Jump to content

GabaZieute

Citizen
  • Posts

    65
  • Joined

  • Last visited

Everything posted by GabaZieute

  1. Yesterday SUM decided it would be fun to go bonker and give me this error There was an error creation the custom patch (null) please contact the author Dual Sheath Redux Patch is created fine Looking into ASIS Debug I can find this [215] [import Mods] Done Importing Mods. [216] [sUM] Patch needed: true [217] [Mod Export] Exporting ASIS.esp [218] [EXCEPTION] java.nio.BufferUnderflowException at java.nio.HeapByteBuffer.get(Unknown Source) at java.nio.ByteBuffer.get(Unknown Source) at lev.LShrinkArray.extract(LShrinkArray.java:163) at lev.LImport.extract(LImport.java:248) at lev.LImport.extractInt(LImport.java:73) at lev.LImport.extractInt(LImport.java:82) at skyproc.NPC_$AIDT.parseData(NPC_.java:512) at skyproc.SubRecordsStream.loadFromPosition(SubRecordsStream.java:148) at skyproc.SubRecordsStream.get(SubRecordsStream.java:53) at skyproc.SubRecordsStream.shouldExport(SubRecordsStream.java:38) at skyproc.SubRecordsDerived.iterator(SubRecordsDerived.java:75) at skyproc.SubRecords.allFormIDs(SubRecords.java:282) at skyproc.MajorRecord.allFormIDs(MajorRecord.java:198) at skyproc.GRUP.allFormIDs(GRUP.java:163) at skyproc.Mod.allFormIDs(Mod.java:396) at skyproc.Mod.export(Mod.java:693) at skyproc.Mod.export(Mod.java:661) at skyproc.Mod.export(Mod.java:638) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:956) at java.lang.Thread.run(Unknown Source) full debug here I tried the solution from this post ASIS Null Error, without luck The last mods I have updated are Rustic Clothing, The Notice Board and USLEEP I have removed the first two to test, same So I'm looking at recent change(s) in USLEEP as a cause But I don't have any old version (I still have copies of most of the mods I use, except the one I need :facepalm:) Can someone share USleep 3.00 or 3.01 so I can run some tests pls ? Or even better, if someone has an idea whats going on
  2. Thank you I will try disable them for a test, and if it doesn't work, I'll redo the dynamic plugins after that
  3. I get yelled at I open Merge Plugins Standalone from MO [07:27:28] (CLIENT) Response: Yes [07:27:28] (CLIENT) Update: Getting update status [07:27:29] (GENERAL) Dictionary: Using TES5Dictionary.txt [07:27:29] (GENERAL) Definitions: Using TES5Edit Definitions [07:27:29] (GENERAL) Load Order: Using H:\Tools\Mod Organizer\profiles\Skyrim Revisited\plugins.txt [07:27:39] (ERROR) Load: Exception loading Vivid Snow.esp [07:27:39] (ERROR) Load: "Vivid Snow.esp" requires master "CoT - Patches.esp" to be loaded before it. [07:27:39] (ERROR) Load: Exception loading DynDOLOD.esp [07:27:39] (ERROR) Load: "DynDOLOD.esp" requires master "CoT - Patches.esp" to be loaded before it. [07:27:39] (ERROR) Load: Exception loading RSPatch.esp [07:27:39] (ERROR) Load: "RSPatch.esp" requires master "Vividian ENB - Extended Weathers.esp" to be loaded before it. [07:27:39] (ERROR) Load: There was an exception initializing the application [07:27:39] (ERROR) Load: Review your log messages to resolve the issue [07:27:39] (ERROR) Load: You can also change the program's settings, if necessary But my load order is fine, CoT Patches is loaded before Vivid Snow.esp and DynDOLOD.esp Same with Vividian ENB - Extended Weathers.esp (...) CoT - Patches.esp Vividian ENB.esp Vividian ENB - Extended Weathers.esp realrainCoT.esp Sophia_follower.esp Alternate Start - Live Another Life.esp Immersive Citizens - AI Overhaul.esp Immersive Citizens - AI Overhaul - Patches.esp BetterQuestObjectives - Patches.esp ELE_Legendary_Fs_Wt_Lite.esp My SR Conflict Resolution.esp Bashed Patch, 0.esp Vivid Snow.esp DynDOLOD.esp RSPatch.esp ASIS-Dependency.esp ASIS.esp Dual Sheath Redux Patch.esp
  4. [Edit] CR Patch only rely on Skyrim Unofficial Patch, so need to worry about Arthmoor warning about multiple USPK masters \o/ Time to play with TESEdit In the CR patch, you make us copy values from the USKPs I though switching to USLEEP would mess everything up. Now if I can just update masters, and update my patch with your latest addition/change, that's excellent
  5. I have a custom made conflict resolution patch because I chose to skip the Basic Needs and Survival section. From what I understand from the USLEEP thread, once everything is settled (CoT v5, USKP mods upgraded to USLEEP), I'm not going to be able to simply update masters with TESEdit. Instead I will have to redo the patch from scratch Correct ?
  6. Oh... Funny I was thinking that when I was trying to fix it: It's a bit weird my character is the fashion trend for everyone on weapon carrying If everything is working ok, then fine ::
  7. Yesterday I have upgraded to FNIS 6.0, XP32MS, ran the FNIS Tool and SUM. Everything is fine, except now Sofia insist on carrying Gungnir (from JaySus Swords)on her hip instead of her back. Before that, she had no problem carrying it on her back. Dual Sheath patch values are the same, and so are the race menu weapons ones Obviously I have forgot a step with change the sheath point from hip to back for follower(s). Which one ? Thx
  8. Thank you I tought esp were always created and that #1 and #2 were bugs, so I was trying and trying till I got both esp
  9. Something is bothering me since I have installed SR:LE SUM Patch Creation for ASIS & Dual Sheath Redux I always run SUM everythime I add/remove a mod and only after letting LOOT sorts the mods I set SUM and the patches as instructed by Neovalen but when SUM has finished working it's a kind of a lottery: Sometimes my Overwrite folder only have the SkyProc Patchers folder (with both ASIS & Dual Sheath Redux sub-folders) but no esp.Some other times my Overwrite folder have the SkyProc Patchers folder (with both ASIS & Dual Sheath Redux sub-folders), ASIS.esp but no Dual Sheath Redux Patch.esp.Finally sometimes miracle happens and I get everything, SkyProc Patchers folder and the 2 ESP. Is this normal ?
  10. Everything seems to be working fine (shelter makes rain not go through solid object, wet and drops makes me drop water) CoT brings beautiful weathers but for some reason it seems I'm stuck with Vanilla Rain (rain you can hear but not see). I can see nice rain under shelter (the rs one) but if I go out, it's barely drizzle, even when there are fork lighting around Did I miss something or should I install Real Rain - CoT?
  11. did that, so I suppose I'm fine
  12. Thank you Not sure about the SKSE memory patch Is it that part of SR-LE ? [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256
  13. I quit playing/modding Skyrim just before Heartfire release (my saved game broke and my pc was not powerfull enough to make Skyrim as pretty as I would like it to be) At that time you had to use some garbage collector plugins to prevent save bloating (ie cell reseting plugin, clutter & corpses cleanning, etc...). Now I'm back in Skyrim to finally know what exactly happened after you went to High Hrothgar (my corrupted save didn't trigger the greybeard tests), I would like to know if you still need those or if those issues were fixed. Also, is it still a good practice to put littering weapons back in corpse inventory to help the cleanning of cells ? Thx
  14. I finally have a computer decent enough to play Skyrim Revisited \o/ But I have a problem when merging Immersive AI files :( TES5Edit version 3.1.2 Merge Plugins Script v1.9.5 Immersive Citizens - AI Overhaul - version 0.2.1 [spoiler=Merge Log]Merging Immersive Citizens - AI Overhaul.esp Merging Immersive Citizens - CRF patch.esp Merging Immersive Citizens - PCS patch.esp Merging Immersive Citizens - RRR patch.esp Script is using Immersive Citizens - AI Overhaul Merged.esp as the merge file. Adding masters to merge file... Renumbering conflicting FormIDs before merging... Renumbering records in file Immersive Citizens - AI Overhaul.esp Renumbering records in file Immersive Citizens - CRF patch.esp Renumbering records in file Immersive Citizens - PCS patch.esp Renumbering records in file Immersive Citizens - RRR patch.esp 0 records renumbered. Copying general assets from Mod Organizer directories. Copying assets from directory "H:\Tools\Mod Organizer\mods\Immersive Citizens - AI Overhaul" Copying records... Copying records from Immersive Citizens - RRR patch.esp Copying records from Immersive Citizens - PCS patch.esp Copying records from Immersive Citizens - CRF patch.esp Copying records from Immersive Citizens - AI Overhaul.esp Failed to copy RiverwoodBardAudienceMarker5 [REFR:000600A8] (places FarmTableBench01 "Bench" [FURN:000A4ABB] in GRUP Cell Temporary Children of RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6]); Duplicate FormID [000600A8] in file [0D] Immersive Citizens - AI Overhaul Merged.esp Failed to copy NPCOKarthwastenInDoorActivities [PACK:0932D606]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP Failed to copy NPCOShorsStoneInDoorActivities [PACK:09332710]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP Failed to copy NPCOStoneHillsInDoorActivities [PACK:09332711]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP Failed to copy NPCOIsolatedCitizensInDoorActivities [PACK:09332721]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP Failed to copy NPCOExtraCityLocalCitizenInDoorActivities [PACK:09332722]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP 3363 records copied. Removing unnecessary masters... Removing master Immersive Citizens - RRR patch.esp Removing master Immersive Citizens - PCS patch.esp Removing master Immersive Citizens - CRF patch.esp Removing master Immersive Citizens - AI Overhaul.esp Creating FormLists... Creating formlist for Immersive Citizens - AI Overhaul.esp Creating formlist for Immersive Citizens - CRF patch.esp Creating formlist for Immersive Citizens - PCS patch.esp Creating formlist for Immersive Citizens - RRR patch.esp ----------------------------------------------------------------------------------- Your merged file has been created successfully. It has 3269 records. The following records failed to copy: \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [613] NPCOKarthwastenInDoorActivities [PACK:0932D606]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [618] NPCOShorsStoneInDoorActivities [PACK:09332710]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [619] NPCOStoneHillsInDoorActivities [PACK:09332711]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [625] NPCOIsolatedCitizensInDoorActivities [PACK:09332721]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [626] NPCOExtraCityLocalCitizenInDoorActivities [PACK:09332722]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP Atm I have done a workaround Merge the 3 patches in Immersive Citizens - AI Overhaul - Patches.esp No issue Thx for your help
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.