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Everything posted by DarkladyLexy
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok guys what do think of this: Carriage price: 250, 500, 1000, and 2000 Boat prices: 500, 1000, 2000, 4000 this seem quite reasonable to me We also increase the prices to rent beds on all the MAIN inns in the Major cities my idea is to basically double them as the max we can go is 250 Gold. well we tell users to install enai's modern brawl mod near the bottom of the guide so it should near bottom of left pane thus it should be overwriting all others (at least that is the theory). -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
mmm not it should be doing that what version do you have cos mine auto updated i now using v2.13 you might have to select 58fps. yes I do think traveling by Ship should be more expensive then Carriages i like your idea of going 500, 1000, 2000, 4000 for ships. While i do like the mod I kind of get the feeling the True Medieval Economy Is now breaking the whole point to scarcity. I don't know maybe scarcity should be deactivate when we run the patcher or something. Can i ask did you also tweak room rental if what did you choose? I was inform the EBT scripts i removed were the same as Modern Brawl Bug Fix so I decided why not save a little bit of space. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
that good what was it? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
No it's ok I have worked it out my method is just as easy and we get the same result I am all for reducing the install usage on people Hard Drives. and to everyone else do you find it weird that horned such as goats and horkers a give more then 2 horns or tusks in Loot Drops? Does anyone know how to Fix that. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
so i had a look and since we extract the BSA it look like pretty much anything in script folder without a "z" can be got rid off. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
already taken care of that. I can't see why do just double check conflicts. pretty sure that covered by LOTD. I don't remember ever using or needed that patch. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok next issue the SkyUI - show armor slots - updated - Frostfall patch looks like it is required for that mod to work properly with Frostfall. Now since the mod author is removed the comment section we can't ask her why she pulled it. I will try and reach out to her/him. failing that we are left with 2 options (1 of which could be considered a bit dodgy and bound to get me told off.) 1. We pull the mod. 2. I do have it so i could upload the Frostfall patch Via my Dropbox. or 3 someone else remakes the patch from scratch and then I can upload that to my Nexus page -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok guys just overhauled the enb installation section let know what you think or if i missed something. I have also decided to removed ENB Organizer I don't use it and never have so there is really no point me supporting it. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes i was thinking the other day that carriage prices needed tweaking. I decided to drop the XP gain to 0.2 cos I felt I was leveling Smiting too quickly. You could always just put them at 0 so you get no xp gain from breaking down stuff. This was what Neo originally had but i felt weird you got no XP that why I changed it. No only the d3dx9_42.dll from the SKSE Plugin Preloader needs to be placed in the Skyrim directory. I do but then i am Bias. you can use which ever one you want but the reduce spawn should help reduce spawns inside town such as Riverwood. It was as done because of SkyTest stupid aggro system. yes take everything I say conflicts are then sorted in the CR. Best not to question the insanity of her Dark Ladyship hehehe Caranthir Tower Reborn was pulled cos I decided we didn't really need yet another house mod in the guide. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
i bloody hope so you guys tell me if it is working cos i give up for today. the SKSE Plugin preloader is installed on the during the prerequisites section https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn_Prerequisites -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
oh bloody hell and i just added that mod too guess I'll remove said instructions. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
not played much of the Wheels of Lull i do remember the mine being stupid dark and in desperate need of a ELFX patch. -
yes the DSR issue is a recent event I need to mention that the argument needs to be added. I guess one of my recent additions or changes has pushed us over the edge. As far as i know Skyproc patchers only works with 32 bit java so you need to use the 32 bit version even if you have a 64 bit OS. as for editing posts you edit after 15 minutes unless you have a shiny badge which allow you too. I like your idea of a executable you need to make it a simple as possible so a novice modder can use it. I know this guide is meant to for more advanced modders buy we getting new modders find the guide and jumping in at the deep end with little to no experience the moaning at me about it.
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
you should be able to have you made sure everything is setup correctly as in are the files that need to be in the Skyrim directory actually there? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
just so you all know the Whiterun texture memory usage reduction fixed mesh is now included in version 1.01 of SRLE Extended LOTD - Custom Fixes it is the parallax version for Noble Skyrim from memnochs. Also I have completed the first part of the NPC Retexture Spreadsheet will continue on the the DLC's soon. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok thanks i roll that in for tomorrows update. The way i've always seen it and I might be totally wrong here and talking out my arse. Merge Plugin created Via XEdit is a Conflict Resolution for lazy people. We don't need one cos I done most of the Conflict Resolution myself. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'll tweak the crash fixes in next update (which will be tomorrow now) and I'll even link to your guide memnochs as I have found is useful and even recommended it people before. I personally use it to tweak my driver settings but I notice you've changed the Vsync recommendation since I last looked at it. Last time i looked at it use said to use Vsync via the driver and not the enb but now it reversed any reason? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes and if you don't mind if i can make available for use with this guide that would be good and if we could add to our SRLE Extended LOTD - Custom Fixes mod which fixes textures and meshes found through this guide? -
1). shouldn't be too difficult to implement and make sense really. I'll sort that out at my next update. 2). I'm not sure how to link to other sections of the guide so i will have to work that out. i believe it around the 380ish mark not exactly sure and can't check at the moment. I do know of the top of my head by the time you've finished everything as in your ready to start playing your active esp count should be around the 200 mark (if you haven't deviated from the guide). Edit: by the merge section your esp count should approx. 384
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
that OK it's this mod Unofficial Skyrim City Patch (USCP) by DDVIL https://www.nexusmods.com/skyrim/mods/79559/? -
another thing i have been meaning to sort but not done due laziness on my part to change some of the the tags ie Patches from the nexus page should say patch central
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never thought about that yes i can sort that out and unify them all (it was mostly a lazy copy and paste thing anyway). so you think there should a LOOT Rules Section with all the rules together? That might be best at the end.
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok so tried out Whiterun texture memory usage reduction and SkyUI - show armor slots - updated. Whiterun texture memory usage reduction does indeed seem to make walking around white run smoother so that might be added although there comments out it not be parallax but i don't think that is such a big deal. maybe our resident texture and meshes expert Gutmaw can take a look and enlightening me a bit more. SkyUI - show armor slots - updated is a given one of those mods you install and instantly forget it is installed this will be added in my next update. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok so i decided to re-evaluate Unofficial Skyrim City Patch (USCP) but this time on my actaul character which uses my SSD. it was taken in the same spots as before: Whiterun: 58fps (both with and without the mod installed. Fps is limited to 58 in my driver). Riften: With - 36fps without 40fps I would like to note the spot in Riften is usually one of the worst in the whole game for this build but as soon as you get over the bridge fps goes back up. Nozzer I would like to hear your thoughts on this mod? -
Maybe we something as simple as a script to you run before the merge section so users know if they missed up and maybe be after the merge section but that is way above my skills level to make i know next to nothing about programing. I am always open to ideas an suggestions on how to make thing easier for the end user cos i have installed this guide and SRLE Base so many times i do certain things automatically and don't even think about why i am doing it. Then wonder why i get questions as to why i did something a certain way. Or is think things I do are basic common knowledge and there not like creating dummy plugins using Wyre bash so you can clean mod of there Masters as recent example.
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