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DarkladyLexy

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Everything posted by DarkladyLexy

  1. no issue my end when you extract the file place into the SSEdit script folder the The Great Equalizer.pas and the The Great Equalizer folder?
  2. you should just extract the contains on the zip file to SSEdit edit scripts folder. I feel your pain fin twins will be 2 in August.
  3. Ok, guys, AOS 2 back up think I will wait a bit before updating the author is still tweaking things.
  4. this is partly the reason i flat refuse to date to Windows 10 cos it is Shite.
  5. What is is complaining about? do you have the latest NPC Merge and NPC CR? did did place the flies into a folder called cleaned vanilla ESM didn't you?
  6. if you are arn't using my provided NPC Retexture Merge and CR you need to do it yourself. well if your still CTDing it is higher up your load order. for the blur you could turn off dof set EnableDepthOfField=false in the enbseries.ini also make sure the DOF is turn off in the main ini files as well. you need to right clcik on the record as select "remove"
  7. https://forum.step-project.com/topic/12479-dynamic-distant-objects-lod-dyndolod-235/?p=221883 hey guys this issue with DynDOLOD and LOTD have recently been brought to my attention but lucky the great master Sheson so told how to sort it out. I will mean I wil need to spend the next 2 or so hours redo my xLODGEN and DynDOLOD hey ho.
  8. Hey Guys Guide updated tweaked some merges updated so mods tweaked the finishing line section so check the changelog and realize the addition of xLODGen and SMASH has cause confusing but once you have all done it a few times it will become easier promise I have to do create the Pre SMASH Merge and SMASH Patcha few times too.
  9. done. Ah, I didn't know that I followed Shesons Instructions. The reason I don't copy general assets for the Pre SMASH Merge is so to maintain proper overwrites of textures and meshes. The Pre SMASH Merge is effective the same at the Trees and flora Merge Only a slightly different way of getting there.
  10. this is actually the way I do for that merge I will add that. yeah, I can add an idiot check. I know that but actually like see that just in case I make a mistake and can cancel it. I can do that too. The nude body Is based on the UNP. All required esp's from the NPC Retexture have been merged into a single esp and conflict resolved by me and provided on my Nexus Page. If you decide not to use ALL the NPC retextures you will need to create your own merge and deal with any conflicts yourself.
  11. for testing I load up after each section first I run LOOT then I load the esps into the xEdit if xEdit crashes you know you have an issue. If it doesn't O load the game I make sure I install Alternate Start earlier then I say in the guide that I have to bother with Helgen. I load into either an inn Brezzeehome or do the camping the woods start. open the console TGM (Toggle God Mod) and TMM 1 (Toggle map makers) I might even turn off the AI and just run and the map and few times. If you don't crash you can move on if I do go then over the section I have just done. I ok even seasoned modders are confused by my instructions sometimes it cos I do some unorthodox things. Plus I am not always the best at explaining what is going on in my mad brain sometimes
  12. what I do is create a folder called Wrye Bash the place the Mopy folder in that. I think can add what section stuff is added or removed from of that would help. I didn't add mostly because I don't care about game achievements. I do know many other are using with this guide without issue.
  13. step 5 is a copy of paste error from DynDOLOD which I used as my template you only need that arugmnet for xLODGEN. Yyes you install SSE-Terrain-Tamriel.esm as a mod in MO2 I forget to mention. that. There might be few teething problems.
  14. just a head up guys I have add an updated verison The Great Equalizer this was updated for use with Morrowloot.
  15. I have a patch that I need to upload for that i didn't have time to do this morning i'll get on that. Edit: I have add a mod called Combat Tweaks AI Fix in the Miscellaneous section of the Nexus Page this should provide what we had in the bash Pacth for (Timescale, arrow recovery, alarm distance etc?).
  16. there are still mod updates to to done but I am out of time for now got things to do today so they will have to wait.
  17. Ok Guys xLODGEN and Smash are in the guide please look over this and let me know what you all think I have probably missed some stuff. Edit: Oh I am a muppet if forgot to save the New SAMSH Section.
  18. OH Ok Undeath Remastered - Classical Lichdom https://www.nexusmods.com/skyrimspecialedition/mods/14823 is hidden yet again I actaully have half a mind to pull undeath altogether and have done with it as i t only in the giode cos it was part of the museum and people on the classic guide moaned at me about it.
  19. If really you want wolves to run and away and have your followers follow them half way across the map and you remain in combat until the are dead remove the SkyTEST Less Fear mod.
  20. there were issue concerning Racemenu and CTD's with the latest version (these might be sorted now not looked in awhile)
  21. Hey, Guys Guide has been updated check the changelog as there have been quite a few updates over the weekend I am holding fire on adding xLODGEN and SMASH for a day or 2. The new theory is it could be related to string count but SSE appears to be able to self-correct itself when closing this only a theory with little evidence to back up it up yet.
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