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Everything posted by DarkladyLexy
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before any of you ask here why Bruma Footprints and Wet and Cold were removed: "We had a lot of user have issues with Bruma its also widely reported on the mod page. But issues is not what matter it doesnt fit in the guide cause no museum implementation. Footprint does linger scripts in save games its not news but how harmful they are we cant know for sure cause its discontinued and we cant see other peoples comments other than here. Wet and Cold is bugged Techangel knows about the issues but he doesnt use frostfall or CC Survival or any other mod it clashes with therefor might never fix it."
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some mods in Blowing in the wind are just meshes and thou wont need merge so that on on you find out. Merge method is Clobber which is default. I have no no Objection on a French Translation. Just let LOOT do it's thing. If i don't tell you to clean don't clean yes i include the separate Modern brawl fix purely cos there are users that don't use any of Enai Siaons other mods. Ignore LOOT incompatibility warning as i dealt with the either in the CR of via LOOT Rules.
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on the Landscape Fixes for Grass Mods nexus page there is a replacer esp for Verdant OPTIONAL FILES - Tweaks for Verdant - (This is a replacer esp for Verdant)that is what you should be using in your merge. you need to active the orginal mod so the ini for verdant copies across. That is also why I tell you to remove the original verdant esp
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just unpack and overwrite the files usually i do update on Monday but this week i was at my mum and dad the i had a funeral Next week I am in court Monday , Tuesday and Wednesday, Friday thought Sunday me and Darth are gong away as it my birthdays so that would leave only Thursdays next week to guide stuff so the big Bruma Removal Update has been pushed back another week to the week beginning the 13th May.

