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SRLE Extended: Legacy of The Dragonborn


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Posted

we actaully shouldn't have this in our CR cos we are not using NPC Knock Overhaul

This was removed from the CR guide but not from the CR plugin right? Because I'm still using NPC Knockout Overhaul even in LotD
Posted

why EVT was removed from the landscape merge ?

because i have added the updater now and felt it was easier to leave EVT out of the landscape merge I have been think about dropping out of the merge for a while now.

Posted

because i have added the updater now and felt it was easier to leave EVT out of the landscape merge I have been think about dropping out of the merge for a while now.

Maybe it's a good idea..since it's been updating weekly.

Posted

This was removed from the CR guide but not from the CR plugin right? Because I'm still using NPC Knockout Overhaul even in LotD

this was never in my plugin so you'll have to add it yourself.

Posted

Not necessarily suggesting we remove SkyTEST just was curious if AnimalTweaks had the same behavior.  What leads you to say AnimalTweaks is awful btw?

If you like mud crabs so powerful they destroy entire towns then animal tweaks is awesome.....i dont.

 

Combat evolved is fantastic.....but he missed the boat with animal tweaks. 

Posted (edited)

There's still this issue with some mages with no ankles like Mirabelle Ervine https://imgur.com/YTfKF2h

We don't need to forward XWEM from ELFX in the CR ? Cell \ 00015286 <FaldarsTooth01>

ok i will fix that since I am mostly CR tweaking today lol.

 

Edit: this record isn't in the CR

 

my bad your say that this needs to be in the CR

Edited by Darth_mathias
  • +1 1
Posted

bandits and hired thugs, so far, are swinging invisible, and possibly even non-existent weapons at me. What should I be looking as a root cause?

Posted

this was never in my plugin so you'll have to add it yourself.

Apparently it was in the CR darth, on version 1.15. Maybe because of merging Neo's CR?

 

bandits and hired thugs, so far, are swinging invisible, and possibly even non-existent weapons at me. What should I be looking as a root cause?

Try killing the bandit and check the inventory, or just use MFG to look through his inventory and look at xEdit what weapons is that. Usually it is Heavy Armory because you've enabled it from CCOR but don't have the meshes and textures from the original mod.

Posted

I personally find the radiant quest requirements for thieves guild to be the most annoying part of Skyrim...  I use TGR to set requirement to 1 per city with a total of 4.  Additionally I utilize All Thieves Guild Jobs Concurrently to enable starting each of them at the same time..  This let's me complete them organically as I'm around those parts of the world and feels less like a forced slog.

 

If you happen to enjoy that part of the game as is then ATGJC is still nice even without reducing the number of required quests.  Being able to grab several at once reduces the 63 required trips for completion to a more manageable 18.

Forgive me but what is TGR, there are so many acronyms to keep tract of lol.

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