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Everything posted by reddvilzz
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Anyone using Extended with World's Dawn? I wanted to know how you set it up in MCM for balance, can anyone share their settings? What I get after reading World's Dawn is that it adds attributes to any equipment found and I'm confused between this and Weapons Armor Attributes mod do they work the same way? Both adds extra attributes to equipment right? Or am I wrong? I've merged it before on my last LO, and it is working well. Might have to double check and experiments on merging plugins.
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Thank you for updating. Well that means skyproc patchers won't finished patching because of the VFS, problematic. And have you tried running SKSE itself with full mods in MO2?
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[WIP] Mator Smash
reddvilzz replied to Mator's question in Mator's Utilities Support (archived, read-only)
Hi there, after reading the whole thread. What I've got is when I want to use Mator Smash and used the automatic smash settings then I need to check the results in xEdit is it right? Unless if I want to set specific settings for each plugin then I need to manually configured the Smash Setting? And I kinda of wondering if on the bashed patch itself I have tweaked the settings for instance timescale and the crime alarm radius, I'm guessing Mator Smash doesn't have that kinda of feature yet perhaps? or maybe not at all Sorry for asking, just found about Mator Smash and I'm planning to tried and using it replacing both xEdit Merged Patch and Bashed Patch. -
Weird things. Thank you for your responses btw
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SRLE Extended Mod Suggestions
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Huh it seems I do not have access to that file. Is it the same as this one https://goo.gl/6y6qfQ? From Dreadflopps's wiki -
Huh that's weird, what seems causing the glow issue? Maybe you can help me troubleshoot it without the needs of setting the value to 1 since it makes the shadows looks blocky
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SRLE Extended Mod Suggestions
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Where can I find the patch? I looked at Dreadflopps's modular patch wiki and didn't find anything related to LWE even I've checked the Deleveled Loot Pack for the patch related to LWE. -
I'm aware of that but thinking adding it on the guide itself would be better. Maybe it's just my perspective never mind then
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Did you have the glow on npc because you put 3 as the value? Because before I set it on 3 as well but my npc have glow on them when standing in the shadow
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Cant merge ELE through merge plugins
reddvilzz replied to GR1993's topic in Skyrim Revisited (retired)
Did you set LOOT Metadata Rule for it before merging? -
Hi darth, I have a suggestion perhaps you could add date added on a newly added mods so that it is easier to keep track what's being added recently? Or maybe Date Updated as well?
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Please do let us know if it is working for skyrim just like the 1.3.11 MO would be nice to have 64bit engine to use with skyproc itself
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I tested it before for the alpha 3 if I remembered correctly and after I've pointed the mod folder to my MO it doesn't run skyproc patcher correctly, it always show missing master for skyrim.esm and the other official dlc. So I thought it is not working for 32bit. Haven't tried the new one though. I think if @Tannin can fix the problem in MO 1.3.11, I'd rather see him apply the fix into MO2 itself so MO2 can run both 32 and 64bit engine instead having to fix the old one. I don't know what will happened if Skyrim SE come out though. Just a suggestion.
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Perhaps changing the LOOT folder itself could fixed it like mine before. Changing from C:\ to D:\ and voila. I'm curious about MO2 to be used with LOOT, does it works for skyrim itself or does it used to sort load order only? Since I've read the github saying support for 32bit.
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I'll try medium preset and for the iBlurDeferredShadowMask do I just set it to 1 or can I set it more than 1?So there's no way to smoothen the text like without using SMAA itself?
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GTX 760 with 2/4GB vram? Since I have GTX 750ti with 2GB vram
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Disparity Slow Attack Speed
reddvilzz replied to reddvilzz's question in Guide Support & Bug Reports (retired)
Just for making sure, did you mean create a new game? Or just make a clean save with all of the plugins activated? -
SRLE Extended Mod Suggestions
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I agree with that, not a big problem after all. Anyway can we merge the followers mod? Because I know I've merged my follower mods like sofia and the other except for mirai before I started using SRLE since there is an error for mirai even though we don't use mirai, just an information. -
Disparity Slow Attack Speed
reddvilzz replied to reddvilzz's question in Guide Support & Bug Reports (retired)
Okay I'll try it as soon as I get back. Currently out of town for the whole week. -
SRLE Extended Mod Suggestions
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Is it possible to make compatibility with CR on the followers that not working? Kinda curious if CR could fix this -
I just finished installing both SR:LE and SR:LE Extended and I started the game using ALSL vanilla start. And I just noticed at the helgen keep when trying to do combat the first time, every time I tried to do a right hand attack using weapon my swing animation is just so slow. Then I tried googling to find information and someone mentioned disparity class selection the one causing the issue. So I tried resetting the class and yes it fixed the slow animation, but when I reenable it again it will make the attack animation slow again. Then I enable the option below the attack fix setting in disparity and it seems to fix the issue even when having a class chosen. Is this a bug? I have to disable anything related to helgen reborn since I used vanilla start, things I disabled is the SRLE: Extended CR, ASIS, dual sheath redux and bashed patch (I think, not so sure). Does it have something to do with the disabled plugins perhaps?
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Does enabling both SMAA and EdgeAA slows peformance? For how many fps? The STEP ENB guide said it will affect performance.
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Well darth tried it before and he said interior is darker than VW, I've tried too and it is darker.For NLVA itself I feel VW have lots of weather variations then NLVA after trying it. For me VW is better both in enb and weather
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So I just read this thread in the nexus https://www.nexusmods.com/skyrim/mods/54335/? Because I was having some glowing white outline with npc when they stand I'm guessing shadows (because I don't see the glowing things in dark place without shadows need to be confirmed though) And I have read about SMAA which the thread linked to STEP ENB guide, so I've installed the SMAA in my enb and I noticed jagged font, it's not as good as without SMAA. Is there maybe any workaround to smoothen the text? The thread says to set the SMAA_Preset to Low to reduce it but all I can see is there is no differences. And thing about the antialiasing section in enblocal.ini what do I need to disable if I use SMAA? The thread recommend this With the thread I also read about using enb just for the fix only without the shader itself, but since I am using vivid weather enb I can't find the line the thread mentioned. I'm guessing maybe someone can give me information about using enb just for the fix only? Thank you and sorry for the long post.
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I'll wait for the update then. Since there is no major game breaking conflicts so there is no need to rush. Thank you

