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reddvilzz

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Everything posted by reddvilzz

  1. If I'm not wrong the latest seranaholic is published at september 18 or 16 or something around that.
  2. Count me in please been hunting for those city overhauls. Just a reminder in case you missed it paul
  3. Just a heads up Bijin AIO is updated to the latest Seranaholic and Valerica Edit: Also about the Men of Winter - Equipment Patch I think the fomod installer is wrong Paul? The Fomod says the instruction is for the Men of Winter - Equipment Patch but the Fomod is actually for the Appearance Safety Patch.
  4. Yes they are but can't stand waiting too long with this rains rushing through solid objects especially with frostfall is active.
  5. Apart from the different rain texture I think there are no issues in my perspective.
  6. AFAIK only the rainy weathers that are recognized by RealShelter judging by the comments. I'm using it and so far only met rainy weathers and it works as intended.
  7. Hey Paul did you merge the mods first then resolve it or the other way around?
  8. I played using heavy armors PC and never noticed the slowness at all. I noticed it is slower than wearing light armors though but not very slow.
  9. This looks like it could help for anyone that wanted to configure their ENB's in game In-game ENB Guide by --JawZ-- https://www.nexusmods.com/skyrim/mods/78892/?
  10. Anyone using Grimy Combat Patcher and get this error line 290: [153CCB61] < Error: Could not be resolved >? I'm completely lost on what's causing this. If I search the ID it won't show anything.
  11. Oh this I remembered this mentioned in the guide before I think the old SRLE Extended? Do I need to restart to new game to see the effect applied?
  12. It keeps repeating though, and it annoys me a bit.
  13. Here it is Paul https://imgur.com/a/VNSUw
  14. Fixed the scar problem by reinstalling XCE warpaint something maybe wrong with it because I there are only few textures in it. Anyway anyone noticed some npc have some weird spinning blue magic thingy coming out of them? It just keep repeating every 1 second. I'll provide picture when I can.
  15. I'm on new game for like 5 times since I'm testing mods and yeah her scar is still like that. I've tested to add scars to my PC and it seems the scars also have problems on it. Don't know why I'm trying to figure it out till now.
  16. I'm using Stealth Skills Rebalanced + Ordinator but decide to let Ordinator win the game settings. It's not much differences between these two regarding game settings though. And it works quite well. Diverse guard is nice to have some immersion and variety between guards.
  17. Btw Paul, in the CR for Race the Imperial Race and Dunmer Race still have slot 44 on it. I think it should be removed because the others don't have it.
  18. I use the one from the nexus, could it be the textures that causing it? Or is it the facegen?
  19. Delphine scar in mine looks wrong. Any idea where should I begin looking for culprit of the problems? Didn't know which scars she use on the assets. https://imgur.com/a/labMt
  20. Wait, so the correct armor used by them is the standard armor but from IA? Or the correct one is the Heroic Imperial/Stormcloak armor?
  21. Alright thanks for the response.
  22. Okay thanks Darth, looks like I missed understood.Can I copy as override the SRLE Extended LOTD - NPC Retextures - Conflict Resolution records to my own CR? Trying to save some esps.
  23. Oh wow. I guess I've missed some things. So if I use the optional NPC Retextures I have to use both the main CR and the one I already used?
  24. That's weird, I was using the SRLE Extended LOTD - NPC Retextures - Conflict Resolution v1.20 when posting this, and now I've updated to v1.21 and it is the same results the records are not forwarded properly. If using SMC yes they both are being used. I just noticed it till now.
  25. Thanks ganda. For some reason I searched with google doesn't show me that. That's what I thought. Thanks for making it clear.
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