NordPride_WorldWide Posted August 14, 2016 Posted August 14, 2016 (edited) so when i try to use a bow i bring the arrow up to the bow but dont finish pulling it back. i cant fire the arrow or cancel it, i have to put the bow away to stop it. I've re-run FNIS and it still persists. any ideas?Nvm, fixed it Edited August 14, 2016 by NordPride_WorldWide
Nebulous112 Posted August 14, 2016 Posted August 14, 2016 I reinstalled everything to be CBBE instead of UNPB as individual mods so I can switch back and forth between them. So even if I make the merge myself again, would I have to go back to UNPB to fix the issue because of the CR? It wouldn't be a big deal, I only went to CBBE because I have armor mods not included in the guide that I made compatible with CBBE and Bodyslide. Speaking of which, does UNPB work with Bodyslide?Ah, that makes sense. Yeah, I'm not sure. Instead of downloading the special SR:LE versions of the NPC retextures you will have to download the main versions and install per instructions. I've never used bodyslide, so I am not sure about that. :-/
Verazix Posted August 14, 2016 Posted August 14, 2016 Im not able to craft a lot of the Dwarven items even after getting the "Meric Smithing" Perk from Ordinator, also seems to happen with Orcish Armors, though Elven does have all of the recipes displayed. Am I missing something? Is this part of a mod? I made sure I did all the merges correctly and the only change I made was not installing all of the ELFX stuff because Im using another ENB, and even so I deleted the invalid references in the SR Conflict Resolution.esp. These are the only things Im able to craft: https://imgur.com/hvdSFDR [spoiler=Load Order]# This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espSkyrim Project Optimization - No Homes - Full Version.esmFalskaar.esmEFFCore.esmWM Flora Fixes.espRSkyrimChildren.esmSkyTEST-RealisticAnimals&Predators.esmCampfire.esmnotice board.espRaceCompatibility.esmGray Fox Cowl.esmEnhanced Landscapes - Merged.espCutting Room Floor.espEasyWheel.espSkyUI.espFISS.espAHZmoreHUD.espRaceMenu.espRaceMenuPlugin.espRaceMenuOverlays.espUIExtensions.esptowConversation.espYou Hunger.espRelightingSkyrim_Legendary.espLegacyoftheDragonborn.espMiscellaneous Merged.espBetterQuestObjectives.espEFFDialogue.espBetter Dynamic Snow.espmintylightningmod.espReal Roads.espFNIS.espXPMSE.espSnazzy Furniture and Clutter Overhaul.espDual Sheath Redux.espGQJ_DG_vampireamuletfix.espVivid Weathers.espVivid Weathers - Falskaar.espVivid Weathers - Minty Lightning patch.espDeadlySpellImpacts.espTraps Are Dangerous.espVioLens.espWM Trap Fixes.espBrevi_MoonlightTalesEssentials.espGray Fox Flora Overhaul.espNotSoFast-MainQuest.espDBM_RSChildren.espogDiverseDragons2.esp3DNPC.espHothtrooper44_ArmorCompilation.espGuard Dialogue Overhaul.espGuardAnimationsGDO.espWeapons & Armor Fixes_Remade.espClothing & Clutter Fixes.espCollegeOfWinterholdImmersive.espWintermyst - Enchantments of Skyrim.espSkyrim Immersive Creatures.espaMidianBorn_ContentAddon.espRaceCompatibilityUSKPOverride.espComplete Crafting Overhaul_Remade.espWetandCold.espHelgen Reborn.espWetandCold - Ashes.espWAF_CCF_SIC Patch.espAAE Ultimate Edition.espOBIS.espImmersive Weapons.espWildcat - Combat of Skyrim.espVigor - Combat and Injuries.espVigor - Movement Tweaks.espDragon Combat Overhaul.espESFCompanions.espSkyrim Immersive Creatures - DLC2.espDeadlyDragons.espDual Wield Parrying_SKSE.espDBM_ESFCompanions_Patch.espogDiverseDragons2 - Deadly Dragons Patch.espWeaponsArmorFixes_ImmersiveWeapons_Patch.esp3DNPC CCOR.espLore Weapon Expansion.espPrvtI_HeavyArmory.espImmersive Horses.espImmersive Horses - Hearthfire Patch.espWetandColdAshes WAFR CCF.espWeapons and Armors Attributes.espDBM_ImmersiveHorses_Patch.espAnimals Merged.espThunderchild - Epic Shout Package.espMoonAndStar_MAS.espUndeath.espHolidays.espThieves Guild Requirements.espImmersive Patrols II.espDawnguardArsenal.espDawnguardArsenal_CCOR Compatibility Patch.espBring Your Silver Merged.espSkyrimsUniqueTreasures.espBFT Ships and Carriages.espRealistic Boat Bobbing.espFalskaar - Notice Board.espRealisticWaterTwo - Waves - Falskaar.espDisparity.espEndgame NPC Overhaul.espNPC Retextures Merged.espTheChoiceIsYours.espAtlas Legendary.espInigo.espInigoMCM.espSMIM-Merged-All.espFrostfall.espBetter Vampires.espWeapons_Armors Merged.espdD - Enhanced Blood Main.espdD-DG-DB-Immersive Creatures EBT Patch.espUndeath Immersive Lichdom V3.espHigh Level Enemies - SIC.espHigh Level Enemies - SIC Falskaar.espOBISDB.espBring Out Your Dead - Legendary Edition.espkonahrik_accoutrements.espimp_helm_legend.espTradeBarter.espDBM_WAF_CCF_CCOR_Patch.espDBM_WAFR Patch.espDBM_CCF_Patch.espDBM_CCOR_patch.espProvincial Courier Service.espCollegeDaysWinterhold.espAurora - Standing Stones of Skyrim.espDBM_MAS_Patch.espSofiaFollower.espForgottenCity.espWheelsOfLull.espDBM_IA_Patch.espBadGremlinsJarHunt.espMore Interesting Loot for Skyrim.espBGsomethingFishy.esp3DNPC Alternative Locations.espBGtheCapturedFairies.espThe Paarthurnax Dilemma.espBGtrophyHeads.espTimingIsEverything.espkonahrik_accoutrements_db.espBooksOfSkyrim.espMoon and Star Patches Merged.espiNeed.espDBM_CRF_Patch.espnotice board - dragonborn patch.esp3DNPCEFF.esp3DNPC Followers Perk Addon.espLuna_GoV.espMinerva.espToccata.espFNIS_PCEA2.espCrime Overhaul.espAetheriumSwordsnArmor.espClothing & Clutter_3DNPC_Patch.espChesko_WearableLantern.espRealisticRoomRental-Basic.espImperious - Races of Skyrim.espImperious Liches Disparity.espImperious - Disparity Compatibility Patch.espMatureSkinComplexions.espPreventsAccidentPickUp.espLustmordVampireArmor.espLostGrimoire.esp3DNPC CCOR Cloak Leveled Lists.espOrdinator - Perks of Skyrim.espApocalypse Merged.espBeards.espBrows.espKS Hairdo's.espFaces Merged.espHeads Up Display Merge.espICH Patches Merged.espRSChildren_CompleteUSKP.espKhajiit Ears Show .espUndeath_imp_helm_legend_Patch.espMLU.espComplete Alchemy & Cooking Overhaul.espSkyrimCoinReplacerRedux.espDBM_CACO_Patch.espDBM_SCRR_Patch.espBathing in Skyrim - Merged.espAlternate Start - Live Another Life.espImmersive Citizens - AI Overhaul.espWhistling Mine.espNSUTR - Merged.espSpiceOfLife - Forts.espDarkwater Crossing.espShor's Stone.espIvarstead.espKynesgrove.espSoljund's Sinkhole.espRelationship Dialogue Overhaul.espFarmhouseChimneys - Merged.espKarthwasten.espLandscape and Environment Merge.espSnazzy Overhaul Patches Merged.espImmersive Citizens - CRF patch.espRealisticWaterTwo.espAOS.espVivid Weathers - AOS patch.espCACO - Patches.espMUS patches merged.espWAA Patches Merged.espSRLE Extended LOTD - Conflict Resolution.espLOTD Patches Merged.espRealisticWaterTwo - Legendary.espDBM_AOS_Patch.espAAE Patches Merged.espDreadflopps Modular Patches Merged.espScarcity - Less Loot Mod.espScarcity - 8x Loot Rarity.espScarcity - 6x Merchant Item Rarity.espBashed Patch, 0.espASIS-Dependency.espASIS.espDual Sheath Redux Patch.espDynDOLOD.esp Thanks in advance.
Verazix Posted August 14, 2016 Posted August 14, 2016 Expanding on my previous post: Is that part of Morrowloot? Since I read the description for the simplified edition and not the full version I was completely clueless. Though its kinda unfair wasting one full perk for something I won't be able to use at all, but oh well, should've read before doing that I guess.
paul666root Posted August 14, 2016 Posted August 14, 2016 A little typo in guide - "FOMOD Instructions Improved closefaced helmets - Patches - SRLE Extended LOTD" version is 1.00 and name is Improved Closedfaced Helmets - PATCHES v1. Could not find file for half an hour, i though it should have exact same name as in the guide.fixed This shouldn't be added to the CR? Idle Animation \ 00069CEB <KillMoveDragonRoot> Related idle animation#1 from dragon combat overhaulyes i think it does need to be added. On the next update UUNP soon Kappa I reinstalled everything to be CBBE instead of UNPB as individual mods so I can switch back and forth between them. So even if I make the merge myself again, would I have to go back to UNPB to fix the issue because of the CR? It wouldn't be a big deal, I only went to CBBE because I have armor mods not included in the guide that I made compatible with CBBE and Bodyslide. Speaking of which, does UNPB work with Bodyslide?I'm using UUNP and Bodyslide for about a month now and i got no problems.
wisethug Posted August 14, 2016 Posted August 14, 2016 Is the weapon attributes portion of weapons and armors attributes works for you guys ? My armor attributes work correctly but I don't have any weapon attributes.... Wondering why.
Darth_mathias Posted August 14, 2016 Author Posted August 14, 2016 This shouldn't be added to the CR? Idle Animation \ 00069CEB <KillMoveDragonRoot> Related idle animation#1 from dragon combat overhaulmmm I am not 100% sure on this one it may not be needed could someone with more experience then me with Conflict Resolution chime in please.
mavanaic Posted August 14, 2016 Posted August 14, 2016 mmm I am not 100% sure on this one it may not be needed could someone with more experience then me with Conflict Resolution chime in please.well, it's in my CR :D
Darth_mathias Posted August 14, 2016 Author Posted August 14, 2016 well, it's in my CR :Dyes it currently in the CR but you we're say maybe it shouldn't be.
Hodegar Posted August 14, 2016 Posted August 14, 2016 Question..two actually... for install order when I create the new MO profile with slre base...am I supposed to deactivate all of left pane and then reactivate one mod at a time in order, while installing and moving into place the new mods? And second, if I don't want to install all of the extended list and just want to install sections, fir example say just the npc overhaul section... is that possible or no? What about keeping SFO? Would I then skip the tree mods added by this guide? Sorry for all the questions.
Darth_mathias Posted August 14, 2016 Author Posted August 14, 2016 Question..two actually... for install order when I create the new MO profile with slre base...am I supposed to deactivate all of left pane and then reactivate one mod at a time in order, while installing and moving into place the new mods? And second, if I don't want to install all of the extended list and just want to install sections, fir example say just the npc overhaul section... is that possible or no? What about keeping SFO? Would I then skip the tree mods added by this guide? Sorry for all the questions.Q.1 I did deactivate all mods in left pane and reactivated them one by one but that was easiest method for me personally. q.2 you can install what you like however you will have to do your own conflict resolution.
mavanaic Posted August 14, 2016 Posted August 14, 2016 "If you're using RDO, use the Prevent Actor option in the MCM to stop Minerva from using RDO dialogue. Not doing this may cause problems!"..Is this still needed?
Darth_mathias Posted August 14, 2016 Author Posted August 14, 2016 (edited) Ok guy a conflcit between Better fast travela nd enhanced landscape have been found thanks to Baronaatista for pointing it out. Manual TES5Edit Cleaning Required:Problem: Both Enhanced Landscape and Better Fast Travel - Carriages and Ships - Overhauled add ad dock to Heartwood Mill.Solution: Delete the Doack added by Better Fast Travel - Carriages and Ships - Overhauled.Open TES5Edit then select BFT Ships and Carriages.esp and click [OK].Navigate to BFT Ships and Carriages.esp > Worldspace > Tamriel > Block 1, -1 > Sub-Block 4, -3.Right Click and select "Remove"Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].If you don't use Enhanced landscape you don't need to do this. Edited August 14, 2016 by Darth_mathias
canadus Posted August 14, 2016 Posted August 14, 2016 got a question,, why do this in this merge1. Create a New Folder in Mod Organizer\mods called Snazzy Overhaul Patches Only.2. Cut and Paste ONLY the following esps into this new folder:SFCO - CRF Patch.esp)SFCO - ELFX Patch.espSFCO - CCF Patch.espSFCO - Immersive College of Winterhold Patch.esp)SFCO - Alternate Start Patch.espSFCO - Immersive Citizens Patch.espSFCO - Arthmoor's Villages Patch.esp 3. Once this is done activate Snazzy Overhaul Patches Only and do the merge.why not merge as normal ?? cheersCanadus
Darth_mathias Posted August 14, 2016 Author Posted August 14, 2016 got a question,, why do this in this merge1. Create a New Folder in Mod Organizer\mods called Snazzy Overhaul Patches Only.2. Cut and Paste ONLY the following esps into this new folder:SFCO - CRF Patch.esp)SFCO - ELFX Patch.espSFCO - CCF Patch.espSFCO - Immersive College of Winterhold Patch.esp)SFCO - Alternate Start Patch.espSFCO - Immersive Citizens Patch.espSFCO - Arthmoor's Villages Patch.esp 3. Once this is done activate Snazzy Overhaul Patches Only and do the merge.why not merge as normal ?? cheersCanadusbecause I didn't want the Textures and Meshes folders from the mod to be sucked into the merge which would happen if merged normally.
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