-
Posts
4,299 -
Joined
-
Last visited
-
Days Won
125
Everything posted by DarkladyLexy
-
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
I take you're one Windows 10? cos that will be an issue like we have all said many many many time before. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
OK guys since I am on the fence it Straw poll Time (not had one of these in awhile) as always the majority rules: https://www.strawpoll.me/13957399 -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
please also note I have had a deeper look and the CACO patches and the Undeath Patches from JD will need updating for Classical Lichdom. As I am leaning towards dumping Undeath from the guide these probably won't be updated for it. Edit: You will also need to clean AAE Patches merged and possibly LOTD Patches Merged. Classical Lichdom is proving to be a headace. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok sorry but I am wrong Race Compatibility is still required for the Immersive Lichdom Ordinator Patch and the Undeath Imperious Liches patch. However I am still on the fence about Undeath. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok guys please note the SRLE Extended LOTD - Custom Fixes is the same archive Gutmaw provided a few days ago so if you got that you don't need the one from the nexus page. He also he said i should mention: "3rd Party Textures: The mods in this guide have been scrubbed and tested for compatibility. If you add any texture mods beyond what's in the guide, be aware that you may be overwriting textures placed onto Parallax meshes from Project Parallax, Vivid Landscapes, ELFX Parallax Meshes, etc. In this case, if your textures don't include a heightmap (or parallax map), the heightmap from the conflicting texture will be used and will most likely make your new texture appear very strange in game." If you want more details on that best to ask him as that went over my pretty little head hehehe. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
It's only there because it is need for Undeath Immersive Lichdom. So if you follow the mod authors cleaning instructions you can remove it. It is a master for the CR but those records can just be deleted as well. I am actually on the fence about Undeath really if others want to keep it then I'll look at switching to Classical Lichdom -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
I believe it is yes. I did not know about Undeath Classical Lichdom. looking at it will mean an update to the CR and yet another a new game if we swap. Edit: It looks like if you follow the Undeath Classical Lichdom mod author's cleaning instructions Race Compatibility will no longer be required by Immersive Lichdom. If you don't then it will. It will still mean an update to the CR and a new game thou. Also Race Menu have nothing to do with Immersive Lichdom it us a mod that helps improve character creation. AND YAY FOR THE WIKI WORKING AGAIN. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
is it still down? sorry no i don't best option for now grab this My SRLE Extended LOTD MO Profile (09-09-2017) should have my ini files in it -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
thanks Gutmaw sent you a PM let me know what you think? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
OK since you know more about this then me I'll leave in your capable hands for now I'll just recommend the removal of the nif until it is fixed. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes they are aware it just a matter of waiting for them to do there thing. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
No idea just have to wait until the admin do there thing. I was editing the guide yesterday when in went down so hopefully nothing got screwed up. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok after painstakingly deactivate one mod at a time I think I have found the mod that causes the horrible texture flickering. It seems to be ELFX now to work what meshes or texture is causing it to flicker. The Testing and head scratching continues. Edit: FOUND THE BUGGER REPEAT AFTER ME: REMOVE THE FOLLOWING MESH Enhanced Lights and FX\Meshes\architecture\windhelm\whcenter.nif I will add to guide when I can get on to the wiki page. Gutmaw just had a thought is it possible that the ELFX Parallax Meshes you created ages ago for SRLE Base needs updating? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
well 40 is more stable and that is what i now say to use in the guide. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
well it obviously a mesh from one of the mods i have recently added cos i don't remember it being like that before. only mod i can think of is maybe blended roads cos that adds snow. possibly this conflicts 000A7149 conflict is BDS? Edit: Not that does anyone know what the name of snow texture around the palace of the Kings is? that way we can start to narrow any conflicts. oK bit of an update it is not the snow itself that is ficklering but the textures underneath so the path and also the wall of the palace on the Kings. the mod so far removed during this test Noble Skyrim, Blended Roads, better dynamic snow but the didn't help in fact it got worse. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok guys is anyone else seeing the snow in Windhelm near the entrance of the palace of the king flicker horribly? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes I am. I have created a new merge of Khajiit Ears Show, The Great Equalizer, True Medieval Economy and True Realistic Item Weights placed after Scarcity but before the Bash Patch. Also added the following Bash Tags INVENT, NAMES, RELEV, -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok I have installed the True Medieval Economy by DanielUA https://www.nexusmods.com/skyrim/mods/72896/? mod that was suggested awhile go here a few random thought. The xEdit script ran without fuss similar to Khajiit show ears and The Great Equalizer while is does change the amount of gold that things cost and merchants have I have also found it extremely easy to earn vast amount quite quick just by selling a bunch of old nordic armour you get of drauger. for example the chest piece is worth £30,000. Also just by selling a few of these pieces your speech skill levels up quite quickly. so maybe coupled with some like Loot and Degradation might help that I will carry on to pay with it installed so the evaluation of this mod continues. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes there server is playing up we'll just have to wait until it is sorted. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
no it's a good thing you found it one less thing to worry about. -
it went down as I was editing my guide this morning so server issues yet again oh how we love them.
-
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Clockwork is on my Radar to try not sure I want to add to the guide though. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well I confirm that by using the Additem mod cheat i gave myself all pieces of the Blacksmith's tribute Iron Armour set and all pieces are invisible. One piece of chest armour does have a mesh but no texture thus is purple. Kryptopr has confirmed that the Blacksmith's tribute Iron Armour set is unfinished and thus has no asset so I will just have to add a delete flag to that armour set. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
No what I did was move all the esp to there own folder then I set the load order then I just used Merge Plugin and created a merge. Nothing was removed from any of the original esps (like I said quick and dirty but it works all be it not 100% prefect). I did create my own USLEEP patch for The Ordinary women and Inhabitants of Skyrim - NPC Overhaul that way those conflicts were already sorted and didn't need to be forwarded into the CR.

