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rhodsey

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Everything posted by rhodsey

  1. Hey darth. finally finished my install and just running DYNDOLOD now. Guides looking great. Few things I picked up on below but not much at all: post SPini tweaks - iMaxGrassTypesPerTexure=7 - Mark as change existing Valuepost SPini tweaks - fMouseHeadingSensitivity=0.0125 - Change existing value not bracketed when others are? Just a consistency thingpost SPini tweaks - SkyrimPrefs.ini Tweaks - Should we be turning bDialogueSubtitles=0 and bGeneralSubtitles=0 to 1's to turn subtitles back on?Immersive College of winterhold - Changes to CWIELnFXPatch.esp - Where you say it COULD be a different form ID maybe somethign to help users know which is right for them? For example if it go's green is that OK? Enhanced mighty dragons - Loot rule refers to the merged ESP but, if following the guide through linearly since theres no indication until the end what mods will and won't be merged (apart from the integration guide) this wouldn't be made yet. So should this not be moved to be with the merge instructions? Contractor and Mavari armors - Aren't listed on integration page? presuming position within new items doesn't really matter Wayfarers coat - do we need the Optional file? Wayfarers Coat CBBE UUNP Bodyslide HDT Patch(Installer) Endgame NPC overhaul - The USLEEP patch for inhabitants of skyrim caused a bit of confusion. Is there any reason this shouldn't be put to be downloaded at the same time as the inhabitants of skyrim mod? Also where should th ESP be put? in the inhabitants of skyrim folder? Was a little confusing RS Children Merge - A comment might help to tell people either to NOT disable the main RS children mod but to just hide the ESPs because of the ESM file or to copy the ESM to the merge after done before disabling. That's something in SRLe that confused me the first time through as well. Complete Alchemy And Cooking Overhaul Merge - Just a convenience thing but a link to the part of neo's guide where there CACO_SIC_WT_Comb_Patch.esp would be nice. Finishing off - Might be worth a reminder to make a copy of the bashed patch from SRLE profile and put into Overwrite to protect the base profile
  2. Great just don't rip anything out of the guide till we KNOW it needs to go (plus I'm half way through and I'll get confused! :) )
  3. I'll add this here since a new discussion has started: Jus as I start an install :) although I'm curious. Have people actually been able to play the pack in it's currenty form for a long time without a problem? Yes I had a problem back in January but the pack is vastly different now. Are people actually SEEING issues with the current setup or are people panicking and removing the mods with no evidence they cause an issue but because they have a high number
  4. Jus as I start an install :) although I'm curious. Have people actually been able to play the pack in it's currenty form for a long time without a problem? Yes I had a problem back in January but the pack is vastly different now. Are people actually SEEING issues with the current setup or are people panicking and removing the mods with no evidence they cause an issue but because they have a high number?
  5. This is really interesting and worrying. It kinda explains a lot for me as this is the problem I ran into the last wo times I tried to install either Skyrim Explorers guide or SRLE Extended on top on SRLE. I would play the game and run fine (if a lil low framerate - because I like things pretty) until around killing the first dragon level 5 then it would always seem that I could keep playing forever but, if I tried to leave and load a save the save would crash out or ILS. IF i loaded a slightly earlier one I could load and play past the point I stopped last time but again no save would work. I figured it was because Explorers wasn't up to date (it was a few months after work stopped on it) or because this guide was pretty script heavy before all Darths work to optimise it. But the above would make sense. I've downloaded Sheson's beta script as mentioned as he says they save a few thousand strings and will run them at the end of finishing my install and see.
  6. Thanks. I'd seen the discussion about morroloot but, not having the chance to keep up witht he full thread, hadn't seen the full conversation. I'm just waiting on Neo making a decision about noble skyrim (i saw he's evaluating it) and a few mod updates I know are coming (wearable lanterns isa bout to get an update, I know you don't use it but it's one I want to keep) then I might have a go over the weekend i've been periodically updating my SRLE base install to keep it current. I decided to delete both to save complication and because that way I can give you a better feedback although I'm not anticipating finding much you've done a lot of work and a good job and you're a bit more experienced than last time I installed :)
  7. Hey Darth. So since the guide seems to be finally settling down to a stable level I'm planning to do a new install on top of my SRLE profile. Since it's changed so much since I last did it I've just deleted the whole thing and will go from scratch and do the same sort of feedback I did before. I ended up not playing through last time as my saves just kept getting corrupted (too script heavy I reckon, you've fine tuned a lot since then). My question is are you anywhere near a stable "this is it i'm just going to keep things up to datE" sort of level? I know you've mentioned it but then people keep turning your head with new mods (like morroloot) so I want to check how close to "stable (not done) you think you are before I decide when I'm going to do this?
  8. I meant to mention that actually. as Spini overwrites the Ini files it also removes the setup done to disable autosaving. So have to turn this off again on game start.
  9. I reckon what someone else said about it just being culmulative is probably accurate. Summerset probably just made it noticable because its such a big chunk of stuff in one go (it's a huge mod). I was going to remove but I REALLY don't want to have to run DYNDOLOD again :) I'm running on a stable build from about when I did the readthrough for you but haven't updated much since then since you removed immersive creatures for revenge of enemies since I like SiC too much. Once the changes have calmed down a bit and CWO is in I plan to go back and update to the latest version of the guide. I'll do another readthrough and feedback then if needed.
  10. just regarding this I was looking on the summerset forums and someone suggested increasing the page file on your computer if you are getting slow load times and menus (which I also am). I've increased mine and it seems to be having a good effect its still a bit slow loading the skills menu and transitioning but noticably faster. I might experimenting with increasing mine a bit more (although it's already set at double my ram) to see if that makes anymore of a difference. Although I'll say its probably not something you want to explicitly state to do in your guide as it can be risky if you do it wrong
  11. Thanks for that just reinstalled it as BSA. PRior to that I loaded game up and was getting about 30-40 fps around riverwood and in dawnstar in a snow storm so thats not too bad. Also I can go out side which is a huge improvement on the last time I tried to do a build! :) Now to relaunch and make a proper character not just called prisoner and spend the next hour or so changing MCM menu choices. I swear if anyone makes a mod to save MCM choices between playthroughs he can have my second born (since apparently we already all have to give our first borns to Sheson).
  12. No problem its a hobby for you no one should expect miracles :) Plus It gives me chance to see if this load order actually works to confirm I've pretty much just done SRLE and Extended with a few tweaks: left in SFO for now to see how my system copes didn't reinstall Vividian at performance again to see how copes although did do DYNDOLOD at medium Added in Hunting In Skyrim I also added in two home mods I'd seen somewhere and liked the look of. Not sure how they will work out Morskom Estate - saw a broduel on this so thought i'd give it a go although its supposed to be system heavy. Elysium Estate - Someone said on the extended thread they used this as their home mod so again decided to try it out.
  13. OK I've finally gotten to the bottom of the guide to the point where I need to do the finishing touches (DYNDOLOD etc). Towards the end it got a little unclear but I think that was also my own fault for giving you a load of feedback while I was only half way through and you had already started tidying up:) Hopefully the below makes sense again: This covers NPC retextures down: Bjin Warmaidens - Mod has a FOMOD but no instructions listed on guide. I chose legendary and non-aged Delphine Bjin Warmaidens - Loot updates advise to change load order for Bjin Merged.esp but this will not be made unti later in the guide when merging mods. Should be included at that point instead to prevent confusion and having to remember to go back and make change then? Private lydia - not explicitly listed on the integration guide. assuming straight after warmaidens? Faction Crossbows - FOMOD appears to be for the Optional not the mod itself? Maybe move the FOMOD after the Special instruction so this is clearer? Apocalypse - Magic of Skyrim - Do we need the Dragonborn staff crafting Optional? Never got that far into Dragonborn and unsure if you've patched into the CR? Archery Gameplay Overhaul - The iHud instruction should be with the MCM menu options at the end as people will forget about it here. Archery Gameplay Overhaul - The comment about the enhanced camera ini is a little confusing. Says recommend using v.1.3 but then says to download the 1.2 INI? then what do you do with it? Looking at the site apparently all you have to do is edit two lines in then Enhanced Camera INI so maybe better just to tell people to make that change manually? Enemy AI overhaul ---Revenge of the enemies - Special instructions says: Special Installation: You also need to install Rebirth Monster - SIC Patch.esp found in the Immersive Creatures fomod so does this mean we have to reinstall Immersive creatures? NPC knockout Overhaul - not listed on the integration guide? did you drop it and forget to mention or is it an error? Complete Alchemy and Cooking Overhaul Reinstall - Should state to download the optional patches file only since this is the part that contains the grey cowl patch Complete Alchemy and Cooking Overhaul Reinstall - refers to instructions to re-merge patches in merge secion below but can't find any? I also think you maybe need people to reactivate the "CACO Patches" mod so that they can see the ESP's again to merge? Although that might just be a me thing as I can't remember if SRLE told you to merge the patches in or keep them as as a separate mod. RS Children Patches reinstall - Your merge instructions state to merge in the RS children ESPs as well so might be worth adding two lines here telling users to disable ----- RS Children Merged and to re-enable RS Children Overhaul and the RS children books of skyrim patch until after they have done the merge? You also need to copy the RS Children ESM into the Merge from the main mod since this isn't part of the merge but is obviously still needed so if you disable RS children will be lost. that last part might be me misunderstanding Neo's instructionsa bout copying over any files that do not merge though. clothing and clutter Fixes reinstall - line two "deactivate both" when there is only one thing to deactivate? copy/paste fail? Your own thoughts merge - You say to put the merge at the bottom of the Heads Up display section but the original YOT mod was at the bottom of the User Interface section so presumably should go there? Vividian merge - this was a little confusing for me but mostly due to me deciding not to reinstall Vividian completely and also getting to this after you had started changing the guide around so I muddled through :) Although again you need to tell people to goto the merge tab and delete the previous vividian merge they did as part of SRLE Farmhouse chimneys merge - because I had already made the merge for SRLE prior I could not make a merge of the 3 ESP's since it thought two were already merged. I had to goto the Merges tab and delete the existing one (copying it didn't work since it thought there was already an FarmhouseChimneys - Merged.esp even though I had disabled the SRLE merge Faces Merge - Merge name and the name itself are on same line instead ot being underneath to keep in line with other instructions (and make copy/pasting easier! :) ) Armors merge - typo. should be RogueArmorHD.esp not RougeArmorHD.esp Armors merge - Daedric Reaper armor not included in merge. Intentional? RS Children Merge - see comments above for reinstall but also the merge name should probably be ++++RS Children Merged - SRLE Extended to match the other merges Bijin manual merge - Step 1. Bijin Merge isn't linked to a download. Step 3 refers back to the file you downloaded here. Bijin manual merge - Step 5 says to put at bottom of NPC retextures section but this is AFTER the Private Lydia mod and overwrites it. Presuming Private lydia should be aftee this instead? Also this would overwrite the customisers Bijin manual merge - Step 9 and 10 - not needed here anymore looks like leftover from copy from forum thread as these points are now covered in "Finishing OFF" Bijin customisers merge instructions - Missing. I was going to copy from the forum thread but since there is no ESP's in these did you just decide to leave them unmerged since it didn't increase ESP count anyway?
  14. My one. Which I'm planning anyway as I like the idea of it (I always play hunter type characters at least early game until I run out of things to do with leather!) Is Hunting in Skyrim. I like the idea of building up a different guild house myself (its a basement off the drunken huntsman) and compatibility wise seems fine if you use the "no perks" version (it has its own website HERE which gives some good details). Also adds more quests which are also good I was originally trying hunterborn alongside the above but, since Hutning in skyrim has a skinning system as well and Hunterborns mostly just makes my character almost die of hunger trying to cut some steaks from a wolf till you level up, might just stick with this. I'm unsure if there is any reason not to use it? That's a genuine question for people with more knowledge of conflict resolution than me. I can follow a guide and THINK I know what i'm doing but i'm very much doing it on instinct.
  15. Speaking of Armours is there any plans for armours us blokes can wear :)? My Nord doesn't do so well in the fishnets of the assassin armour.
  16. That might be best. just include them at the point they come up in the Load order?
  17. Glad it helped (or apologies if it gave you a headache!). Thats why I did it the way I did (as a new user following for the first time with only experience of doing SRLE before) you will see the guide all day everyday and sometimes will miss things because you do so. I'm working through the rest of the guide now so once I've done a full install I'll let you know anything else I see.
  18. If it was me it would make sense for it to be at the beginning of the guide as part of the Getting Started section since the instrucitons there already kinda cover similar things (renaming the Dyndolod folders etc).
  19. Not a problem thankyou for making this guide for me to check and use! Most of your points make sense and figured you would have thought of them. With regard to my general comment about reinstalling the existing mods I do see that section now (since I hadn't gotten to the bottom of the guide yet hadn't yet seen it). However it does raise the question of whether it would be better to integrate these reinstalls where the mod come sup in the guide or add a comment to the integration sub-guide saying something like (see "modifying existing SRLE mods" at bottom of main guide or even move the modifying section to the top of the guide. Reason I say that is when I was working through the guide I found myself having both the integration guide and the main guide open then, when I had finished installing the mods for a section, referring to the integration guide as to where to put them. It was doing this I saw the edits to the existing mods and thought "I can't see any instructions"
  20. RE: dark brother hood. I too end up playing a hunter/ranger come rogue sort so sounds good although I just noticed this mod from the same author and not sure if it's still needed? https://www.nexusmods.com/skyrim/mods/26559/ EDIT: nevermind after reading it properly instead of just speed reading he states the latter versions of the mod had it fixed and this was just for people who had saved before the fix.
  21. Hey Darth. I've been working through an install of the guide today and making notes of questions and things to change (typos etc) as I go. I'm not done yet but since I see you are home and probably planning to do some work on the guide I'll give you my notes so far. It looks like a lot but its mostly little things or making things clearer (I write How to support guides as part of my day job so I'm good at putting myself in the shoes of an idiot and thinking "how clear do I need to make this so they don't screw it up?" :) ) So far I've gone through everything down to the start of the NPC retextures section. And note I'm not an expert on what does and doesn't work or load order i'm purely looking at testing the guide as is for you to make sure it makes sense and is consistent. Hopefully it helps and i'll post the rest of the guide once I'm done with it. What I didn't removeEnhanced camera - like itSFO - for now till I testIWASM - couldn't see why to unless in need the ESP laterLeft SRO in but put Noble Skyrim below it in the mod list so Noble Skyrim will overwrite General comment - Is it worth telling people to install an SRLE Extended specific version of DYNDOLOD, Real Shelter and Vivid Snow because of the TESVEDIT scripts you run on their ESP's? YOu cannot overwrite Dyndolod or vivid snows ESP if already built plus would corrupt the SRLE profile so best to have mod installed twice and deactivate originals Getting Started - Perhaps add instruction to ensure Overwrite folder is empty before continuing like on SRLES Explorers edition? Spini instructions - Save and Exit button on Basic tab not GeneralSpini instructions - Recommend to tick the "windowed mode" box if planning to use One tweak? Vram test - Windows 10 users can set to a maximum of 4064 and no higher. Microsoft bug. details I found HEREpost spini tweaks Skyrim prefs: fShadowLODStartFade=400.0000 - Make obvious to change an existing value not add to bottom iMaxDesired=6000 - Make obvious to change an existing value not add to bottom Mod Installation paragraph - "Best advise when installing SRLE Extended is to test each section as you go along, if you CTD or ILS after a section then you know something needs adjusting" - Typo Advise should be advice NARC - SkyTEST patch now you have added it back in? Skyrim project Optimization reinstall - consider including this comment in the main guide a well not just the subguide? If only for the lazy among us so we have a link to the nexus page nor go check neo's guide to see if any special instructions to install :) Your own thoughts - Better Vampires Optional needed? And if not why the Frostfall plugin? because the plugin in the installer is for the older Campfire? Inigo - include instructions on how to turn extract BSA off since Neo has you set it to always extract in SRLE? Interesting NPC's - not on integration guide Assumed after Inigo Enhanced Landscapes - Typo DEACTIVE appears twice instead of DEACTIVATE in special instructions Interesting NPC's - Also need to install the 3.10 patch twice like the 3.17 patch? Dyndolod 1.46 - Again include in main guide to install a second time and uninstalll SRLE version to preserve the original profile? Moonpath to Elsweyr - Can you provide better instructions regarding the SEQ patch? As there is not a SQ folder in the mods existing file structure? from looking at other mods it looks like there is a SEQ folder in the data folder level so assume this needs to be created in mod and SQ is just a typo? Typo Patch - Moonpath to Elsweyr - Not sure what you mean by manually move? Loot cannot sort with rules? And if not why move in Loot? And when? Wheny ou run final Loot run before patching? If so might be best to add to instructions there? Also which of two should go first? According to mod page it seems should be: moonpath_questdata.espMoonpath_StartupDelayed.espTreaclemanMoonpathPatch.esp Even better quest objectives/Merged Version - why was name changed? I can't see any action to do with these? Is this necessary? Climates of Tamriel Merged - Same question? Is renaming necessary or just because you had named it different when you made the merge? Craftable horse Barding - needs highlighting in Green on subguide Inconsequential NPC's - Any reason not to install enhancement module since both IA and WiC are installed or just personal preference to leave out? Animal Tweaks Merged - Just a tidyup. Still listed on the integration guide despite you removing. SkyTEST - Not yet incorporated into integration guide now you have added it back. for now I've put at top of NPC's and Behavior section since Animal tweaks was there is that correct? If so needs to be reordered in main guide. Skaal clothes HD revival - All three of these are yellow (edited) when should probably be green (added) on subguideStormcloak Armor RevivalTheives Guild Armor HD revival
  22. No problem. Enjoy. Timezones are fun :) It's 9:30 am here
  23. Fair enough. Is there any word on the CWO testing Lexy has been doing? I'm planning to reinstall this on top of my SRLE install but waiting to see the outcome of that. when I do I'll also feedback anything I see since i've not been through the guide before (just tried to fudge it back in the days of the first post only :) ) Edit: Infact one I noticed just is that on the integration guide the below line probably needs to be yellow since it seems you edit it? Vividian ENB Merge - SRLE Extended Version (Used the Vivid performance verison with SMAA also installed the Summerset Isle Patch)
  24. If i remember right one of these (number 2 I think) was particularly crash heavy and didn't play well with some other mods (Helgen Reborn had problems I believe plus others). They used to be in REGS as well. Or at least the first few.
  25. theres a comment on the SKYTest posts from 5th Jan this year saying he's working on an update. Anyone heard anymore about that?
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