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DarkladyLexy

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Everything posted by DarkladyLexy

  1. Hey Guys the STEP Version of the guide have been updated so please check the Changelog.
  2. not really have you at least double checked stunning statues of Skyrim is correct?
  3. well my first thought would be Stunning statues of Skyrim but since you say you find without the tree and flora merge is possible the merge is broken and you need to redo it.
  4. Hey guys new Strawpoll https://www.strawpoll.me/18130246 as always if it is a draw i will cast the deciding vote.
  5. nope we have gone pure reshade for Performance reasons thou that does stop you adding a enb on your own in fact many users do. Most use either Silent Horizons, Semirealis since these were built for Cathedral Weathers.
  6. mmy first though would be actually stunning statues of Skyrim cos fallowstone cave leads to the shrine of Malacath
  7. Hey, guys, I have pushed my latest changes through to Nexus Version of the guide so check the changelog.
  8. thing is is built re-built Re-Re-built this merge several time without issue using the old clobber method and many of mu DEV Team ha built without issue we can not seem to reproduce the error some users are getting. If it was an issue with zMerge surely everyone would have issues.
  9. with zMErge there a drop down that say either old clobber or new improved select new and improved ofr the trees and flora merge. Thou I don't understand why some users are having issues cos i am not and also not able to reproduce.
  10. a lot of user has been have issues with the Tree and flora merge so i suggest remaking it using the Improved merging method this seem to clear it up.
  11. Ah yes i forgot it had a BSA cos it was already extracted on my end.
  12. that was the Wrye Team decision: Wrye bash never meant for skyrim mods to be merged. Its a lingering Oblivion feature and was always buggy and unsupported for Skyrim. Thats why they removed the feature. Bashed patch rely on bash tags. Skyrim community dont use them at all. Where mod authors for oblivion add them before they upload so they work as intended. Skyrim never took this trend on and WB has prob gotten millions of bug reports because of this. So its better to delete the feature rather than keeping it. Same deal why xEdit made the cleaning automatic rather than manual. People reported to many user error reports so since people didnt learn how to do it right in like 9 years they just removed it instead.
  13. yeah that what i meant we Don't need that tag anymore cos we have updated to latest Wrye Bash. Anyway i have removed that tag from the guide now
  14. we updated to the latest version of Wrye Bash that doesn't Merge mods.
  15. yeah that tag is no longer needed as we no longer merge mods into the bash patch
  16. many things the adding of Timing is everything, Removal of Song the Green iNPC Patch the change to Cuyima Interesting NPCs the new way you create the bash patch, NFF update, update to Merge etc. etc. etc.... Basically i have always said once to start playing stop modding.
  17. well you have gone wrong somewhere with your merge cos Keep it Clean.esp, Complete alchemy and cooking overhaul.esp, RealisticWaterTwo.esp, MrissiTailOfTroubles.esp. should all be active in the right pane at the end of the Merge page as the are required masters of other plugins.
  18. I have updated Wrye bash to version 307.201905311918 this is the one you get from the dropbox this one also no longer merges Plugins.
  19. Hey Guys the STEP Version of the guide have been updated so please check the Changelog. PLEASE NOTE A NEW GAME WILL BE REQUIRED ALSO TAKE NOTE WE ARE NO LONGER MERGING MODS INTO THE BASH PATCH.
  20. you don't need Inroomcosts- BSBruma Patch.esp as Bruma was removed a few weeks ago the others make sure you install and are active in both left and right panes.
  21. I have moved on to SSE so i doubt this guide will be updated again.
  22. Immersive Armours definitely should have an MCM i suggest reinstalling. IA's MCM is also the very last MCM to startup
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