted September 2, 2016 Posted September 2, 2016 someone who can respond kindly to my question ? to reduce the script lag is a good idea remove Enanced Blood and Deadly Spell Impact ? Just delete with xEdit the reference from conflict resolution esp and everything seem all right, right?
Hodegar Posted September 2, 2016 Posted September 2, 2016 (edited) what stage are you at?just finished the collectables stage working on the flora changes now. ok update.. for some weird reason, deleting the line -forcesteamloader and retyping it fixzed the memory issue, im now clocking 512 in block one. but still getting instant CTD loading any outdoor cell, whether by loading into an interior cell then trying to go outside, or by using coc commands Edited September 2, 2016 by Hodegar
paul666root Posted September 2, 2016 Posted September 2, 2016 someone who can respond kindly to my question ? to reduce the script lag is a good idea remove Enanced Blood and Deadly Spell Impact ? Just delete with xEdit the reference from conflict resolution esp and everything seem all right, right?yes you can remove then. For enhanced blood keep the textures only. and from the CR delete the records that involve them
sirjesto Posted September 2, 2016 Posted September 2, 2016 (edited) someone who can respond kindly to my question ? to reduce the script lag is a good idea remove Enanced Blood and Deadly Spell Impact ? Just delete with xEdit the reference from conflict resolution esp and everything seem all right, right?Deadly spell impacts doesn't do anything script wise, but it has been known to cause a few issues. I use the DSI textures but disable the .esp myself.As for EBT, that can get pretty script heavy, yes. You may want to eliminate that if you are having script lag issues. You can keep the textures only with EBT too if you like. Edited September 2, 2016 by sirjesto
paul666root Posted September 2, 2016 Posted September 2, 2016 just finished the collectables stage working on the flora changes now. i suggest you get to the end and see then if you stil ctd if you say taht crash fixed is installed properly
kareemamr50 Posted September 2, 2016 Posted September 2, 2016 Strange...probabilly is crashed. Close and try restartFixed Thanks
Monobloc Posted September 2, 2016 Posted September 2, 2016 (edited) I believe the value of custom memory block is highly dependant of the pc specs. I reach 100% of a block already at 120, I'm around 135/140. The console shows how filled are the blocks, it should be between 70 and 90% at any time. Edited September 2, 2016 by Monobloc
Bivo Posted September 2, 2016 Posted September 2, 2016 Thanks guys, I keep only the texture then both mod and delete the esp ! They are great mod , but I read that may cause crashes, especially DSI. Then maybe not, but in this guide I see many mod with a lot of scripts , better lighten up a little of everything.
sirjesto Posted September 2, 2016 Posted September 2, 2016 I believe the value of custom memory block is highly dependant of the pc specs. I reach 100% of a block already at 120, I'm around 135/140. The console shows how filled are the blocks, it should be between 70 and 90% at any time.Yeah mine works fine at 96, but you are right, it is totally system and mod load dependant on what the ideal settings of the custom memory block are.
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