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ShmooZ last won the day on September 8 2020
ShmooZ had the most liked content!
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Location
Chicago, IL - USA
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Favorite Mod(s)
DynDOLOD
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Attempting this, just need to know order: DynDOLOD Resources EVT (with custom tree barks and foilage) TexGen Output Grass Cache DynDOLOD Output Is this right?
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Have not tried the DynDOLOD.dll yet because I always use PapyrusUtil. But PapyrusUtil was recently updated so just wanted to say thank you for the update...just in case! :)
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I will try removing them completely. I can always put SFO assets back in after that and try again.
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Tried EVT LE with only the esp converted to 44. Tried with the 43 esp also. Tried x64 but I have 16GB ram so kind of unlikely I am running out of memory. Converted all the plants to DXT5. But I figured that shouldn't be an issue too. Then I thought for sure I had it figured out when I found an LOD terrain folder containing EEK mountain flower billboards. So I thought for sure it was user error on my part but I keep getting the same exact error, same line, same everything. Is there an older version of DynDOLOD still available for download somewhere? Not sure what else to try.
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Well...Lightweight Grass Overhaul has all of these diffuses (no normals) as BC7... DynDOLOD_SSE_tamriel_flat_textures_used.txt https://pastebin.com/HxJdj3ku I can uncompress and recompress to DXT5 if necessary. Quite a few though...
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My fault, here is the bugreport.txt https://pastebin.com/ABGZ9p8M Thank you, I will try everything you are suggesting and report back...
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Skyrim SE DynDOLOD-Resources-SE.2.54.7z DynDOLOD-Standalone.2.54.7z Was attempting to generate 3D LOD for EVT SE. But I got... Exception in unit userscript line 331: Error: One or more errors occurred Error: Access violation at address 004B4B39 in module 'DynDOLOD.exe'. Write of address 00000000 Here is a pastebin link of the whole thing: https://pastebin.com/ihi8zZxy I ran it again after clearing cache, logs, and disabling AV, But same result. For now I'm just going to run some of the built-in LOD for EVT, but please let me know if I can provide you with any more info.
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Did read it...but okay nothing different. Thank you.
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I would like to know more about the optional dynamic LOD using new DLL. Are the install and generation processes the same as before with regular 2D tree LOD gen? Indistinguishable VANILLA Medium-11446-1-0.zip DynDOLOD-Resources-SE.2.38.7z <---can we still select everything? DynDOLOD-DLL-SE.1.5.62.7z DynDOLOD_Textures.7z <---anything different? DynDOLOD_Output.7z <---anything different? Thank you! :)
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Thank you for the info, running out of firstborns over here! :P I put snow shader settings to default. I guess it's however the mountain and snow mods mix up with the projected diffuse and snow rim lighting. I ended up just doing pre-generated landscape LOD + DynDOLOD + EVT LE 3D LODs. Pretty good results here: https://www.nexusmods.com/skyrimspecialedition/images/26666 What is the best way to increase view distance of landscape and grass? TerrainManager fSplitDistanceMult= in SkyrimPrefs.ini?
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That's what I started off doing, but I found that the other features of the snow shader were still enabled in the inis and seemed to cause problems with LOD generation for my mountains. I could disable them temporarily and then renable...have not tried that yet. I might be able to renable most of them with a more traditional approach to mountain textures. But snow rim lighting and sparkle seem to look bad no matter I do. Not sure about AO on snow. I'm mostly using Fluffy Snow and NVT Obsidian for now. The projected textures might not hurt to remain at default settings. Also will be attempting 3D LODs with EVT LE with ported esp, but that's DynDOLOD. Been averaging a fresh install every week until I can get everything right.
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How to disable the atrocity that is the Skyrim SE snow shader? Skyrim.ini [Display]bDeactivateAOOnSnow=1bEnableSnowRimLighting=0 SkyrimPrefs.ini [Display]bEnableImprovedSnow=0bEnableProjecteUVDiffuseNormals=0bToggleSparkles=0fProjectedUVDiffuseNormalTilingScale=0.0fProjectedUVNormalDetailTilingScale=0.0 Did not have much luck with Majestic, going to try LH Mountains next.
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Windows 7 64-bit and Skyrim SE What would be the best compression for the diffuse and normals? When I have tried landscape textures with dxt1 normals they end up looking shiny. Not sure if LOD textures work the same in SE. Or would it be better quality if I generated some other compression and then convert to a Win7 compatible format? Thanks! :)
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Thank you both for your responses. But what about Wrye Bash? That's where I ran into problems. I get that the vfs is the reason for installing MO2 outside the game folder, but if my mod tools cannot find my mods...then what? Do I have to put SSEEdit and Wrye Bash into the MO2 folder so they find my mods?