I see there has seemingly been an attitude change with Fallout 4 in terms of people asking if my mod should be archived or not. With Skyrim and beyond it seems like people prefer to have loose files because it allows more freedom. I prefer loose files because it means I can compress it better and most of my stuff doesn't require a pointless plugin. I saw comments from a Nifskope developer a few months ago saying these reduced texture mods wouldn't work as well if they were not being loaded from a archive, but I have had people literally come out of the woodwork telling me my stuff has removed stutter and - in some cases - improved performance. I also read around a few forums and I'm sure I remember some really knowledgeable people claiming loose files would be better because they don't have to be decompressed first.
Are people just being spooked now for no reason? Y'know like some people have some opinions and people are taking such things as fact? What do you think?
Random question as I have always wondered: What is the best to create a dummy plugin to load from an archive? There is no re-pointing from the plugin needed right? I'm assuming the (empty) plugin just has to be the same as the archive to overwrite vanilla paths from said archive? I'm just a little confused as you apparently have to re-point textures to work on console, but meshes pointing at custom textures seemingly worked fine in an archive recently.
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I see there has seemingly been an attitude change with Fallout 4 in terms of people asking if my mod should be archived or not. With Skyrim and beyond it seems like people prefer to have loose files because it allows more freedom. I prefer loose files because it means I can compress it better and most of my stuff doesn't require a pointless plugin. I saw comments from a Nifskope developer a few months ago saying these reduced texture mods wouldn't work as well if they were not being loaded from a archive, but I have had people literally come out of the woodwork telling me my stuff has removed stutter and - in some cases - improved performance. I also read around a few forums and I'm sure I remember some really knowledgeable people claiming loose files would be better because they don't have to be decompressed first.
Are people just being spooked now for no reason? Y'know like some people have some opinions and people are taking such things as fact? What do you think?
Random question as I have always wondered: What is the best to create a dummy plugin to load from an archive? There is no re-pointing from the plugin needed right? I'm assuming the (empty) plugin just has to be the same as the archive to overwrite vanilla paths from said archive? I'm just a little confused as you apparently have to re-point textures to work on console, but meshes pointing at custom textures seemingly worked fine in an archive recently.
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