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Disabling gameplay-mouse when ENB panel open
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Question
Kesta
Hey guys !
I got fed-up of my character drawing and swinging his sword when I tinkered my ENB settings in game, so I made a quick utility-mod to get around that.
This disable player-combats, so if your weapon is drawn, the character will also sheath it.
You can still do everything else (moving player/camera, opening containers and stuffs, etc...).
Also, while holding the "keyLock" key (left shift by default), camera movement stop following the mouse, so you can have a static camera while tinkering your ENB settings.
The "console -> tm" trick was useful, but having the console open prevent you to move the camera, which isn't exactly nice (and require you to do this everytime you open/close your enb menu).
You can download it here : Better ENB Controls (actual mod page is my "random stuff" modpage here).
Configuration :
By default, the mod work for the Shift+Enter combination (ENB's default). If you use modified controls (in enblocal.ini), you have to make a small edit to the mod to work :
- Open BetterENBControls.esp in TES5Edit
- Look under "Global"
- Change the value of "KeyCombination" "KeyEditor" to the ones you use.
Warning ! The values are not those written in your enblocal.ini, because the enbseries keybinding use a different attributions than skyrim's scripts. You have to know the key you use, and then find it's decimal value on this page. (for instance, enter is 13 in enblocal.ini, but 28 for skyrim's scripts).You can edit the values between game session, the values of the global variables you edit are re-verified when you load the game.
If for some reason your player-controls got stuck, use the combination once or twice and they'll be restored to default anyway. This shouldn't happen if you don't have an other mod interfering with player controls at the wrong moment.
Happy ENB tweaking.
Edited by Kesta4 answers to this question
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