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DarkladyLexy

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Everything posted by DarkladyLexy

  1. that is what i did as well but i didn't want to have to removed that sodding lute everytime i updated and changed something so i was trying to be cleaver and just exclude the record from be processed but it appears doesn't work (or I am doing something wrong but what i don't know.) and on the subject why is a stupid lute even considered a weapon in the first place make no sense.
  2. OK so more investigation into the CR is needed every wolf in the Tundra is aggroing and thus put me in combat and my followers go chasing after them can't remember it that bad on classic I'll have to compare what i have done differently thins time. Wolf pups appear to be the worse. what i do for merges is: 1. create a new profile from a copy of the base install. 2. switch to the new profile. 3. deactivate all mods. 4. reactivate only the mods i wish to merge (plus any required masters). 5. Run LOOT. 6. Make sure every mod i am merging is in the load order I want and at the bottom on the Right pane. 7. do the merge. Hope this clears things up for you.
  3. ok so been take a look at the The Great Equalizer and there is a record I have trying to get the bloody script to ignore but it wont I have added: exclusions.Add('') (this is from Burma as script is not liking it). I have read the readme and can't see why the scrip wont ignore this record so for those that have successfully run The Great Equalizer what am i doing wrong. Edit: this part of the script that deal with record exclusions: //----------------------------------------------------------------------------------// //---IF YOU HAVE PROBLEMS WITH ANY SPECIFIC RECORD PATCHING IN AN UNDESIRABLE WAY---// //-------THEN YOU CAN ADD IT TO A CUSTOM EXCLUSION LIST FOR YOUR LOAD ORDER---------// //----------------THIS IS ONLY VALID IN EXCLUSION MODE (SEE BELOW)------------------// //----------------------------------------------------------------------------------// //------------------------>>> THIS IS A SETTING FOR USERS //----------------------------------------------------------------------------------// //For multiple records, copy the following line as many times as needed //Replace with the record name you want to exclude //Please note that this has to be exactly as it appears //IE CCOR_ //Make sure that the apostrophes remain exactly as they appear (' ') //Original line: exclusions.Add('');
  4. OK guys need a bit of testing here and wiser heads if you look at Obsidian Mountain Fogs you will notice under formid xx0012E5 it says in DATA/position z - is 0. This is likely to be the wild edit DynDOLOD is complaining about. Now if you look at the next id x0012E6 you will notice the "Editor ID" is the same so I was thinking could we not just delete to wild edit and everything be alright or should the z number be edited?
  5. hey guys spend a belated Valentines day with my man he took me out for the day. I didn't spot the error in DynDOLOD pos by Tzefira that it not an ITM but i do know what mod is causing it, Obsidian Mountain Fogs has References with z height = 0.0 in that formid. @ dreamer1986 I would consider the guide to ow be in a Beta state it is stable but there mare bugs I haven't squashed. I will be swapping CACO/WARF/Clothjng clutter fixes when kryptopyr releases them. @ BuddyKidd My esp didn't move into the overwrite probably cos i actually have the latest MO2 build from the Discord channel installed. Darth updated to that when he was trying to sort out the Wrye Bash issues. I will take a look at all the update i need to do later today for now breakfast with my man.
  6. I forgot i Ran UniqueBorderGates-All-PointTheWay.espBetter and Dynamic Snow - NSUTR Patch.esp through the CK to stop those errors so try that. Can i also ask why are you using Weathered Road Signs.esp cos you do realize you don't need to for this guide. I wasn't sure if The Great Equalizer worked of SSE? not really tested
  7. you can get away with not rerunning FNIS but I would recommend you update the Bash Patch, DynDOLOD, ASIS and DSR Skyproc Pacthers.
  8. yes that also threw me as well the first time i did it. I haven't had a chance to see your latest episode Ron but when I find some time I will.
  9. I have Added FNIS Wrye Bash and DynDOLOD Generation instructions Look over them and let me know if you have issues.
  10. OK this is good news I hope it doesn't take her long to get to CCOR too cos I do miss that, Ars Metallica is OK for now but will it be dumped when CCOR gets a proper port.
  11. wussed out and switched to version of SAFO that give you natural health regeneration
  12. i won't pull SAFO until CACO comes out but I am undecided on the no health regen option. I have switch to the health Regen my end so I might as tweak the guide. How have you not notice the small text just look at the description of alto wine it's tiny. See now i am playing a little I can better tweak things. Oh a looking a mortal enemies it need quite a bit of patching with SkyTEST and AAE
  13. OK guys need some opinions here do you think it's too much that your health doesn't naturally regenerate due to SAFO? Also it kind of annoying the SAFO description are so tiny to read. Also I have installed TK Dodge since i noticed it was out and going to install mortal enemies as well now for testing.
  14. hey guys I have issued a updated CR there are 2 versions the main CR and the update CR. As with Classic The Main CR contains everything the "Update" contains ONLY the new records cos i know not everyone uses the Main CR (I hope all that make sense). So basically if you are using the MAIN CR you don't need the one in the "Update" Section. Updates to the CR will come when I find them and when I have enough to warrant an update as with the classic guide I will issue BETA Updates for TESTING Purposes via the Dropbox from now on.
  15. only the smaller clutter bits are 1k from that pack most of it is actually 2K.
  16. it not an oversight I did mostly to reduce my overall VRam usage during my tests I was hitting 4.5GB
  17. lol I have already started on the next CR update . I have rebuilt my Orc sorted out initial MCM settings and have actually shock horror played for about an hour this evening. Nothing serious started in the wood walk to Riverwood killed some Wolves had Aela get snotty with me for not helping with the giant and grab a naked Sofia.
  18. Lepidoptera Of Skyrim - another decent mod bites the dust https://www.nexusmods.com/skyrim/mods/69543/?
  19. well he is way this week so we will be having a belated valentine dinner over the weekend. actually play the game you must be joking, not properly played SSE at all. The last i played for any length of time was before Christmas. then this little mod manager what it called oh yes Mod Organizer 2 got a serious update and i decided my to peril to take a gander at SSE and well you know who that turned out didn't you.
  20. this means the Lore base loading screens and better dynamic snow need to be loaded and saved in the CK.
  21. Not tired the dawnguard start buty i will try that out for you. For the kids make sure you have RS Children installed if not you will need to clean the NPC Retexture CR. Yes there are a lot a shimmering steps as pointed out I am certain it to do with the NSUTR - Vigilant fix. Mod Author says he/she didn't notice anything when he/she created it thou but i can't think it could be anything else. Edit: no issues exiting or entering Dayspring Canyon.
  22. well then in that case there is something fundamentally wrong with your base setup and my only recommend is to start again. No point caring on if a basically vanilla setup crashes. One last thing to try before you ditch it make sue you have setup crashes fixes properly.
  23. it has finally happened the v1.0 of the Main CR is UP. Still to do The finishing Line: FNIS, Wrye Bash, and DynDOLOD stuff. I can finally see the light at the end of the tunnel.
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