reddvilzz Posted August 17, 2016 Posted August 17, 2016 we actaully shouldn't have this in our CR cos we are not using NPC Knock OverhaulThis was removed from the CR guide but not from the CR plugin right? Because I'm still using NPC Knockout Overhaul even in LotD
kareemamr50 Posted August 17, 2016 Posted August 17, 2016 This terrain parallax was made specifically for HD 2k https://www.nexusmods.com/skyrim/mods/64856/?thanks sirjesto but what about the modwatch do i follow the ini settings in it or not?
Monobloc Posted August 17, 2016 Posted August 17, 2016 you're welcome these are ck values not xedit values not sure what's the difference between them.
mavanaic Posted August 17, 2016 Posted August 17, 2016 why EVT was removed from the landscape merge ?
Darth_mathias Posted August 17, 2016 Author Posted August 17, 2016 why EVT was removed from the landscape merge ?because i have added the updater now and felt it was easier to leave EVT out of the landscape merge I have been think about dropping out of the merge for a while now.
mavanaic Posted August 17, 2016 Posted August 17, 2016 because i have added the updater now and felt it was easier to leave EVT out of the landscape merge I have been think about dropping out of the merge for a while now.Maybe it's a good idea..since it's been updating weekly.
Darth_mathias Posted August 17, 2016 Author Posted August 17, 2016 This was removed from the CR guide but not from the CR plugin right? Because I'm still using NPC Knockout Overhaul even in LotDthis was never in my plugin so you'll have to add it yourself.
twiztedmongoloid Posted August 17, 2016 Posted August 17, 2016 Not necessarily suggesting we remove SkyTEST just was curious if AnimalTweaks had the same behavior. What leads you to say AnimalTweaks is awful btw?If you like mud crabs so powerful they destroy entire towns then animal tweaks is awesome.....i dont. Combat evolved is fantastic.....but he missed the boat with animal tweaks.
mavanaic Posted August 17, 2016 Posted August 17, 2016 There's still this issue with some mages with no ankles like Mirabelle Ervine https://imgur.com/YTfKF2hWe don't need to forward XWEM from ELFX in the CR ? Cell \ 00015286 <FaldarsTooth01>
Darth_mathias Posted August 17, 2016 Author Posted August 17, 2016 (edited) There's still this issue with some mages with no ankles like Mirabelle Ervine https://imgur.com/YTfKF2hWe don't need to forward XWEM from ELFX in the CR ? Cell \ 00015286 <FaldarsTooth01>ok i will fix that since I am mostly CR tweaking today lol. Edit: this record isn't in the CR my bad your say that this needs to be in the CR Edited August 17, 2016 by Darth_mathias 1
Michi Posted August 17, 2016 Posted August 17, 2016 bandits and hired thugs, so far, are swinging invisible, and possibly even non-existent weapons at me. What should I be looking as a root cause?
reddvilzz Posted August 17, 2016 Posted August 17, 2016 this was never in my plugin so you'll have to add it yourself.Apparently it was in the CR darth, on version 1.15. Maybe because of merging Neo's CR? bandits and hired thugs, so far, are swinging invisible, and possibly even non-existent weapons at me. What should I be looking as a root cause?Try killing the bandit and check the inventory, or just use MFG to look through his inventory and look at xEdit what weapons is that. Usually it is Heavy Armory because you've enabled it from CCOR but don't have the meshes and textures from the original mod.
Darth_mathias Posted August 17, 2016 Author Posted August 17, 2016 Apparently it was in the CR darth, on version 1.15. Maybe because of merging Neo's CR?So it is my bad wont be for v1.16
Darth_mathias Posted August 17, 2016 Author Posted August 17, 2016 oooh Dark 127 is going live steam his release of Caranthir Tower Reborn tomorrow from noon GMT
InstantKor Posted August 17, 2016 Posted August 17, 2016 I personally find the radiant quest requirements for thieves guild to be the most annoying part of Skyrim... I use TGR to set requirement to 1 per city with a total of 4. Additionally I utilize All Thieves Guild Jobs Concurrently to enable starting each of them at the same time.. This let's me complete them organically as I'm around those parts of the world and feels less like a forced slog. If you happen to enjoy that part of the game as is then ATGJC is still nice even without reducing the number of required quests. Being able to grab several at once reduces the 63 required trips for completion to a more manageable 18.Forgive me but what is TGR, there are so many acronyms to keep tract of lol.
Recommended Posts