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Neovalen

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Everything posted by Neovalen

  1. Obis doesn't touch guards... Really odd guys.
  2. Don't use enhancer with Vividian. Definitely not.
  3. I still haven't found any guards in there despite spending a bunch of time there... Maybe a coc issue? I coc'ed to BrokenOarGrottoExterior01 then walking in for my tests.
  4. No, it simply uses ones Bethesda cut and didn't implement. It also improves the existing such as shield killmoves only when shield bashing.
  5. Looks interesting... Never heard of it until now.
  6. Decent size updates today, any questions or concerns please ask. :D New Unofficial Patches got dropped, I didn't see anything major that should blow up any patches or anything so I went ahead and updated. Will see as mods update over the next days.
  7. Sounds like another must have mod coming soon. :D
  8. True, have you by chance informed the author of this issue? I mean the next best thing could be a patch from WAF / CCO to extend to the SiC forms.
  9. To the topic of SiC Helmets and Open Faced Helmets... that is going to require a ton of patching... (sigh)... He basically made a copy of every vanilla armor set in the game for use in his mod. Haven't quite tested if a patch will work on the skeletons still though, so maybe will test it later when I have more time. Mean time, just don't personally use the helmets looted from the SiC creatures hehe.
  10. I'm not sure about the guards but I definitely got the CTD happening... hiding the mesh folder of Realistic Boat Bobbing seems to fix it, I haven't found the offending mesh just yet though. Edit: I think it may be the "Animated Clutter" patch option in the installer causing it. Edit2: Specifically the sacks option, so I removed it from the guide. Hopefully a solution can be found, I believe the only negative now is the sacks wont animate when opened if on ships. Was able to zone in/out freely.
  11. I assume you started BUM through MO?
  12. Hrm I'll take a look. Edit: Did you actually obtain these in game? As far as I know the SiC stuff is only for NPCs and not lootable with some minor exceptions.
  13. Not sure, obviously you can try reverting back to Vividian normal instead of high quality. I am not sure what specifically you updated without taking a closer look.Adding high quality + SMAA will obviously have an fps impact though it wasn't too much for me.
  14. To be fair he only edited the ground model.
  15. Leave the 2nd alone, was intentional. :)
  16. I am happy to report that Gandaganza has blessed my merged plugin and I have gained yet another first-born named in my honor. :) Should be part of the next version when he is back from vacation.
  17. Wow... you seriously have piqued my interest now. Indeed the Solitude docks guys don't respond to me with the proper dialog. Now I must investigate! Interestingly it didn't seem to have a problem elsewhere like in Windhelm or Dawnstar (which of course are the two I tested). Edit: That was actually quite easy to fix. Works now for me! I simply used the "Sort Masters" functionality in TES5Edit and now it works great. I'm guessing it has something to do with the way the records are being read from the masters. For my next trick, I'm going to try merging the plugins into one. Edit2: That is magic, now I have one plugin and it works great. Used all the boats going from Solitude -> Dawnstar -> Windhelm and in various orders without issue. I am shooting you a pm on nexus just in case you don't read this. Edit3: In case someone else wants to verify / give results... here is the merged plugin without renumbered form IDs and here is the merged plugin with renumbered IDs. I have PM'ed Gandaganza on Nexus with these as well as instructions on how I did it. This merges the Main file + Hearthfire Hotfix + BFT Patch into one. Place is per the guide just before RealisticWaterTwo.esp.
  18. Yes... Still working it no worries. Just thought the old message was a little harsh given the current state. Obviously its playable / stable as is.
  19. I've just looked at the plugins and I don't believe there is an issue with where I have it loaded currently (both plugins right before RWTwo). I added instructions to merge the Hearthfire plugin without renumbering id's and kept the BFT patch out of it. It seems to work great from my testing. If you disagree please let me know but it appears every conflict from BFT is handled properly.
  20. I will need to look at it again tonight... He changed some stuff between yesterday and today.
  21. I double checked this and my patch doesn't seem to have any issues... and I know I didn't edit it myself.
  22. Yeah... he reuploaded the mod without version change so you may not have noted it.
  23. Personally I do not mind books with no real content (I guess this would be the "lore" option) as long as they are appropriately punctuated for that type of thing. (i.e. parentheses around any thoughts the player would have)
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