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SRLE Extended: Legacy of The Dragonborn


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Posted (edited)

in legacy your not going to use the aMidianBorn Imperial Forts?

 

Edit: dont forget in Improved closefaced helmets - Patches you can also install

 

Improved Closefaced Helmets - Konahrik's Accoutrements - Dragon Priest Armory db Patch you just have to install this first and then run install again for the apophis mask patch

Edited by minos55
Posted (edited)

I haven't checked the simplified version yet. What it excludes?

as far a i can tell it only includes weapons and armor stuff from morrowloot.

 

Edit think this will more depend on how AAE plays.

Edited by Darth_mathias
Posted

Had a quick look at MUS and it does seem interesting. What it excludes: enemy scaling, uncapper and alchemy and crafting... those we have them handled by other mods. And its fully compatible with Lotd.

Posted

Had a quick look at MUS and it does seem interesting. What it excludes: enemy scaling, uncapper and alchemy and crafting... those we have them handled by other mods. And its fully compatible with Lotd.

yeah i will probably switch to MUS what i might also do it load  the patches we need for the guide into a SRLE Extended LOTD MUS Pacthes archive that way hopefully everyone will be using the correct patches and the just download and install.

Posted

yeah i will probably switch to MUS what i might also do it load  the patches we need for the guide into a SRLE Extended LOTD MUS Pacthes archive that way hopefully everyone will be using the correct patches and the just download and install.

good ideea. Because it seems that when are so many patches to choose from mistakes can be made.

Posted

Had a quick look at MUS and it does seem interesting. What it excludes: enemy scaling, uncapper and alchemy and crafting... those we have them handled by other mods. And its fully compatible with Lotd.

I'm switching to MUS. It does include changes to crafting but other than that you are correct. PermaZONES is a good companion to MUS if you want to unlevel encounter zones. Since MUS don't include changes to ingredients, it shouldn't conflict with CACO. It uses the same plugin name MLU.esp and it uses the same patches.

 

I noticed that MLU.esp is now in the LOOT master list. By switching to MUS and with the master list inclusion of its plugin, most MLU.esp LOOT rules are redundant. I am currently working on this.

Posted

I'm switching to MUS. It does include changes to crafting but other than that you are correct. PermaZONES is a good companion to MUS if you want to unlevel encounter zones. Since MUS don't include changes to ingredients, it shouldn't conflict with CACO. It uses the same plugin name MLU.esp and it uses the same patches.

 

I noticed that MLU.esp is now in the LOOT master list. By switching to MUS and with the master list inclusion of its plugin, most MLU.esp LOOT rules are redundant. I am currently working on this.

OK thanks good to know Dread.

Posted

Great! Looking forward to this.

BTW have you taken a look at the CACO SIC lvl list Darth said about ? many people report errors but neither me nor Darth has them...

I have spoken to dreadflopp and we have a solution. of changing the merge load order to make it so we don't need this plugin now.

Posted

You probably didn't see this cause i edited at same time as you anwsered a question:

 

Edit: dont forget in Improved closefaced helmets - Patches you can also install

 

Improved Closefaced Helmets - Konahrik's Accoutrements - Dragon Priest Armory db Patch you just have to install this first and then run install again for the apophis mask patch

Also why did you remove Armor Progression Overhaul?

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