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Everything posted by DarkladyLexy
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you can simply just deactivate Immersive Citizens - ELE patch.esp in the Right pane of the Merge profile that is what i do. mmmm it sound like either a plugin is still active that requires blacksacramentarmour.esp as a master I would triple check the Weapons and Armours merge. Then rebuild the Bash Patch and SMASH.
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3DNPC1.esp is generated when you run Cathedral Assets Optimizer. personally I do agree with you over the economy I find poverty is a pain to Conflict Resolve and Scarcity was pulled this week cos everyone moaned at me that they hated getting to the end of dungeons to find no loot. The Focus of the guide is not a survivalist build (it never has been) the focus is and always will be the Museum.
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ImRevelation's Bug Patch and the Survival and Dificulty - Consistency Patch you will have to clean yourself. The Black face bug is casued by missing or overwritten Facegen data. Get the Formid of NPC in question using console, then check in xEdit to see if the NPC is being overwritten if not check the assets are extracted from the BSA and not overwritten. If the answer to both those is no they are not overwritten then regenerate FaceGen Data via the Creaton Kit. Also a change in the ESP definition of the character in a game that is already underway. In that case the solution is removing the savegame reference to that NPC using a tool called FallrimTools - Script cleaner more detail of this bug are in #known-issues-and-workarounds just place 3dNPC1.esp after 3DNPC.esp it is a dummy and only exists to load the new BSA.

