Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
We are the Minutemen seems to be an addition of a few models and textures with item level lists Minutemen 2.0 is a lot more in depth and has many models item lists and additional NPC interaction features. I'd go with the 2.0 version. (I just installed both and they don't overwrite any files from each other (models are unique) The 2.0's leveled lists are a little bit lower than the other one. no mods really conflict I'd just have it above your VIS sorting mods.) -
So I was having a play with textures(actually making them) and I noticed (the whole reason for doing this) is that doesent matter what resolution you use inc. uncompressed format it always seems to be 75dpi...... Is there a way to change this or is the game only capable of 75dpi with textures?
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I upload it with all new assets
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Here is a yellow one, The Buttons and stuff have not been converted this is just style concept.... Looking for opinions.... Toned down Background texture for dialogs
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Opinions? Anything you'd like to see?
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
OK Nexus pages are up. The Style sheet in the PIC is >>HERE<< Also in 1st post ENJOY!!!! -
Yeay.... I is a PUBWISHER (I'm Australian) https://www.nexusmods.com/fallout4/mods/17375?
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Going by this randumb guys magic pic of flowcharty goodness I'll say yes....Hope I don't get banned......
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
the folder just goes in the C:\ModOrganizer2\stylesheets -
The 1st ones was me learning how the scripting language works (I said I never looked at it before). The Vault 101 (Green Style) was applying that knowledge and delving a bit deeper. Started on the next one....Evil Institute.... Oh the 101 comes from here https://birdie94jb.deviantart.com/ the other one is a moded version of https://drnebulon.deviantart.com/art/Vault-Tec-Desktop-436854714
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OK, I spent more time playing with it....er Stylesheets. Now I'm up to the point of adding it to the Nexus. I have sent emails etc to the people that I Used artwork from but they may never reply..... Does anyone Know what I can do? Other then use picture of my cat. Anyway this is Vau1t-101 Stylesheet V1.0.0 (No there is not download link didn't you read above?)
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Gunnie pigs are better then Lemmings...... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I'd say it's all the nmm leftovers -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Um there is A HUGE warning about that in the wiki.... -
Pit-Boy V1.1.0b #WIP Stylesheet (Updated) Just extract in your MO2 Stylesheet and Feel the GREEN!!! Just extract the 7z in your Stylesheet folder in ModOrganizer. It's in the 1st Post. https://forum.step-project.com/topic/11094-wip-fallout-4-using-modorganizer-2/?p=176398
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
You using xml for val and def_ui? Havent changed the file? loadorder.txt -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Please Wait Loading.............................. @ceilengrat Just loaded your short load order Is something wrong in my pics? -
So apparently I know basic QT Styling now.... It's still in copy paste form Might Nexus when I get the graphics in..... Working on importing graphics to it now...... Pit-Boy V1.0b Stylesheet ............ V1.01b (cosmetic/styling changes)
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OK started on the Style Sheet Never seen Qt before (well other than MO) Here is a >>>direct link<<< to the in progress work (2am need sleep just uploaded in current state) This will be the Pip-Boy themed ModOrganizer 2 for the wiki that's >>HERE<< if you didn't know If anyone wants to help or has artistic suggestion as I do it, go hard.
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Arrrrg I did not realize I could name the Dividing file -----------------------------------------------------Core Files-------------------------------------------- still perusing color change
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Sorry been reading all about Qt... sent request to Qt forums. On a Note note not FO4 related atm..... https://www.nexusmods.com/skyrim/mods/73817/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D73817&pUp=1 This guy I feel a FO4 theamed MO2 interface comming on.....
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TanninOne "I'm afraid you can't. The "mod contains no valid data"-state is not bound to a qt object state (not sure if that would even be possible or how to do it) so the look of that item (italics and dark gray font) is hard coded." Can the default color of the Qt framework be changed? https://doc-snapshots.qt.io/qt5-5.7/qtquickcontrols2-material.html#material-theme-attached-prop ???
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I want to have a #color when a mod folder only contanis meta.ini and not loose files or folders Anyone out there know QT Programming? [spoiler=Code snippet from dracula.qss] /* QAbstractItemView modifications */ QAbstractItemView { border: 1px solid #323232; selection-color: #bbbbbb; selection-background-color: #4b6eaf; alternate-background-color: #414547; show-decoration-selected: 1; outline: 0; } QListWidgetItem, QTreeWidgetItem { background-color: red; color: yellow; border: 1px solid purple; } QAbstractItemView::text { color: #bbbbbb; } QTreeView::branch:hover, QAbstractItemView::item:hover { background-color: rgba(255, 255, 255, 0.05); } QTreeView::branch:selected:active, QAbstractItemView::item:selected { background-color: #4b6eaf; } QTreeView::branch:has-siblings:adjoins-item, QTreeView::branch:has-siblings:!adjoins-item, QTreeView::branch:!has-children:!has-siblings:adjoins-item { border-image: none; } QTreeView::branch:has-children:!has-siblings:closed, QTreeView::branch:closed:has-children:has-siblings { border-image: none; image: url(:/stylesheet/branch-closed.png); } QTreeView::branch:open:has-children:!has-siblings, QTreeView::branch:open:has-children:has-siblings { border-image: none; image: url(:/stylesheet/branch-open.png);
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
YEAY Gratz!!!! NMM is/was the culprit! I was trying to help another person on the MO2 forum and it led me to that. I'm happy I could help I will make a DERP/Problem and fixes section and add this as anyone else that was using NMM will have this issue as well. On a side note: If you are reading this and you are thinking of using MO2 because NMM will not update mods (The reason for this whole Wiki) I will give you the solution. Go to C:\Users\{your username}\AppData\Local\Fallout4 remove the read only attribute from plugins.txt edit the file and delete everything except # This file is used by Fallout4 to keep track of your downloaded content. # Please do not modify this file. Done. See if you didn't ask questions I wouldn't have worked that out as well..... Oh and MO2 people DELETE it all it's EVIL NMM leftovers!!!!! only thing that should be in there is DLCList.txt with this in it DLCCoast.esm DLCRobot.esm DLCworkshop01.esm DLCworkshop02.esm DLCworkshop03.esm and if you run FO4Edit Plugins.fo4viewsettings will be generated in there -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
go into the spanner thingy in MO2 -->Path tab if you click the .... does it go to the correct folder? base dir being C:/Users/{your username}/AppData/Local/ModOrganizer/Fallout 4 try deleting the 4 and putting it back then ok restart MO2.....

