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rhodsey

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Everything posted by rhodsey

  1. Morning both. Just got up and yeah can see you've been busy :) I've got folks visiting this morning but will follow through the changes this afternoon and see how it goes and if I still get CTD on armor workbench etc. Also means I can wait for anymore changes. I'll check in before I start to see if you're ready for me to test or not.
  2. Just for record I'm getting a CTD when clicking on armor workbench. This might be because of yesterdays patch though. I had to update FrSE to new version. also Looks menu gives a warning on startup saying version wrong but still loads. Also on the weapons workbench I tried to add a rifle stock to my N99 pistol and it screwed it up saying it was now a flaregun and was invisible? Again might be patch or my save Edit: as far as I can tell my load order is correct as well. I pretty much just copied yours line by line as best I could.
  3. ok i've installed the power armour and weapons plugins as well. But can't test them due to FO4 getting updated and me not noticing :/ F4SE is now out of date. Hopefully will update tomorrow and I can try again. Plus hopefully doesn't bust any mods.
  4. Ok done with plugin. Only feedback below: WET - has FOMOD but no instructions on it? as plugins for now I just chose WET default Delighftul Ivy - can be marked as installed as part of MODWiki CORE
  5. Eyes - No I saw that. What I was saying is the version you ask to be downloaded is version 2.4 not 2.3 Really red rocket: theres both a 4k and 2k version the users can choose to download. Also going to install t he landscape plugins now link fixed. quick one I noticed on there Delightful Ivy is already installed as part of MODwiki Core so doesn't need reinstalling from what I can see?
  6. Oh I'm pretty sure my greenhouse vanished because before I reinstalled I launched the game with no mods installed to fix the missing settlements menus. Probably vanished then.
  7. Ok mod suggestion. This is new just went up today but I like the idea behind it. got fedup of getting full of junk when I have all these minions Citizens who can come pick it up while I carry on https://www.nexusmods.com/fallout4/mods/18757/? Also this is getting good reviews: https://www.nexusmods.com/fallout4/mods/16423/?
  8. Exactly. You make the stuff work we can deal with typos. for record my game boots with my existing patch. Some stuff has vanished (greenhouse I'd built) but thats survivable. Edit: by existing patch I mean mod load order. I just ran Loot on it haven't tweaked it much. Also I have the ModWIKI patches after settlements and not at end of list.
  9. Not bad just busy :) Most of my things are superficial things like typos or that versions have changed since you last updated them. Just gets them in one place for you instead of people dripfeeding you them. Only confusing issue is the patches being installed twice in two locations?
  10. OK Just finished doing an install. As I went I made some notes in Notepad. It's mostly mods where the version number has updated, 1 or two typos, or questions I asked myself when following the instructions meaning someone else is likely to ask them as well. Also some things just to make the guide consistent (e.g. adding options for performance on all mods that offer it since some do some don't) The notes are below along with a few questions. Feel free to ignore anything you want it's just trying to help and proofcheck it for you. things I've not done - any of the plugins as yet. This is just what is listed on the "CORE mod list" plus haven't done some sections like Animations etc since they don't currently exist and just have todays date (assuming you are working on them as we speak) BETHini - on V1.3 - Screenshots out of date as some options missing? Categories - Probably needs updating to fit current structure (e.g. no Trash removal section anymore) but might be better to wait until you have finished making the plugins and add these as categories as well then. core files section is there twice home maker - now version 1.41 OCdecorator - now 1.0.8 - also FOMOD different version is different just had to choose "current version" instead CWSS Redux - Now version 2.0 no longer a custom camera version just 1 version. also apaprently has options on a holotape not sure if should be suggested ingame settings at end of guide for various mods? Settlements Objects Expansion Pack - has a FOMOD not listed on guide. for now left patches unticked but has choisces of Auto doors patch, light shadow disabler and all Light shadow enabler? Landscape plugins section - not there yet but will test this once you're done with it and it's linked Hi resolution texture pack - Valius - Should there be a recommended 4k and LQ 2k option on this? FlaconOils HD retexturex Part 2 - Instructions - Typos. think this should read "Merge the next part over the top or make a separate Mod"FlaconOils HD retexturex Part 2 - shold this say "select all but French keyboard?" Dynamic interior Fog Removal - you says to set fog level via holotape but don't advise to what? also might be best to make a separate "ingame settings" section at the end people can then get everything they need to change in one place. CBBE - Now version 2.1- also includes Nukaworld outfits in FOMOD Additiona Body textures - there is a FOMOD but no instructions. Assumed CBBE options? Note: I'd also added Enhanced Vanilla bodies since there wasn't an improvement for Males in the guide. So also chose the EVB males options under additional Body Textures The Eyes Of Beauty Fallout Edition - listed as version 2.4 - 2.3 is the All in one version which doesn't install correctly (which I found out when I downloaded the wrong one originally!) immersive mouth and teeth - now version 4.0.11 Armosmith Extended - MAIN FILES - Armorsmith Automatron DLC v3.2 & ADDITIONAL - Armorsmith All DLCs Patch v3.2 but those don't include the actual Armorsmith Extended mod just the two addons also all in Mainfiles section So guessing should read something like Files to download : MAIN FILES - Armorsmith Automatron DLC v3.2MAIN FILES - Armorsmith All DLCs Patch v3.2 (since guessing this would include Automatron as well?) Animations - not yet in Armor and Clothes - Typo says Armor and cloths instead. Not yet in Weapons - Two plugins. Choose one or can use both together? Sound Atomic Radio - Now version 2.4 might also be worth putting a note to download Atomic Radio only for now as Tales from commonwealth installed later? (also rename mod to Atomic radio to prever overwrite) NPC and Monster Overhauls - Just wondering on reason why Better Settlers not included? No problem just want to understand if it was a compatibility thing, personal preference or just not got round to adding in yet so I know whether to look at including it myself later possibly. Don't call me Settler - With popup clarity to say whether to click "install with hotkeys" or just "install" Protectron - Should there be HQ and LQ options for people as 4k and 2k versions available? Super Mutant Redux - Version number should be 1.4 (because of 1.4 update you download from optionals) Tales from Commonwealth - Now on v 2.1 also there appears to be a CBBE patch for one of the characters? should this be added as well or do you patch this yourself somewhere? Evil institute HD - should their be recommended (2k) high (4k) and Low (1k?) Prydwen - thers also a LQ (Performance) version if people want it really red rocket - same as above multiple versions for performance Patches - You already had us isntall MODWiki CORE after settlements section. I can only see one file with a name like this on modpage? Edited to finish sentence about animations and delete a formatting derp
  11. Thats fair we're all just appreciative that theres an actively worked guide out there so thankyou. also yeah better to have a core then modular self contained addons if people want them. One suggestion when you make the packs. Include a bit that details how to add it to an existing game (like you've done with the settlements) or a statement saying you need to start a new game to get the full benefits? (like survival mode tweaks?) Not sure if that is relevant though without seeing the packs. Also first bit of feedback. I've deleted all my mods (wanted to move down from 4k to 2k for some of them anyway) and just ran the fix you suggested to restore the vanilla settlement menus which worked great on my existing save to fix the missing ones. However tehres a LOT more menus in there than you list on the guide. Is it a case that the menus not listed will ALWAYS be there and only the ones you listed have a chance of being changed/vanishing? If so might be worth putting a statement on the guide page to say that as you can imagine someone else will ask you the question at some point. I'm a big fan when making documentation (have to do it as part of my job) of "assume the other person has no clue so explain everything instead of assuming" That way if they ask you a question you've already answered in the documentation you can just point at it and say "read"
  12. I'm off ill today so I'll try setup a profile with core on then add this and see how it goes on my current game. Will wait to play properly till these and the upcoming survival one are done so as to not have to keep restarting
  13. Also not sure if its jus because i'm using it wrong but so far I'm not a fan of new calibers. it adds a LOT of ammo to the game but its all ammo you don't really need or need a specific gun for and just end up with tonnes of the stuff cluttering up your inventory. I've not yet found a way to break it down or convert weapons to use one type or another yet? Not sure if i've just not advanced enough to do it?
  14. Looking forward to the changes. I'm planning to clear my mods and reinstall as per core and once you get a few modules ready. You mention looking at VATS i'm guessing you've seen this one with vid by Gopher? Looks good to me bit more bullet timey but you still get the benefits of any perks you take that relate to VATS.
  15. Yeah thats the one I sent over. Its definitely a new game one though so will wait to see how it goes before deciding.
  16. Hmmm. Maybe a module to bring in a decent survival mode like around that mod I suggested earlier? If it can be done without changes to CORE. I like the IDEA of survival mode but Bethesdas implementation is clunky as hell (and having no saves on a modded game is asking for trouble).
  17. Thats fair enough and probably a good way to do it to keep it modular. I'm going to wait until a few of the "plugin patches" are done then work it all out. out of interest what sort of plugin options are you planning on? Oh and the trip we lost the best man! luckily he's just turned up at the embasy in Madrid a full day after his flight...
  18. blimey I goto spain for a few days and the place gets ripped apart! :) Looks like you've been busy tweaking stuff. I gave up trying to keep up with the updates and it looksl ike you've pulled some sections back until you can tidy up better so I'm thinking i'll wait until you think the "new" order is stable and mostly at a point of structure being in place and will probably just delete all the mods and go through from scratch.
  19. Read it but what I'm talking about isn't hitting your max RAM. It's memory blocks (finally remembered the name of it!). You could have ram left no problem (I mean not have hit 4gb cap) but Skyrim would still crash or ILS because the memory block got full. But it might just have been a 32 bit or skyrim thing and the 64 bit version of the engine doesn't have the same issue. Explained a bit on this page since this was the tool you used to work out how big you needed to make your default memory block https://www.nexusmods.com/skyrim/mods/50471/?
  20. ILs = infinite loading screen. Basically walk through a door and nver come out the other side till you finally give up and end it in Task maanger. I know it autosaves when you go through a door which was my thinking there. I'm not thinking of the 4gig cap in 32 bit. Can't remember the name of it when Sheson fixed it but basically the issue where you have a container file of a set size that when it fills SKyrim then crashes trying to start a second file. So he fiddled it to just make the first file BIGGER to fix the issue. Eventually it was just integrated into SKSE. And Yeah saw that about the 970 only having 3 1/2 with half a gig slower than the rest. unfortunately not until AFTER i bought the damn thing and I can't get my rebate since i'm not in the US alas.
  21. Hey. Just to let you know I've had a couple of ILS' when going in and out of places in Diamond City. usually can tell when it's happening as you just get the loading icon bottom left but rest of screen black with no popup or pretty model to look at while you wait. I know in Skyrim turning off autosaves was a thing as it culd cause issues not sure if it's the same in Fallout 4? Also I'd hope FO4 doesn't have the same container file thing which you had to fix via increasing memory allocation? guessing thats a thing of the past but I know until that was discovered ILS' were a thing in Skyrim
  22. Didn't touch those settings i'm happy. most places it is 40-50 just the lowest it's been in 30. I can live with that.
  23. ok got as far as diamond city and al seems good from what I can see. I've gone ahead and added in the mods I was thinking of (minus the survival overhaul one - as I say thats somethign you build a guide around) and all seems good at present. I did drop the landscape and tree textures to 2k from 4k since, with my resolution, wasn't seeing the beenfit anyway and since then i've not dropped below 30fps and am usually at 60 indoors.
  24. Ok as per the video I've reduced the number to 14k (4gb Vram 16gb RAM - 6) Will see how it goes.
  25. Yeah it's probably not the right term. I mean Level of detail in the distance. How far out it renders items fully then downgrades them. pretty much what FAR fixes but int he distance theres a LOT of it. I'll have a look at the video (wasn't there when I posted originally)
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