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DarkladyLexy

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Everything posted by DarkladyLexy

  1. there you go there is a reason from the man himself
  2. SSE Fixes will be replaced with SSE Engine Fixes https://www.nexusmods.com/skyrimspecialedition/mods/17230 so i am not too worried about that mmmm maybe there is reason why SirJesto didn't port it to SSE.
  3. that fine I don't mind if users want to edit and fix typos and my terrible spelling all I ask is not to change Version numbers in case an update breaks something and me to deal with it.
  4. yep made a note of those. Look like my next update is turing into another fairly big one.
  5. you need to create a new folder called statuessnow I will update that once i get XLODGEN and Smash in place.
  6. I would say reinstall and reconvert Maybe the CK boinked something
  7. Heads up guys I will probably push out xLODGEN and Smash Tomorrow (if not tomorrow it will be this week).
  8. it is because Moonlight tails Special Editon doesn't all the features the Moonlight Tail Essentials has basically we are using the new Perks and roar system from the special edition and everything else from essentials.
  9. No I Won't be making the Guide Mod Picker Only. I too don't have a fast Internet as we are rural as well so I know your pain.
  10. Good to know I am slowly trying to recreate the mod list for the guide in Mod Picker It is currently set to private but I guess I could set it to public. I am still learning my way around mod picker really. link removed due to spam/phishing it under Construction.
  11. My Nexus mod Page in now also available on Mod Picker link removed due to spam/phishing please say nice things about it.
  12. Yes, xLODGEN will take a lot longer depending on your Load Order. It will also take longer depending if the Tile Texture size you choose. I've been testings thing on 1K TexGen and DynDOLOD xLODGEN takes me on average 45 mins to complete. TexGen Takes me Approx. 10 Mins to complete. DynDOLOD take me Approx 1hour to complete. Yes, I did notice before I switched to Smash the vanilla_encounter_zones_higher_difficulty.esp wasn't forwarding to the Bash Patch Never figured out why so I just left to Active in the Right Pane No vanilla_encounter_zones_higher_difficulty.esp need to load After MLU might need a LOOT Rule to force that. OBIS and HLE All need a Patch for both Kow Your Enemies and Skyrim Revamped Complete Enemy Overhaul that why I pulled them plus OBIS did really add much in grand scheme of things. You can easily adjust difficulty of vanilla_encounter_zones_higher_difficulty.esp by editing the data - value Float of these 4 records in the Game Setting within xEdit: fLeveledActorMultEasy fLeveledActorMultHard fLeveledActorMultMedium fLeveledActorMultVeryHard The Other option concerning MLU and vanilla_encounter_zones_higher_difficulty.esp is to just remove the encounter zone from MLU via xEdit (This is actually what I did myself).
  13. I have been using the KS Hairdo and Bijins ones for sometime now so they could go in. Is anyone else noticing float corpses in grass/vegetation had a report on Discord that is connected to v1.09.2 of the CR I have had a quick look a now spotted anything? A good test select "camp in the woods" in the alternate start, then moving to the bandit camp south-west. most times there are corpses on the street from the civil war.
  14. Iif there are not complaints about the "Testing" CR I will release v1.09 tomorrow.
  15. cos I provide a custom NPC Retexture Merge and thus we need a custom MLU Patch which i also provide.
  16. thanks for i work through one thing I am correct with The Great Equalizer - Main.pas it is inside the Great Equalizer folder.
  17. yes I wouldn't have thought of the Firewall either I heard of antivirus causing issues but not the firewall I wonder it was doing that
  18. ah, the firewall so simple and yet such a pain in the ass I will add I note about that. Added a note about this let know if it is ok.
  19. we'll have to wait on evrymetul to update SkyTEST Integration Project SE since we use his replacer esp for SkyTest. I've got Luxors Farmhouse HD but it says he updating so I'll keep an eye on that.
  20. that our Discord channel it what sm0kem called it when he set it up (Don't ask me why he called it that I have no idea).
  21. cos I missed it when I was installing and setting things up and thus just ended up dealing with those conflicts in the CR.
  22. for those interested in helping me test there is an MLU Consistency Patch Available on the Discord Channel. then I am sorry to say I am well and truly stumped.
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