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-Flat +Border worked and the problem no longer appears. Thanks for your help.
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I noticed that too. DynDOLOD switched modes (based on the worldspaces?) which i found to be pretty nice, while xLODGen didnt. I will try -Flat +Border.
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Same settings with DynDOLOD (ALL Quality 2) and no problems. The plugin size is also significantly smaller (1mb). The process also finished much faster.
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Yes, got them installed and i am using the default config. I will try it with DynDOLOD. I noticed, that the occlusion.esp gets pretty big in size. With all worldspaced ticked and quality set to 2, it gets about 75mb in size. (solstheim alone takes around 50mb of that).
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Generating the occlusion.esp without DynDOLOD in the load order solved the problem.
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The problem seems to be caused by the dlc2solstheimworld worldspace. Without it, i dont get the described problem. Creating the occlusion.esp for dlc2solstheimworld only causes this problem also.
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I am running into endless loading screens with the occlusion.esp enabled when traveling to some places in the tamriel worldspace. Disabling the esp fixes it. Here is the log: http://www.mediafire.com/file/7gsibnfmey8uj0m/SSELODGen_log.txt/file
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Thanks, i will test it.
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I am doing that for some time now and noticed less stutter. Depending on your settings, you can get multiple bsa archives. I got 9 archives, which means 9 plugins to load them. But they can easily be marked .esl. Works fine for me so far. Might aswell add those to the skyrim.ini archive list, but i dont know if there is a maximum number of archives that can be added/loaded.
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Sure, here it is: http://www.mediafire.com/file/vgm0851ogn3wxjd/MarkarthWorld.4.-44.-3.bto/file
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Ok, thanks for the answer. I checked the nif and it works without problems. I skipped markarth and all the other wordspaces worked without problems.
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Getting the following error (cant upload the entire log its too big, went with quality 3 / height 0 / Mode: All) in markarth worldspace: https://pastebin.com/x8aTiQ6G Would i actually benefit from occlusion data in child worlds?
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Problkem With Medeival Lanterns
Tacocat replied to Zanderat's question in DynDOLOD & xLODGen Support
I have noticed this issue too. Could it be caused by the fact, that mathy created many different lightposts and directly included the matching lantern into its nif? In sseedit i see, that dyndolod actually set the "has distant lod" flag for one light post. The others remain untouched. This is a screenshot of my sseedit: https://imgur.com/wmRNwjw -
Checked the DynDOLOD_SSE_tamriel_textures_used.txt here is what it contains: https://pastebin.com/6UxREnsE . I cant find snow farmhouse textures in this list, is this to be expected or did something fail?
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Thanks for the clarification. I will try to figure out what else could mess with the lod.
- 2,309 replies