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DarkladyLexy

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Everything posted by DarkladyLexy

  1. we use a custom version of MLU Encounter zone via the MLU Vanilla Encounter Zones - Higher Difficulty This makes things a bit more challenging by adding multipliers. For example, if a zone is level 6 and spawns a very hard boss enemy with MLU Vanilla Encounter Zones - High Difficulty that boss would be level 12 since the multiplier is x2 the encounter zones level. (these Multipliers can all be tweak through xEdit I give details in the guide). I tried SRECO Encounter Zone but I found it very frustrating with LOTD. For example, Yngvild was a very high encounter zone with SRECO (it was like level 45) and with LOTD it sends you there right near the beginning of your adventure and you need to complete it and get the relic to advance the LOTD Questline.
  2. Oh Aela she is a pain the arse she the one NPC that gives me more headaches than any other with her make sure you have forwarded her head parts correctly and if she has a WNAM - Worn Armor conflict make sure that is forwarded to the last esp to affect her (This will likely be zEdit by the time you reach the Finishing line). I could be SMASH is not properly forwarding those records as well if the formid and look them up in xEdit (xEdit is your friend) and check for conflict with your CR, SMASH and zEdit the records you are most intersted in are Head parts make sure they are forwarded properly.
  3. might remove Windsong's BSA Tag as that is the only mod you have to extract the BSA Manually. You have to do your own NPC Retexture Merge and CR since it hard to provide patches for everything. I know some like Bijin some do not Some want Bijin and not Men of Winter and like yourself want to pick and choose so I just produce 1 NPC Texture and 1 NPC CR as it saves me a lot of work. Creating the CR is not that difficult in fact I find NPCs the best to practice your xEdit skills on. If you look under the NPC Retexture merge I have given the order which I create in merge Plugins. So it just a matter and replacing what you don't want or you want to add. for for making people older have you considered Consistent Older People - https://www.nexusmods.com/skyrimspecialedition/mods/2977 (a lot of you guys have been nagging me to add that). It should be fair simple to add let it win the conflicts in the Left and Right pane of MO2 and then conflict resolve the NPCs through xEdit.
  4. ok, I can do that, would it help if I removed the BSA Extracted TAG for Windsong? Or is is useful to now that mod is extracted?
  5. the weapons and armour merge doesn't have anything that would effect those NPCs. Could be Immersive Armours cos I belive that does change Ralof armour via a script. do what SirJ says post a picture of your whole load order loaded in xEdit with one of those NPC's records open.
  6. hey, guys, I have added a note about skyTEST and the proper location of the esp to the animal merge hopefully it will stop the consatnt posts about it and save my sanity.
  7. the next User to mention this bloody thing again will be Shot for the 15th thousand bloody time SkyTEST-RealisticAnimals&Predators.esp is taken care of by SkyTEST Integration Project SE sorry to sound bitchy but this is the third time today I have said this. Think I need big bold writing so blind people could see it.
  8. Sorry, I am unable to Support VR since I don't have any VR stuff.
  9. No, I have not. I am no playing a stealth character so you guys will have to tell me. hey, Paul look time me Darth and the kids are ok and happy. Yes I am still around and insanely started the LOTD SSE Guide (What was I thinking) guess I am just a glutton for punishment but hey it keeps me out a mischief.
  10. I honestly cannot see why this question is being asked over and over and over again cos if you install SkyTEST Integration Project SE you will have SkyTEST-RealisticAnimals&Predators.esp.
  11. Know your enemy is optional if you don't like it you don't have to use it. similar with Morrowloot.
  12. as far as I am aware there is a memory section in the ENBLocal but I not sure if Boris has actually properly implemented it yet I just set VideoMemorySizeMb= same as I did in the LE guide.
  13. What I ma planning to do since this is tripping some of you up is to add the creation of the KYE Patches Folder to the main guide that way it will be in place for the animal merge. Personally don't I see why it tripping some of you up but hey ho.
  14. I believe that is a known issue with ICAIO. try disabling ICAIO via the MCM
  15. Cool hopefully it looks like kryptopyr is doing her thing (or at least some of her thing).
  16. yes you need to keep the orginals in place that is why I say to "COPY" the files If I want you to move the you says to cut them
  17. Hey guys I have updated the link for Interesting NPCs - 3DNPC - Overhaul I have pointed to the LE Nexus page so can get an idea of what the NPC's will look like but I have added a link to to SSE Version that CyborgArmGun has on her Website. Hopefully when she is ready she'll bring it back to SSE Nexus but as says that will be on her own terms which is fair enough.
  18. having the patches or not shouldn't matter. but yes try removing the CRF AOS Patch
  19. do us a screenshot of this formid in xedit. Edit: Look at the previous image do you happen to still have the AOS Cutting floor patch installed? cos to me it look like it a issue with CRF and not AOS.
  20. if MO2 plugin not working for you there is always Bethesda Archive Extractor https://www.nexusmods.com/skyrimspecialedition/mods/974/?
  21. Hey guys have added an idiot check to SFO cos it seems a lot of you are stumbling over that one.
  22. reinstall AOS. More to the point why would DynDOLOD be touching AOS?
  23. 9 times of 10 it is SFO that is a little tricky and i tripping up a lot of users.
  24. LOOT always produces different load orders so I wouldn't worry too much.
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