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DarkladyLexy

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Everything posted by DarkladyLexy

  1. thanks for letting me know i will fix in the NPC Retexture CR.
  2. no none of mods we currently ESL need there formid compacted it just simple matter of adding the flag to the file header. if you are Win10 you need to make sure you have version 1809 installed The problems with WB launching through MO2 go away once that fully installed.
  3. CRF ELE - Consistency Patch.esp and ELE_SSE.esp are included in ELE Merge so should be deactivated
  4. that is R.A.S.S. - Visual Effects - Rain And Snow Shaders it what we replaced Wet and Cold with.
  5. Cathedral Water Overhaul doesn't have wave and that is a deal breaker for me. CCOR isn't out on SSE Yet.
  6. yeah i have been meaning that change that i actually leave it the default location now which is DynDOLOD and copy and paste it across
  7. just looked at the latest Poll results a Cuyima Interesting NPCs has won 66% to 34% so Cuyima Interesting NPCs will be added next update thanks everyone for voting
  8. BSHeartland "Tamriel" is bruma which we removed a few weeks ago and zAoMVigilantWorld "Stuhn Ravine" is Vigilant
  9. look over Legacy of the Dragonborn Patch - Zim's Thane Weapon Displays again for the is UPDATE FILES - DBM Zims ThaneWeapons Patch Update for Zim 1.5.1
  10. you can simply just deactivate Immersive Citizens - ELE patch.esp in the Right pane of the Merge profile that is what i do. mmmm it sound like either a plugin is still active that requires blacksacramentarmour.esp as a master I would triple check the Weapons and Armours merge. Then rebuild the Bash Patch and SMASH.
  11. I have upload the latest patches for NPC Retexture Merge and NPC Retexture CR to Discord it then just a simple matter of swapping Interesting NPCs Overhaul for Cuyima Interesting NPCs. Dated Patches can be found in the lexys-lotd-test-patches channel on the Discord.
  12. mmmm interesting you are correct it not there when did that happen anyway fixed
  13. double check the merge page cos there is a No Snow Under The Roof Merged
  14. it was Rolled into Legacy of the Dragonborn - Consistency Patch.esp - (Lexy's LOTD Special Edition Consistency Patches) as of v1.07 i have not looked this so best to check xEdit and make your mind up
  15. that my preference since i only have a 60Hz monitor plus i have found dropping to 58 is actually slightly better cos skyrim has a habit of going over 60HZ
  16. well you will have to install each and compare on your own. Read the mod pages and look at screenshots. at the moment it a 70-30 in favour of swapping to Cuyima Interesting NPCs
  17. hey guys new Strawpoll https://www.strawpoll.me/18048595 please vote
  18. you obviously didn't check the BSA box for this one to create the new BSA. setup like so https://lensdump.com/i/WHF1yC but only for interesting NPCs and Immersive Armours
  19. 3DNPC1.esp is generated when you run Cathedral Assets Optimizer. personally I do agree with you over the economy I find poverty is a pain to Conflict Resolve and Scarcity was pulled this week cos everyone moaned at me that they hated getting to the end of dungeons to find no loot. The Focus of the guide is not a survivalist build (it never has been) the focus is and always will be the Museum.
  20. i used zEdit to create the Merge the just looked at the conflict in xEdit and created the CR by hand
  21. you can use v2.0. no KS dragon overhaul 2 will not be back it was always a stop gap I was waiting for Deadly dragons release.
  22. Hey, guys, I have pushed my latest changes through to Nexus Version of the guide so check the changelog.
  23. yeah if it was me i would just pull the patch i needed out the Archive.
  24. you probably install the wrong version of the patch when you installed OMEGA
  25. ImRevelation's Bug Patch and the Survival and Dificulty - Consistency Patch you will have to clean yourself. The Black face bug is casued by missing or overwritten Facegen data. Get the Formid of NPC in question using console, then check in xEdit to see if the NPC is being overwritten if not check the assets are extracted from the BSA and not overwritten. If the answer to both those is no they are not overwritten then regenerate FaceGen Data via the Creaton Kit. Also a change in the ESP definition of the character in a game that is already underway. In that case the solution is removing the savegame reference to that NPC using a tool called FallrimTools - Script cleaner more detail of this bug are in #known-issues-and-workarounds just place 3dNPC1.esp after 3DNPC.esp it is a dummy and only exists to load the new BSA.
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