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Gernash

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Everything posted by Gernash

  1. @Aeradom Alternate Settlements(new mod is SMH) is an old mod like oc and Homemaker. People that use old Saves need to have it or they loose walls etc Modular Kitchen is a standallone mod I've seen no other mod that adds kitchen features like it does. Homemaker vs Snap'nBuld - Homemaker is an SKE supported mod and lives in the SKE folder it is there for peoples old SAVES it does not run any of it's submodules as Snap'nBuld is a BA2 and lives in Structures TAB and does Similar modules as HOMEMAKER. Snappable Junk Fences-agreed Place Everywhere-agreed Settlement Keywords Expanded - it uses a esp replacement for the mods in the list any compatable mods that use the SKE Structure(without esp replacer) Just inset their menu there i.e. NX PRO Farming SKE does not seem to be overwritten by anything and also it's an ESM file so you cannot move it from the top of the plugin load order (it's in itallics) Scrap Everything YEP I agree, but I won't put it up as a Mod due to 1 in a million cell issues. I'll add a section on cleaning the commonwealth without fomod installers so people can be aware of those type of mods and can make their own decision.
  2. @Nsamurai Mod organizer behaves in an odd fashion if in the {C:/Games/Steam/Steamapps/common/Fallout 4} Due to the way it makes it's virtual drive to access the mods. Move it to D:\ModOrganizer2 This is the conversion process https://wiki.step-project.com/User:Gernash/MODWiki#Converting_to_My_wiki_is_easy..... The only things to check are: MO2 running as admin Loot installed via the installer FO4edit Just in a folder and you just add it via the MO2 launcher edit the folder in c:\users\{username}\local\modorganizer has the little arrow symbol on it for the link redirection mo2 is not running in portable mode you have not changed the base directory in MO2 settings or any of the other Paths. Migrating from NMM - (If all else fails) I HIGHLY RECOMMEND well no YOU HAVE TO reset all of the installation. delete all files in C:/Games/Steam/Steamapps/common/Fallout 4 delete c:\users\%USERNAME%\appdata\local\modorganizer delete c:\users\%USERNAME%\appdata\fallout4 delete c:\users\%USERNAME%\appdata\LOOT delete c:\users\%USERNAME%\appdata\usvfs uninstall loot !!!!THE FOLLOWING MAY CAUSE ISSUES WITH YOUR COMPUTER IF IT"S IN BAD ORDER I"M NOT RESPONSIBLE IF IT BECOMES A POTATO!!! run tfc (temp file cleaner) https://www.bleepingcomputer.com/download/tfc/ malware/spyware https://www.bleepingcomputer.com/download/adwcleaner/ run ccleaner or some other non invasive reg cleaner https://www.piriform.com/ccleaner/download Now go to steam and check files let it reinstall Fallout 4 install MO2 as per the guide use D: NOT the fO4 install path install loot as per the guide install FO4Edit as per the guide install 1 mod, check if either LOOT or FO4Edit can see the mod if not CHECK EVERYTHING! if it still does not work then boot into game menu and see if the addon is there, if it is, then another person had the issue that mo2 ran and installed mods but was unable to use loot and FO4Edit I spent considerable time on their PC and could not resolve it, IMO it was a service pack/OS issue. i.e. system restore back a few months/reload computer.
  3. I'm unsure where you are going with this, I do not have any cleaning mods in the mod list. I just made a comment some where in there about ddl injection and the hazards with cell errors. I just had one with testing a sanctuary mod and it broke sooo much (4hrs game play). If you want a Cleaning up the commonwealth section then I'd only advocate mods like https://www.nexusmods.com/fallout4/mods/2711/? https://www.nexusmods.com/fallout4/mods/11503/?
  4. @Aeradom https://wiki.step-project.com/User:Gernash/MODWiki_Settlements There you go, I know you are not going to be happy but that is how you install all those mods and have a functional Workshop Menu.
  5. What a crock of S--T Settlement mods are... sooo I have Snap'n Build Settlement Keywords Alternate Settlements Homemaker OCDecorator Functional Weapon Racks SM Kitchens craftable showers now all working with functional Settlement menu WOW just wow it's not a A+B=C it's a fault finding expedition!!!! I think I will have A seperate page just on Settlement mods Soo out of these mods what do you think I should add they apparently work together (with a F-----g huge hammer) [spoiler=settlement mod list] Settlement Keywords Advanced Settlement Turret Set (+ SK patch) Alternate Furniture (requires SK) Alternate Settlements (requires SK) Art Gallery AS Craftable Institute Stations Better Stores (SK version) Business Settlements (+ SK patch) Boston Bigheads Standalone Signs Civil Defense Posters (SK version) Clean Settlement Shacks (compatibility version) Colored Workshop Lights Convenient Stores DDProductions AiO (or any other of his mods) Eli's Craftable Flower Pots Expanded Settlement Buildings (uncategorized version) Fallout Themed Custom Paintings Flags of the Commonwealth Flags of the Old World Functional Weapon Racks Gruffydd's Signs and Posters Homemaker (+ SK patch) Just Curtains Just Rugs Lore Friendly Flags MOAR Turrets Ms.Rae's Wasteland Curtains NX Pro Farming (requires SK) Modern Bobblehead - Robot Stand Modern Magazine Shelf OCDecorator (frameworked version) OSHA Unapproved - Safety Signage Renovated Furniture Robot Home Defence (+ SK patch) Snap'n Build (+ SK patch) Selectable Mark I-VII Machinegun Turret (+ SK patch)
  6. Yep, not there yet. trying to resolve Settlement menu conflicts
  7. it should not be there but installed as a mod Some people do not clean theit install directory before switching to MO and this will cause issues so I tried to make them check
  8. mmm, I found a save that was not bugged (I tried out a Sanctuary overhaul mod and it broke all mesh info) Currently trying to work out Settlement mods that actualy work together.
  9. General info settlements https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/
  10. @Aeradom OK It's all your fault!!! I'm looking at Settlement mods, the reason I avoid then is they are soooo glitchy, and My save game is a potato. Missing Workshop menus - Fixed Missing Sub menus -Fixed My issue now is some objects in my settlements can be moved but not scraped or stored, I see a lot of people talking about it but No real solution like global delete/reset all item etc in a Settlement. Are you (or anyone else) aware of how to fix this issue?
  11. Ohhh my bad 5,185 views Hi all!!! Just all the silence was deafening. If you want different loadout on the mods for Building/survival/Hi end graphics rather then the demo one in the guide I can make something more interesting. Just need to know..... Also like the other people that have posted if you have a specific issue, post it. And I'll see if I can fix it.
  12. OH and https://community.bethesda.net/thread/3335 for f4se beta
  13. Maybe this if people have issues with save game https://www.nexusmods.com/fallout4/mods/14589/? Interesting stuff-Makes me wonder if somebody can go through the Settlement mods and make a list or better yet Menu replacer that exposes house mods and adds them to sortable list,hmmmmm https://www.nexusmods.com/fallout4/mods/16181/? https://www.nexusmods.com/fallout4/mods/16626/?t
  14. ID say I'd have to install snap and build and play with it and try greenhouses etc to work out what works with what and what is "missing" like rugs wall hangings "junk" etc but I'd have to invest 10hrs+ on delving into that, has nobody written an ultimate HOWTO on settlement building? The list at the moment is more "all inclusive and tick all the boxes" with a bazillion options A simple "novice" setup would be Snap n Build (and/or SMH) SM Kitchens craftable showers craftable weapons rack Extra Objects Homemaker - Expanded Settlements (seperate menu) Settlement Supplies Expanded (depriceated apparently will remove) https://forums.nexusmods.com/index.php?/topic/3690525-ssex-homemaker-snapnbuild-and-alternate-settlements-load-order/&do=findComment&comment=33422845 if you do not want to use broken door walls and roof then mods like this are needed https://www.nexusmods.com/fallout4/mods/8813/? Faction housing overhaul https://www.nexusmods.com/fallout4/mods/15814/? Settlement assistance https://www.nexusmods.com/fallout4/mods/12032/? https://www.nexusmods.com/fallout4/mods/4106/? Cleaning and placement https://www.nexusmods.com/fallout4/mods/4640/? https://www.nexusmods.com/fallout4/mods/9424/? (F4SE) If you want to have higher settlement budget one of these (I do not which one is most reliable.) https://www.nexusmods.com/fallout4/mods/searchresults/?quicksrc_name=budget+&quicksrc_auth=Author&quicksrc_game=1151
  15. @Aeradom BAM WALL OF TEXT I have altenate settlements there as I use a save game pre creation pack it's optional I think the main ones these days are SKE Home maker SMH Snap and Build is the easiest to create mansions ocdecorator(soo much junk in there ;) for the ocd) then addons like SM Kitchens craftable showers craftable weapons rack etc alot of the home maker mods overlap "hidden" in game assets I have not played a lot with them so I do not know what is "all inclusive" because if you want a pool you have to get a pool mod if you want an elevator you need a elevator mod etc etc. If you have played with House mods and know what the cool kids use then by all means throw up a list. I have not spent too much time on this other then writing it and doing any "fixes" or helping out anyone who asks. there seems to be little feedback and I have no counter to see traffic. I have run around and spammed the site a bit to get interest.
  16. I see what your getting at https://wiki.step-project.com/User:Gernash/MODWiki#Post-installation updated
  17. Ya I'm unaware that UF4P required a AWKCR patch
  18. @Atalanta lol closed window 15hrs
  19. https://www.teamviewer.com/en/download/windows/ you then send me a private message with your ID 9 numbers and the password 4 numbers DO NOT POST IN OPEN FORUM The permission thing is because the world is PC and if I dont do it I can have people wagging their virtual fingers at me.
  20. I use the old and new, if you have multiple copies of mo2 they all point to the same folder(not an issue) Do you want me to log in? If so you will need to get permission from a parent or guardian if you are <16
  21. Add everybody edit>add>advanced>find now scroll down list find everybody select OK>OK hilight everybody select full controll >ok>ok
  22. @Atalanta that's normal the box reappearing, DID you add everybody to the permissions? If so then you have a glitch in the matrix the only thing I can do for you is have a look and see if I can spot the problem. i.e. login into your computer and have a play with it. if this is not acceptable then I'll see if I can dream up another thing to check but this is definatly not "normal"
  23. @Atalanta Hmmm, then it's most likely a permissions issue. Close MO2 right click ModOrganizer2Data choose properties untick the read only click ok or apply that should change the readonly status of all the files and folders Try loot or FO4 edit Yey or neigh if not right click ModOrganizer2Data go to the security tab click advanced there should be an everybody user click that tick the box at the bottom Replace all child objects the ok or apply Yey or neigh
  24. @Atalanta Your settings like this
  25. @Atalanta Is your FO4Edit executable pointing to C:\Users\{user}\AppData\Local\ModOrganizer\fo4edit? if so try {driveletter}:\ ModOrganizer2Data \fo4edit Loot should be C:\Program Files (x86)\LOOT\Loot.exe
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