Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Atalanta Tools? like fo4edit and loot? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Atalanta If you press "windows key"+x then run Paste C:\Users\%Username%\AppData\Local and press enter scroll down till you see the Modorganizer folder with the arrow mklink click into it do you see a Fallout4 folder and nothing else? If you go into it do you see your downloads,logs,mods,overwrite,proviles and webcache folders and 2-3 loose files? IF you go into your mod folder are all your mods there? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Atalanta The only things to check are: MO2 running as admin Loot installed via the installer FO4edit Just in a folder and you just add it via the MO2 launcher edit the folder in c:\users\{username}\local\modorganizer has the little arrow symbol on it for the link redirection mo2 is not running in portable mode you have not changed the base directory in MO2 or any of the other Paths. The only other person that was having issues and all of the above was checked and working had to do the following https://wiki.step-project.com/User:Gernash/MODWiki#Checking_.5CLocal.5CFallout4_Validity and after a couple of weeks it "broke" again and had to repeat the process Look at POST #65 up above -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
so... anyone have a clue what this means? You are not allowed to provide the resources for downloads or to sell in any form. You are not allowed to archive or make available the resources in any form on the internet. You can use the resources for personal and commercial projects royality free. this is some free software but I was wondering if the content it generated was allowed to be uploaded... I think they mean you can't distribute the package or sell it but can do what ever with the generated image. Since the great gravel brainfart I have been very wary of what I can can can't upload (zomg) The company itself can't be contacted directly they just post their stuff on digital river. That license info was in a text file accompanying the plugin... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
All good, sorry been playing with textures have not updated the mods only doing the things that break if the newer version or fomod updates. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
they only do the expand thing in internet explorer in chrome and firefox they seem to be open all the time. Other than that I do not know -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
Yeay Gravel!!! Kinda have an idea now. Just how to work out how to deal with stretched imaged when Bumped... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
The only thing I can think of is the user\appdata\local is a protected folder and when you do anything in there it "caches" the changes and if the pc crashes or a restore is done or Microsoft want's to stuff you around then it replaces the files....this is a feature since vista "protected sandbox mode" or something you can "clear" the cache with ccleaner or Advanced system care from IOBIT or press Windows key+x and type disk Cleanup and tick all the boxes then click the cleanup system files this is where all you installation files from upgrades and "summer patches" in windows 10 (summer patches are 3gb in place reloads of your computer to update to the new kernel) i.e. the 1hr+ update it did or is going to do Basically it's all rubbish -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@CEILINGRAT which ini are you refering to? The last issue was NMM can you explain the issue you are having, I'm happy to help. @Aeradom why do people need to "convert" to your wiki um changing the base director in settings dosent work running MO in standalone dosent work Having the mods in the default directory \local\modorginizer dosent work sooooo if you want to use MO2 then......... OH and A whole week has gone by F4SE is updated Shadowboost And another FO4 patch since you played -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Aeradom UFO Post? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
ij = in you don't speak tired? the profiles the credit card icon up the top of MO2 opens a box you can add a profile. The reason you do this is say you want to check out a mod you can create a new profile and enable it there is all goes to S..T you can switch back from the drop down box that says profile above you mod load order. this just lets you have different mod running on the same game i.e. Adult mods + Wife = You're gonna have a bad time...... so e.g. profiles Profile 1 :- Main Working Set Profile 2 :- Gernash's Awesome Wiki of Awesomeness Profile 3 :- Adult Mods Profile 4 :- Mod testing So when you muck around you don't mess up Profile 1 (The whole point of ModOrganizer IMO well other than not damaging your install folder) Texture shrinking for low end PC's https://www.nexusmods.com/fallout4/mods/978/? is the one I was looking at (I'm Never doing to use lower textures, this is for Guide info) -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
The "inversion" issue is due to wetness effect that "steals" your Bump map, if your talking lanscape the mod vivid landscape has altered most of the items that are either not effected or minamaly affected by the FO4 wetness (Why is the place sooo wet all the time) By landscape I mean the stuff you walk on. Inversion can also be the red channel only it changes with each texture like nobody talked to each other in the studio and it was all a big secret or something and they all did it diferently...... zzzzz -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
I've been using CrazyBump then https://github.com/kmkolasinski/AwesomeBump/releases More settings. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
ENB Organizer Bugger dosent do ENB 307 in the config tab....... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
1. the one in the guide is the one I have been using for ages with skyrim, ENB Organizer Looks very spiffy many many buttons. I'll give it a whirl and get back to you, seems to exactly the same stuff in a more modern interface of sexyness. 2. in the 1st post (I keep updating it to be current. Is pics of interfaces and they have the the grey dividers shown there, it's just some people like to see things jsut so you could just sort them by catogories then go into the conflicts tab and hide the offending overwrite (That is how the Mod Auther TanninOne want's it done) But this is more S.T.E.P layed out so the overwrites do not matter. If you enable the dividers then you can go to the left tab and choose checked in the catogories section then all your active mods will appear in a nice sorted order as per the Wiki, YEAY! BTW this is set up ij profiles mode As I said in the above post, you can make a wiki profile and a MY testing profile etc or what ever you like (mod order can be copied from one profile to the other it's the modlist.txt just copy it over after you have clicked the backup mod list button post #56 was me rambling after little sleep the base files reduce from 32.2Gb to 15Gb most at 512x512. (it's for performance) the MO2 mod data can be done the same way to get Faster texture load time. Personally I use a 1920x1200 screen so under 2k textures look washed out (If I get close enough for them to fill a screen) -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
Yea, I was going to have a play. I started in Sanctuary with the road (as I thought it would be easy...Post #6) then I couldn't work out why Bump maps made things awful and the textures were so 640x480 looking. (I'll put stuff up in the wiki soon about base Nvidia settings, just distracted with textures atm) Because of it a know a lot more about bump maps but still hazy on the Specular, But as it turns out I did not know that FO4 runs 3 textures over most of the world. Base texture, your texture and an overlay or dirt effect (and Fourthly the water effect, the fricken thing sits on your texture and steals your bump for your effect, rendering the overall bump basically transparent to your texture unless your looking into the sun/light source AAARGRGRGRGRGG)..... While doing roads I was able to make them snazzy but then I was playing with the gravel (in the two pics above) I could not get the bump to do anything "Visible" In the upper "dark gravel" is just the specular played with, the lower one the specular is set more neutral so when your facing the sun the "glint/shine" works. Roads seem to be excluded from this "issue" like some textures have extra maps like height maps _h.dds if you play with that texture you can have fun with height+Bump but only with the 3-4 textures that have been allowed to do it. (i.e. cobble stones) also some _d.dds textures have an alpha channel not for masking like 98% of them but a proper occlusion map.....it's all so randumb. Sorry been smashing this for 30hrs or more, just rambling about stuff now..... -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
so ROAD and GRAVEL and Potholes (partical) I never relalised How much "Dirt" textures cover the whole common wealth........ -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
Now for some more ranting The 1st pic is off https://www.nexusmods.com/fallout4/mods/17461/? I was excited about gravel.......(yes sad) Now the right pic is off my game after I redone the occlusion, normals and spec....... Sooo after 20+hrs of bashing my head against the jellybean wall should I make a patch for all the in game textures Or just delete the game and end my madness? (Ohh that's 2k again BTW) -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
So I'm dumb Left to right 512-->2k-->256-->2k It was my Nvidia control panel screwing with me (OH the footpath/gutter texture is what I've been playing with to test everything it's a public domain image) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
And for anyone reading is forum/post the BA2/loose file issue most people refer to it as a "MIB" entity a thing that explains all is and it's a "glitch" or something. To Me is a few things. The issues (as I see it) Issue 1 the Default texture BA2 in the FO4/Data are not "OPIMIZED" Issue 2 loose files loose have load priority over BA2 I use MO2 so I can have profiles when people ask about load order or mods then I can flick into it and load a mod and "SEE" real-time the affect. MY "PLAYING" profile is different as it requires alot of "thinking" to setup and is not for no tech savvy users. Issue 1 can be resolved by extracting all BA2 in your mods then copying all your mods in the load order into a new folder then compressing the Textures in a BA2 optimized format and all the others in a general BA2 format. (This makes a massive difference to texture and save game load times.) Issue 2 (I have not tested as yet) BUT basically decompress all the BA2 in the FO4/data then Compress the Textures in a BA2 optimized format and all the others in a general BA2 format. In the S.T.E.P guide they clean then esm files and have them as Mods in the load order I'm still dreaming up a Way to do that with the vanalla texture packs with this https://www.nexusmods.com/fallout4/mods/978/? as the main base included with it. It's defiantly requiring "Maximum effort" to simplify to a guide form. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
shadowboost helps alot Oh and Gopher uses SLI 980GTX and his can drop look at the gopher vid on shadowboost And you should be able to do 50fps with all the mods and enb without too much dip -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
The reason for the c:\ModOrganizer and c:\modOrganiserData is so people following the guide have a "Basic" setup in the Guide it says you can use P:\Potato it does not matter where you put it. But not in and Microsoft secure areas i.e. c:\program c:\program filesx86 c:\users etc etc as it causes issues with the virtual file system I wouldn't stick the mod data in the FO4/Data folder as the virtual file system attaches itself to it and it could glitch (my paranoia) It does not affect the speed in any way of mod load time.(speed is affected by Loose files) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MO2 currently does not do anything with ini files it reads and uses the default ones in the My document folders. I run windows 10 64x Pro i7 860(2.80Ghz 16Gb ram 240Gb ssd 500gb normal Hdd 1tb usb hdd Nvidia GTX 580 (equive speed nvidia 960) I get 38FPS with all mods. You loose 10FPS from enbboost (SHIFT+12) to turn off If you experience major stutter and lag then it's the BA2 vs Loose file issue (I'm trying to find someone to help make a simple(yet complicated) batch file to resolve this....) IF you want to play 60FPS then you have to see if you accually do that i.e. start the game with no mods just enb then disable it ingame have a look around.... so you get 60FPS solid? If so then grats you have a GTX980 or above No mod will stop you(just the laggy cough when loading textures). If not then texture mods shouldn't really affect you in game that much(other then loading them into memory and that is to do with loose files, the speed of your HDD and the memory your video card has) IF you want a Low res setup choos the 512k options when you download stuff, (but it will still cough and have slow texture loading (i.e run up to sancuary bridge and look down the timber take 3-10sec to load) As far as I know nothing you or I can do to resolve this, It's a thing. -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
And yea 72dpi is print thing I have a 24in monitor 1920x1200 it's capable of 94ppi(dpi) https://www.sven.de/dpi/ so if you look at a wall and run up to it as long as the edges of the wall are at the edge of the screen it should look normal any closer you will see the pixles further away looks awesome. (say 2k texture) BUT if you use a 4k texture it dosen't give you more data (resolution dpi whatever) it's still 72dpi you cant get closer and "see" a better image if you have a 4k monitor then you can see the same wall with the pic to the edge as lower rez people that is all.... A normal "picture" might have 1024 DPI that means you can ZOOM in till you reach your dpi barrior then you see the pixles. My issue is with Normal maps from low res images creating alot of noise and making jaggies I'm have dubed them "Jellybeans" making the texture look unnatural (I've gotten over the 72dpi thing as I it's how the universe works apparently) -
Fallout 4 - The Ultimate Fax Machine
Gernash replied to Gernash's question in General Fallout 4 Support
The textures are 512to4k in size but 72 dpi so you can get a low rez pic and just paste it on pic ant it looks ok see the pic below in game it looks normal..... this is from the mod After the fallout. It just hilights The 72dpi thing and shows how "forgiving it is" But if you want to make things look pretty, then it's a pain in the ass. You seen to have to use the pricnciple of, the car looks great when it's wet in the dark and if you squint at it...... BUT this seems to be the norm and unless you "zoom" in on anything then you don't really notice the blury

