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DarkladyLexy

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Everything posted by DarkladyLexy

  1. you can use Version II i will be updating that next update
  2. @StackingWhales I have done a qucik bit of testing I turn off All AA apart from SMAA that comes with EN to to be honest I see not difference.
  3. OK thank i will dig into after Easter. I might need to update the NVIDIA Profile i provide. The setting we currently use are actually recommended from when were using Skyrim Re-Engaged as our ENB of choice
  4. What setting did you actually adjust and where I ave this as well never figured out why?
  5. to be honest the best way to level with experience and gain XP is not to clear dungeons but go quests do grant work from the Missives Board or join a faction. Don't rush the Main Quest in fact it best to totally ignore it. the easiest way to gain XP is Mining Ore for Blacksmiths each time you complete one of those it 50XP. for example i am level 30 just started Dawnguard but i have also have only just got the horn for the grey beards
  6. depends when your last install was you find it easier to Delete and reinstall from scratch. follow the scenarios based on whether you have the SSE Creation Kit Fixes installed or not (you really should have SSE Creation Kit Fixes installed). So scenario A if you do scenario B if you don't
  7. basically what i did was point to the other version of GDO without an announcement cos well basically swapping didn't break anything so i did see the point in mentioning it.
  8. just the Experience folder itself double check the loot rule on the Finishing line page
  9. no i am done with the stupid GDO mod author Drama spat what in the guide is what we will use.
  10. I would yes really i only run those when i ready to actually play
  11. OK there are other on Nexus you should be able to freely use instead. https://www.nexusmods.com/skyrimspecialedition/mods/20617? this should be OK
  12. they should be check my deaful Trello is basically my guide testing management the categories should self-explanatory. you would have to rerun the whole finishing and deal with any conflicts the ensue yourself..
  13. no that if you want to create a BSA which at the moment we don't.
  14. well off the top of my head the only mod i can think that might cause weapons to disappear when drawn and sheathed is Dynamic Equipment Manager. Since that is a SKSE Plugin you can deactivate it without issue
  15. yes i do but there is a very mad and simple reason for creating a merge out of those SMASH can't load more the 255 Plugins
  16. cos basically KSDO2 is buggy and was only used cos DD want' available on SE at the time i started building the guide I have every intention of switching when it was released not it has and we have.
  17. Hey Guys I have done a emergency Update to STEP Version of the Guide plus and I have pushed my latest changes through to Nexus Version of the guide so check the changelog.
  18. no idea sound like a mesh issue thou which mean again no idea
  19. some on Discord of reported thsi thou when i tested i had no issue however the solution seems to be to use the fallback snow option in the Majestic Mountains FOMOD I have not run the Launcher in months so i don't know might be best to come to discord as we will be able to help troubleshoot much easier and you will get a better response there then here now.
  20. Rayhne Did you remember to also update Merge Plugin Hide?
  21. yes i will but i have told you guys here and allow a announcement on Discord so everyone should know they need to grab 0.6.3 and redo those merges. Next update will require a new start too sorry but now way around that.
  22. Hey guys Seems all zMerge versions before 6.3 are missing some script fragments. The following mods need to be re-merged with 6.3 due to this: heads up display imperial mail landscape env clutter lotd lucien misc omega caco world encounters
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