GabaZieute
Citizen-
Posts
65 -
Joined
-
Last visited
Everything posted by GabaZieute
-
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
If I find a mod with issue, can I fix it by adding the missing infos or would it be the time for that mod to go away ? -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
Trying to fix some load freeze spikes (probably a mod that I added on top of modwiki), I went back to check on the modlist It seems you have scratched Water Enhanced - 2k for Waterworld, but when I look at the postinstallation section, I can't find the following esp Waterworld.espWET.espPuddle Fix and Charles are there , but not the one above is this normal ? Also if some has an idea to track what make my game stalls/hiccups (ie going on Sacntuary Bridge going from Red Rocket Station), I'll gladly take it -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
The way Nature took over Chernobyl in les than 30yrs, I live my Commonwealth green, but dried from still existing radiations What l00ping suggest in the PRC page is what suits my taste the best ♦ Vivid textures (landscape & trees & rocks: best choice version), ♦ Tookie's Textures-Grass and Plants, (let it overwrite) ♦ Grassland healthy performance, (let it overwrite) ♦ Lush landscape Dried version, (overwrite Grassland and load Dried.esp after it) ♦ Commonwealth Conifers Redux. (let overwrite everything) ♦ PRC with Natural and Atmospheric Commonwealth PRC edition but to each its own Commonwealth ;) @Gernash What is tha Diamond City mod you're talking about ? I use DiamondCityPlus for The City and AWARHERO's Great Green Jewel for its interior cells No problem so far -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
If anyone has issue with F4se 0.300 and need to downgrade to 1.8.7.0 https://f4se.weebly.com -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
Hmm It seems Core 2.2.0 rely on SettlersRename.esp, which I think comes from Don't Call Me Settler(Names-Jobs-Tools) Which is not avalaible anymore, apparently for technical reason Going to try to merge 3D Scope many esp and change Core master requirement to the merged esp Edit: Just realised Core include INNR and armor patch, does that mean I can uninstall both MODWiki - Armor - Patch and MODWiki - INNR - Patch from 2.03 ? -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
Also if I don't use War Of The Commonwealth, is it safe to use MODWiki-NavMesh-Patch or it's better to let you smooth its edges a bit more ? -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
Trying tho get the correct modwiki patch order with v2.03 I was using MODWiki - INNR - Patch.esp MODWiki - Armor - Patch.esp MODWiki - Worldspace ALL - 203 Patch.esp Is this ok with 2.20 ? MODWiki - CORE - Patch.esp MODWiki-BettersettlersClothing-Patch.esp MODWiki - INNR - Patch.esp (from 2.03) MODWiki - Armor - Patch.esp (from 2.03) MODWiki-Worldspace All-Patch.esp Does MODWiki -Power Armor-Patch.esp fixes other stuff than having all mods working in the Power Armor Station ? (ie patching factions like raiders, gunners, etc...) -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
Thank you So my load order should look like: MODWiki - Armor - Patch.espMODWiki - INNR - Patch.espMODWiki - Worldspace ALL - 203 Patch.espMODWiki-CORE-Patch. 2.1.1MODWiki-BettersettlersClothing-Patch.espI'm not using Take Cover but it's a master for Core Looking into it with Fo4edit, it seems you only add settings to some Take Cover Ingestibles Can I safely remove those edits with FO4Edit from Core so Take Cover is not a master anymore ? Suggestion : Since Core is a merged patch, could you please add an optional download with all the single modwiki patches ? So people who cherry pick in your guide can build their own merged Core Patch -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
A bit lost wit the new patch Atm I use MODWiki - Armor - Patch.esp (for ZephyrWarrior's F4 Power Armor Overhaul)MODWiki - INNR - Patch.espMODWiki - Worldspace ALL - 203 Patch.espShould I: use patch 2.1.1 only ?use patch 2.11+ those patches because they're not in yet ?stay with those patches only -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
I tired to get the new patches, but I can only find v 2.0.3.c from the end of october here Did I miss something ? -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
No worries, it's already nice of you to have made this guide BTW, MODWiki - Worldspace ALL - 203 Patch.esp needs to be updated because Plenty 'o' Exploration plugin was renamed from Plenty 'o' Interiors.esp to Plenty 'o' Exploration.esp which cause a missing master issue unless you change it in FO4Edit. Could someone have a look a this load order and tells me if I need to correct or optimise it ? Due to Loot failure atm I have done manually (which made me realise how you get use to tools that makes modding you game easier) No worries, it's already nice of you to have made this guideBTW MODWiki - Worldspace ALL - 203 Patch.esp needs to be updated because Plenty 'o' Exploration plugin was renamed from Plenty 'o' Interiors.esp to Plenty 'o' Exploration.esp. Could someone please have a look a this load order and tells me if I need to correct or optimise it ?Due to Loot failure atm I have done manually (which made me realise how you get use to tools that makes modding you game easier) -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
Unfortunately LOOT (v10.1) does not work properly for me It detect my mods but does crazy things like Disabling most of the DLC and putting them at the bottom of load order Putting patches before mods It seems to be a Mo2 issue I have followed the example provides at the end of the guide, but I have a lot of leftovers (Better Explosives esps, ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp, Vivid Weathers - FO4 - Summer.esp,etc...) Could someone please a loadorder that is on par with the current version of the guide ? -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
Ok found it when I arrived at Concealed Armor part -
wip-fallout-4-using-modorganizer-2
GabaZieute replied to Gernash's topic in Unofficial Fallout 4 Guides
Thank you for your guide Gernash I bought Fallout 4 yesterday, and immediately started modding it I don't understand the "hidding file" thingy I did a search for hide in this topic, but unfortunately Postimage ate the pictures in the post where you explain this Could you please reupload them ? Also the Enb part is not clear If I understood correctly: you unzip Subtle Enb in Fallout 4 install directory (...\Steam\steamapps\common\Fallout 4) The Enb Manager is more a cleaning tool you use if you want to switch ot another ENB -
Skyrim Remastered and its impact on SRLE / Extended
GabaZieute replied to caiuscosades's topic in Skyrim Revisited (retired)
They began FO4 development by porting Skyrim on PS4 Obviously they thought "let's polish that port, call it Definitive and get a few extra $$$ from Skyrim" The Free of charge for PC players who owns either Skyrim Legendary or Skyrim with all DLC is nice gesture though -
Hi ! I would like some help to order tree billboards mod, because I don't think this is quite right In MO +TES5LODGen - Vanilla Skyrim LOD Billboards +DynDOLOD +Indistinguishable Vanilla Tree Billboards - MQ (https://www.nexusmods.com/skyrim/mods/75269) +Realistic Aspen Trees - Billboards for TES5LodGen +Skyrim Flora Overhaul +Skyrim Bigger Trees +Skyrim Bigger Trees - SFO Patch +Enhanced Landscapes - Merged +Skyrim Flora Overhaul - DynDOLOD Billboards for 2.5 thx
-
Phew ! I have that LOD issue with ICW and I was trying to figure what did I do wrong Hopefully someone will find a fix
-
Today when I started Mod Organizer (1.3.11) it told me "you have started mod organizer for the first time Huh... no that was back in August mate. Everything was reseted to default (skin, plugins, nexus user, etc...) Okay sheep happens, a cache/ went bonkers Let's set everything back and go Wait, what's that 1 in the error triangle ? I have followed SR:LE order and yesterday it was not there, so I tend to think it's a false positive How do I get rid of that ? If MO has some issues, is there a proper way to reinstall it ? (I would think: backup mod list, move mods folder to other location, reinstall, follow SRLE Guide for vanilla skyrim, close MO, restore mods folder, restor modlist)
-
Dynamic Distant Objects LOD - pre 2.xx
GabaZieute replied to sheson's question in DynDOLOD & xLODGen Support
I'm experiencing a crash during WorldGen [DynDOLOD.esp] Adding master "RealisticWaterTwo.esp" [00:25:45.344] disabled NeverFade, replaced by static LOD for Alternate Start - Live Another Life.esp [REFR:A706DAE3] (places Farmhouse04 [STAT:0001307B] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -22,4) [00:25:46.926] 254260 of 254268 done [00:25:46.956] Add 820 references from child worlds to Tamriel [00:25:47.516] Missing model "meshes\stroti\treebench\benchpodest.nif" [00:25:47.538] Error: No model, can not create a dynamic LOD base record for bp2benchbase [STAT:270F1B87] Exception in unit line -1: Error in unit 'functions' on line 929 : Undeclared Identifier 'halt' [Apply Script done] Processed Records: 0, Elapsed Time: 26:16 Does that mean I should look around RealisticWaterTwo (never had an issue before Dyn 1.49) or TES5Edit ? -
Dynamic Distant Objects LOD - pre 2.xx
GabaZieute replied to sheson's question in DynDOLOD & xLODGen Support
Sorry my confusing post. After reading your post I had a look to the logs (I sould have read the readme better, sorry) It was there, bam in my face Missing model "meshes\prometheus\architecture\statuessnow\talosstatuesnow.nif" - ignoring Prom_StatueTalos01snow [sTAT:2500B7DE] for dynamic LOD Downloaded the Better-Shaped Talos Statue with Greatsword patch for NTRU Started Dyndolod from scratch, loaded a clean save and wait for Dyndolod successfull initialization, fast travel, No CTD \o/ Sorry for my overisght of your documentation and thank you very much for Dyndolod -
Dynamic Distant Objects LOD - pre 2.xx
GabaZieute replied to sheson's question in DynDOLOD & xLODGen Support
Hi I have a problem around Windhelm Stables Coming from Brandy-Mug Farm, Windhelm Gates, swiming toward the gates, or direct fast travel, all end in CTD. I manage to get a screenshot with coordinates a few steps before I CTD Dyndold.esp, DynDOLOD TexGen & DynDOLOD Worlds => CTD Dyndold.esp, DynDOLOD TexGen & DynDOLOD Worlds, Dyndolod Deactivated => CTD Untick Dyndold.esp, DynDOLOD TexGen and DynDOLOD Worlds ticked => No CTD Untick Dyndold.esp, DynDOLOD TexGen and DynDOLOD Worlds unticked => No CTD Lodgen seems to have work though, as shown here 12:10 - DynDOLOD TexGen and DynDOLOD Worlds deactivated/ 12:13 - DynDOLOD TexGen and DynDOLOD Worlds activated I'm guessing Dyndolod esp is trying to load some mesh which are not there and Netimmerse get uspet and CTD Dyndolod version is 1.47 xEdit version is FO4Edit 3.1.3 - 6883da3-2737-3-1-3 I use those Billboards fir trees TES5LODGen - Vanilla Skyrim LOD Billboards TES5LODGen - Vurt Flora's Billboards 2.3 I tried to redo Dyndold setup, following the upgrade procedure => no luck I tried to revert back to Dyndolod 1.46/Tes5Edit 3.12 => no luck I have reversed my last mod upgrade (Realistic Boat Bobbing) => no luck (although my character has not travel to Windhelm for a while) I tried a new save, problem is there too, so I think it's a modding issue. Here is how I setup the Dyndolod Worlds Script I don't know if this is normal, but I saw this message at the begining of the lodgen When tes5edit asked me to generated static object lod, I waited for lodgen to finish (after command window has disappeared). I have attached my modlist.txt and the lodgen_log LODGen_log.txt modlist.txt -
SUM : ASIS Java error when creating ASIS.esp
GabaZieute replied to GabaZieute's question in Guide Support & Bug Reports (retired)
it must have been left over and ticked by accident Or maybe Babette was feeling lonely and craving for some attention No one will ever knows... -
SUM : ASIS Java error when creating ASIS.esp
GabaZieute replied to GabaZieute's question in Guide Support & Bug Reports (retired)
Fixed it ! \o/ I enabled each mods one by one following SR:LE list and I finally found the culprit Babette.esp from The Eyes Of Beauty Dawnguard Update Ticked in the mod list => Null error, Unticked in the mod list => No error I don't know why it was activated, probably a mistake -
SUM : ASIS Java error when creating ASIS.esp
GabaZieute replied to GabaZieute's question in Guide Support & Bug Reports (retired)
Dang ! That means either my SUM is broken, or I need to check each mod on/off to find the cuplrit

