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DarkladyLexy

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Everything posted by DarkladyLexy

  1. well I found a mod on SSE called No grass in caves - https://www.nexusmods.com/skyrimspecialedition/mods/12431 which simply applies to a "no grass" tag. not sure since it covers the same basic folder and file structure.
  2. you can find the SSE guide here https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE it also has it's own forum here https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/ please do note it is in a "Pre-Alpha" state and very much a work in progress.
  3. best way to help to watch what i do install it yourself and if you find anything stupid or think a better way of doing something let me know.
  4. OK guys I have added the installation and setup of DynDOLOD to the Prerequisites page and the Resources installation to the main page please check it to make sure it sense and I have not done anything silly.
  5. ahh OK think I'll just leave them unpacked a lot easier.
  6. yep that is correct now you need to copy and paste the meshes in to there and rename them.
  7. can you still keep BSA's packed for the NPC Retextures since I will be providing a merged esp?
  8. fyi you can also use Skyrim Re-engaged with obsidian weathers too although I have not tried that.
  9. I've been testing the particle patch and Subsurface Scattering Shaders for Skins with Vivid Weathers and Skyrim re-engaged ENB looks OK to me, however I did think that Sofia's face was a little bit dark.
  10. I been using Subsurface Scattering Shaders for Skins too so it is going in. I am in two mind about the weather mods i like vivid weathers but then again in like the look of obsidian weathers so many choices. Oh yes we will be using a enb the one i have been testing with was skyrim re-engaged.
  11. normally that crash is to with Stunning Status of Skyrim and Now Snow Under the Roof note the double ss in statuessnow. as for the trees that DynDoLod suggest regenerating
  12. Just so you all know I have added SSE Fixes to the Prerequisite Page There is a link to the updated DDL plugin by user Rasafim. This is a temporary solution until Meh 321 updates his mod. there is also a video that show how to do it yourself here:
  13. yes i know got the NPC merge and CR done know. I decided on Massive NPC Facelift Overhaul SE as my new base for this new SSE guide.
  14. I would like to add i have started to create an SRLE Extended LOTD Guide for Special Edition https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE
  15. yes i get that all the time normally happen when i am too quick activating or deactivating a mod and MO hasn't fully loaded. It nothing major is stress about.
  16. no you need to add the Asis.jar as a executable in MO and run from within MO you need to do the same for DSR.jar there is a link to a good video showing how to do that. I was just too lazy to write all out as by the i thought by that point oin the guide it was obvious. easy way to add it go to you DATA tab in MO scroll down until you see Skyroc expanded until you find ASIS the expanded until you find ASIS.JAr the Right Click on it and then click on "add as executable"; then from the excutables drop down menu select and run ASIS. best to watch the video it is better explained.
  17. is is actually activated in the Right pane?
  18. ok guys for those who have been using SSE for a while Does Relinker work well with SSE do we really need it this time around?
  19. OK guys i see you are all just as excited about this project as I am. All the boring waffley bits should be in now (barring any copy and paste errors). Please note I have added A section about porting mods (thanks to TechAngel) but we will only be going a far a saving plugins in the CK if the have they wrong formID.
  20. ok a few rules i need to set out: Self ported mod - while this guide may contain some texture and meshes ported from the Legacy version of Skyrim these will only be used if there is no SE equivalent. Mods that are used by the museum wont be ported by me. I will be adding mods that are supported by the museum but for one reason or another was left out of SRLE Extended LOTD. For the moment I ask you keep mod suggestions to a minimum (or until the guide reaches a more stable Beta state).
  21. https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/
  22. Hey guys I have decided to confirm since most probably have guessed by know that an SSE guide based of the popular SRLE Extended LOTD is currently in a "pre-Alpha" you can find out mad plans I have here https://docs.google.com/spreadsheets/d/1PHe5x9-qR90J1EkCF8c9BTa_3JXZgQwICyPHeHc6T8M/edit?usp=sharing The pre-requites guide is mostly built still needs some ironing out and tarting up you can find that here https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites the main guide is under construction but will be written over the next few weeks and months but you can watch the progress here https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE Before you all nuke your game and start building a few things to beware of, this new guide is currently untested and as such I am saying for now it is for TESTERS AND EXPERIENCED MODDERS ONLY. I just wanted to get it out into the wild cos I am very excited about this project.
  23. thanks for the report yes i had issue with the Wheels of Lull too that mod seem to be quite buggy as a whole and yes i did wondered why bath skyrim said i couldn't bath in lake Honrich again not looked into too seriously but i might be miss a keyword or something.
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