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SRLE Extended: Legacy of The Dragonborn


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Posted
  On 8/26/2016 at 6:28 PM, canadus said:

hi guys.

 

thanks for updating your guide again.

 

i just,,,,, need some kind of way to see what is changed....

 

like what should i remove and what should i add.

looking at the guide i can see what should bee there NOW,, not what was there and need to be removed..

 

meaby its just me that cant see it the way you do.

 

any advice ?

 

cheers

Canadus

use this https://wiki.step-project.com/User:Paul666root/Changelog_SRLE_LOTD

Posted

btw if you use the History page (you need to be logged in) what is red on the left was removed (or changed) and what is green on the right is what is added (or changed). Look line by line usually what is in the same line is changed or replaced.

Posted
  On 8/26/2016 at 4:14 PM, Darth_mathias said:

you will both find I have actually recommended the main file and not the optional navmeshed one. This was one Hishy Recommendation if you don't want to use you don't have it shoudln't break anything dropping it

My bad Darth. I was pretty sure I downloaded and installed v.1.6 whereas I must have installed 1.7.

Apologies for that.

 

P.S. v.1.6 still needs cleaning...5 ITMs ;)

Posted
  On 8/26/2016 at 6:28 PM, canadus said:

hi guys.

 

thanks for updating your guide again.

 

i just,,,,, need some kind of way to see what is changed....

 

like what should i remove and what should i add.

looking at the guide i can see what should bee there NOW,, not what was there and need to be removed..

 

meaby its just me that cant see it the way you do.

 

any advice ?

 

cheers

Canadus

https://wiki.step-project.com/index.php?title=User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn&action=history

 

Go there... start at the last time you updated and move forward one revision at a time making relevant changes.

Posted

Just a heads up of something I say on the main LOTD nexus thread...in case you weren't aware

 

 

  Reveal hidden contents

 

Posted (edited)

I'm getting some odd crashes in what is pretty much a basic SRLEX LOTD build before all the new landscape changes.  (I've added Memory Blocks Log, SafeAutoSave, QuickLoot, and a few followers).  Specifically, after starting in Solitude and puttering around a bit (getting 55-60 fps and only one CTD), I've grabbed a couple of followers, headed down to Dragon Bridge, and as soon as I entered the inn, I got a CTD, with Crash Fixes saying it failed to allocate enough memory.

 

I'm suspecting that the cause of this is a bad interaction between the SRLE instructions for setting Crash Fixes to use UseOSAllocators=1, while the SRLEX:LotD guide says to set the SKSE.ini to DefaultHeapInitialAllocMB=1024, the way I always did before Crash Fixes existed.   Looking at MemoryBlocksLog, Skyrim simply isn't using it's old blocks - the biggest number I see is '85', rather than the constantly growing numbers I used to see - and if CrashFixes is using malloc rather than the old memory block pool, this is unsurprising.

 

However, as I understand it, the DefaultHeapInitialAllocMB=1024 line is *allocating* a full 1 gig of memory, which is not being used by Skyrim, and is thus unavailable to useOSAllocators=1.  And given that Skyrim is 32 bit with a 4Gig limit, I'm suspecting this is the source of my out-of-memory CTD.

 

So, could someone with a deeper understanding of these issues than me - or, who just has a working system - please tell me what setting to use so i *don't* run out of memory?  Are you guys using CrashFixes memory allocs, or the old SKSE heap?   I'm gonna experiment on my own, but I'd appreciate a discussion of this matter, and I suspect others would, too.

Edited by GalenZ
Posted

I play for hours and hours with no crashes on my setup and it's very... very.. memory hungry.

 

 

SKSE:

 

[Display]
iTintTextureResolution=2048
 
[General]
ClearInvalidRegistrations=1
 
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
 
CrashFixes:
 
[Patch]
UseOSAllocators=1
AlignHeapAllocate=1
CustomMemoryBlock=1
CustomMemoryBlockTotalSizeMb=128
Posted (edited)
  On 8/26/2016 at 7:24 PM, jdsmith2816 said:

I play for hours and hours with no crashes on my setup and it's very... very.. memory hungry.

 

CrashFixes:
 
[Patch]
UseOSAllocators=1
AlignHeapAllocate=1
CustomMemoryBlock=1
CustomMemoryBlockTotalSizeMb=128

 

Good to know.  Are you Win 7 or Win 10?  (I'm Win 10).  And where did you get info to set CustomMemoryBlock?  I don't see any mention of that in the SRLE or SRLEX:LotD install guides.

Edited by GalenZ
Posted (edited)
  On 8/26/2016 at 7:29 PM, GalenZ said:

Good to know.  Are you Win 7 or Win 10?  (I'm Win 10).  And where did you get info to set CustomMemoryBlock?  I don't see any mention of that in the SRLE or SRLEX:LotD install guides.

well i use 96. When you enable custom memory block then after you open console ingame it shows you two blocks and the percent of which they are filled... so default is 64... increase little by little until you get into 80-90% on them. you should be fine then

Edited by paul666root
Posted (edited)

Just a heads up of something I saw on the main LOTD nexus thread...in case you weren't aware

 

 

  Reveal hidden contents

 

Edited by cccow
Posted
  On 8/26/2016 at 7:37 PM, canadus said:

hmm

trying to follow the latest changes-

SFO on steroids want skyrim flora overhaul,, and thats not in my load order ?

 

canadus ?

well install it ?

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