kareemamr50 Posted September 2, 2016 Posted September 2, 2016 Hey Guyscan i merge the follower mods and save some space or will that cause issues?
hishutup Posted September 2, 2016 Posted September 2, 2016 I believe the below instructions are no longer necessary as of version 24 of relinker. Please note that every time you re-run ReLinker you need to delete the Relinker Output folder in MO before you do this.yup, I forgot to inform the others.My bad...
paul666root Posted September 2, 2016 Posted September 2, 2016 Hey Guyscan i merge the follower mods and save some space or will that cause issues?i'm not sure never tried it. There are too many aspects to account for when merging followers and not only scripts.yup, I forgot to inform the others.My bad...ok i removed that notice now
kareemamr50 Posted September 2, 2016 Posted September 2, 2016 i'm not sure never tried it. There are too many aspects to account for when merging followers and not only scripts.like what i thought follower are the same as any other mods?
Whetstone Posted September 2, 2016 Posted September 2, 2016 like what i thought follower are the same as any other mods?I believe this was looked at before and some of the followers had navmesh conflicts. By the way, I just built out this guide again and I am pretty impressed with the new landscape. It looks great and my performance is really good. Nice job.
paul666root Posted September 2, 2016 Posted September 2, 2016 What changed in the caco merged patches ?was added the apple garden CACO patch.
ebyrd10 Posted September 2, 2016 Posted September 2, 2016 hey guys, I am about to install SRLE LotD and try it out but after looking over the modlist I have two questions regarding consistency and compatibility.1. Better vampires is being used, have you guys looked into vampiric thirst and vampiric thirst redone by the author of AAE? 2. MLU- simple is in the guide, but so are many new weapons mods which do not have a compatibility patch. Don't mods like immersive weapons, more interesting loot, and faction crossbows, take away from MLU by adding new, unbalanced, level lists?
paul666root Posted September 2, 2016 Posted September 2, 2016 1. no i haven't looked at those2. yes we know. There isn't a patch for those yet and making one would be a big project on which we tought about but it's too much for us now. (time and things you know)
Monobloc Posted September 2, 2016 Posted September 2, 2016 So paul you're going to ditch tree merge and keep the flora merge ?
paul666root Posted September 2, 2016 Posted September 2, 2016 No i wont ditch it. I think we found the problem. Need a little more to test.
paul666root Posted September 2, 2016 Posted September 2, 2016 Really ? o-o you guys are geniuses.not really
paul666root Posted September 2, 2016 Posted September 2, 2016 (edited) ok for those that wanted a fix for the lod problem near whiterun.do the merge. Run ReLinker. Go to ReLinker Output\textures\terrain\lodgen\Trees and Flora Merged.esp\there find the files vurt_aspen01_00000D62.txt and vurt_aspen01_00000D62.ddsnext go to Mod Organizer\mods\Trees and Flora Merged\merge\ and open Trees and Flora Merged_map.txtsearch under SFO - Expanded Diversity.esp for 00000D62=????????? (be sure that you are looking under this esp because there are other esps with the same formid that gets renumbered) and then rename the vurt_aspen01_00000D62.txt and vurt_aspen01_00000D62.dds files to the ????????? found in the merged map txt.activate Relinker output and then run DynDOLOD.go ingame and coc whiterun. Left of the bridge should be the aspen trees far away beeing seen now.Tell me if it works for you then. Edited September 2, 2016 by paul666root
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