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Everything posted by Neovalen
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I had a question about what the output should be of this last step here. I followed all instructions to the letter with no issues, however when using DDSOpt to again process the textures that were originally processed into the "Optimized" directories, I noticed that the filesizes were exactly the same (i.e. "Working/Vanilla" Size = "Working Vanilla Opt" Size down to the last byte) for all of the output folders. Is this intended or should I have seen further optimizations that for one reason or another didn't work? Thanks! If you re-process the ORIGINAL extracted textures you should see a delta. If you re-process already optimized files it will leave them alone. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
"Equal To" creates an AND condition with the condition below it where "Equal To/Or" creates an OR condition. Since HighElfRaceVampire is the last condition on the list in USKP, "Equal To" is more proper to use than the "/Or" since it's going to the bottom of the list in the GDO esp post-patch. Now, that being said it if for some reason it's NOT the last item on the list, then it will cause problems because it's creating an AND condition and not an OR and likely this dialogue will never happen (i.e. player can't be BOTH a HighElfRaceVampire and WoodElfRaceVampire at the same time) for example. Hope that makes sense for you. As for the reported typo, it is now fixed. Thanks for reporting it! Fixed and Fixed and Fixed. I think that wraps up fixes and catch up's for today... time to evaluate some mods! Thanks. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
These are my thoughts exactly. SkyRe is an aquired taste. You either love it or strongly dislike it. It changes too many things. With its changes to encounter zones, enemy AI, enemy scaling, stealth, standing stones, and stamina based combat it fundamentally changes the way that Skyrim plays. Requiem is an even worse offender. Is that the mission statement or vision of Skyrim Revisited? To completely change the way that the game is played? Only Neovalen can answer that. Let me put it to you guys in another way. Is completely changing the ways that we play Skyrim the reason we were attracted to STEP and Skyrim Revisited in the first place? For me the answer is no. For my part, I got into STEP and by extension Skyrim Revisited because it was an effort to collect the best mods to make the game look better and more consistent and funner to play not necessarily because it made the game harder or vastly different to play. That's the reason I got into STEP and Skyrim Revisited. Why did you? Does SkyRe complement the reason you got into STEP and Skyrim Revisited? The latest version of STEP is nearing completion and without SkyRe, Skyrim Revisited is per Neovalen, 85% done. But SkyRe is a huge undertaking. Touching and conflicting with almost every other aspect of the game. It is going to have to be worked on and play tested extensively to work with everything else in Skyrim Revisited. Do you know what that means? Time. How much time will introducing SkyRe and making it work with Skyrim Revisited delay Skyrim Revisited itself? Does Neovalen have that time? Do we? I wanted to play the latest STEP two months ago. I wanted two play Skyrim Revisited one month ago. Right now we can see the end of the tunnel on both. I think others are in the same boat as me. Waiting with bated breath until we can all enjoy all the hard work that Neovalen has put into Skyrim Revisited. Will incorporating SkyRe delay Skirim Revisited for another week? Another two or four weeks? Is it worth it? I'm sorry but I just don't think so. I know it is not a competition, but lets face it, at the end of the day how many of us are just going to say For me, I feel the other way around. I want to play Skyrim Revisited now and play STEP whenever. One last thing, there are a few mods tout there hat are a little less ambitious than SkyRe and Requiem but are in my opinion, funner to play. Less is more. Such as: Better Magic at https://skyrim.nexusmods.com/mods/4374 Character Creation Overhaul at https://skyrim.nexusmods.com/mods/21587 Skyrim Perk Enhancements and Rebalanced Gameplay at https://skyrim.nexusmods.com/mods/24445 XSO - Tweaker Customizer Extender Awesomizer at https://skyrim.nexusmods.com/mods/1992 PerkUP at https://skyrim.nexusmods.com/mods/9359 ASAP - Automatic Perks and More at https://skyrim.nexusmods.com/mods/12872 Enhanced Highlevel Gameplay at https://skyrim.nexusmods.com/mods/14449 Sustained Spells at https://skyrim.nexusmods.com/mods/13450 Classic Classes and Birthsigns at https://skyrim.nexusmods.com/mods/16736 A Race Overhaul Project at https://skyrim.nexusmods.com/mods/20588 ASIS at https://skyrim.nexusmods.com/mods/18436 ERSO Erkeil Real Skyrim Overhaul at https://skyrim.nexusmods.com/mods/26217 Aleks Weapon Skills Overhaul - AWSO at https://skyrim.nexusmods.com/mods/9419 Aleks Armor Skills Overhaul - AASO at https://skyrim.nexusmods.com/mods/10471 Auto Perk Stats Level at https://skyrim.nexusmods.com/mods/3198 Racial Traits Improved at https://skyrim.nexusmods.com/mods/10540 Perks Unbound at https://skyrim.nexusmods.com/mods/19538 ASAP - Automatic Perks and More at https://skyrim.nexusmods.com/mods/12872 PerQ at https://skyrim.nexusmods.com/mods/5451 Flexible Perk Trees at https://skyrim.nexusmods.com/mods/10773 Natural Talents v2 - Racial Bonuses Overhaul at https://skyrim.nexusmods.com/mods/18649 SKYrim Perk Extravaganza - SKYPE at https://skyrim.nexusmods.com/mods/21512 Leveling Perks Original at https://skyrim.nexusmods.com/mods/16942 SCA - Skyrim Character Archetypes at https://skyrim.nexusmods.com/mods/13782 Leveling Perks Lite at https://skyrim.nexusmods.com/mods/16943 Exciting Skill Ranks at https://skyrim.nexusmods.com/mods/27588 DUT - Expanded Perks at https://skyrim.nexusmods.com/mods/26651 Autostat - Perk Based Stats at https://skyrim.nexusmods.com/mods/4007 Freelance Perks at https://skyrim.nexusmods.com/mods/27066 Beyond81 an Experience Reduction at https://skyrim.nexusmods.com/mods/13509 Alternate Perks Plus at https://skyrim.nexusmods.com/mods/9883 Auto-cast Racial Powers Plugin at https://skyrim.nexusmods.com/mods/12575 Thats Racist at https://skyrim.nexusmods.com/mods/18911 Complete Cstom Race Stats at https://skyrim.nexusmods.com/mods/12202 Guardian Stones Overhaul at https://skyrim.nexusmods.com/mods/15704 Racial Perks Instead of Skills at https://skyrim.nexusmods.com/mods/15809 Zohars Class Mod - 14 Starting Classes at https://skyrim.nexusmods.com/mods/5909 Races Reviewed by theme at https://skyrim.nexusmods.com/mods/19298 Simple Magic Rebalancing at https://skyrim.nexusmods.com/mods/26848 Invested Magic - A Better Magic Paradigm at https://skyrim.nexusmods.com/mods/11397 Stepping down from my soapbox now. There are a LOT of minor overhauls out there... with infinite time and resources I might be able to view them all, but... I am simply one man working full time and has a 1 year old. I don't have a set schedule for release, this project quite honestly started as a way to document my own changes and play the game I want to play. That all of you have come along for the ride is great and I welcome you and appreciate any and all comments. In the end though... we'll see how it goes. I haven't decided on any one combat overhaul / playstyle yet but I just know Vanilla is kinda bland and boring so I want some new challenging things to do. Not all entires I felt needed addressed. in fact, some of my changes actually CAUSED an item to turn red because that was the correct "fix" to merge things together. Trust me when I say, I went through pretty much everything with a fine toothed comb (did I miss anything? sure! but I did my best not to and investigate all trouble reports). I'll put a little extra notes in. As another user answered already the dll and exe goes manually into Skyrim folder where TESV.exe is and the Scripts folder installed through MO. While I agree with much of what you said, just to play Devil's Advocate I'll say that Skyrim Revisited is not STEP, it is the personal config of Neovalen that he just happens to be nice enough to share and document at an amazing level of detail. :) What I might suggest would be to have Neovalen finish up whatever the 'last 15%' is that is not SkyRe (or other overhaul), and basically stamp it as "v1.0" and those folks that don't want any overhaul are good to go. Then, start up a v2.0 that delves into SkyRe. Or, a v1.0-SkyRe, v1.0-SPERG, v1.0-ASIS, whatever, depending on the level of effort involved and if he wants to try out various configs. People would then be able to follow the "mod pack" of their choice, or branch out from the base v1.0 and do their own thing. Amen brother, this is what SR is all about. Having fun modding and playing the game I wanted Skyrim to be. Nothing is off the table though as you can tell, I like to keep things fairly lore friendly but not overly so. It is my artistic vision. As far as versions/forks go, I'll think on it but keeping a single guide maintained is hard work let alone multiple branches. I am one man. :) I will investigate this and if I find a problem I will update the guide. Same as above, sounds like a few typos. :) Totally understand your concerns and I share your need for harder and more fun gameplay. Vanilla Skyrim becomes a bore pretty quickly. I'll be evaluating many gameplay change mods in the near future, but I am one guy and testing EVERYTHING might be a bit difficult to do. I like SkyRe cause it has the reproccer, etc which helps with compatibility and really liking how it works watching Gophers latest Lets Play but looking at all options. I'm sorry to answer that late. But you don't need patches no more with SkyRe and any mod.Just download and run the ReProccer https://skyrim.nexusmods.com/mods/28467 Tt's a SkyProc patcher like AV and ASIS, and it make all your mods compatible. :) Just make sure to also use this xml: https://skyrim.nexusmods.com/mods/27092 It's highly recommended, and it is getting fast upgades, it will be by default on next release of ReProccer. It will be soon compatible with SUM too https://skyrim.nexusmods.com/mods/29865 A SkyProc patcher that run all your SkyProc patches in a BOSS recommeded sequence, so you don't have to run one by one and maybe screw up with the order, what can make you have CTD. It's good when you use SkyRe ReProccer and/or ASIS, AV, RBS, maybe more. Go for it. Totally aware and it's actually as I stated in the last block, one of the reasons I was drawn to SkyRe. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I believe you forgot to remove the effects folder as specified in the optimization guide. i removed effect folder, but the problem remains :( From ALL the opt dirs? Think effects appears in vanilla hrdlc1 and dawn guard. Make sure you removed from all 3. Also... (will add tonight) Quote: When using DDSopt ( pre-release 3-5755-0-8-0-upd3) on the vanilla textures from textures.bsa, ive noticed several corruptions after optimization. effect\cloudtilefrostsmall.dds effect\fxcloudroundtile.dds effect\fxcloudroundtilelite.dds effect\fxcloudroundtilestrip.dds Also every file in the sky\ directory containing the word "cloud". 13 files in total + skyrimcloudsfill.dds which has already been mentioned as turning the horizon purple. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Try reinstalling SMIM. If that doesn't work restore the non cleaned DG and HF esps and try. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Black screen on new game generally means you corrupted an esp somewhere. Fixed that last night with thalswon he had skipped a few steps fixing Alternate Start. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I believe you forgot to remove the effects folder as specified in the optimization guide. -
Just got second GTX 560 Ti - SLI Setup Q's
Neovalen replied to Holymartyr's question in General Skyrim LE Support
Oh really? I've never heard of that?Do they really have 4GB Vram on a single GPU or are they pseudo-4GB SLI GPUs? Actually 4gb vram. I regularly use up to 3gb with all max textures. -
Terrain Textures Problems [AF Misconfigured]
Neovalen replied to zeyuri's question in General Skyrim LE Support
You could do the testing for non-ENB users but it's pointless for ENB users because there is no hardware AA after v.119. So for ENB users, you either use the ENB AA or none at all. :( SMAA still works I believe. -
Just got second GTX 560 Ti - SLI Setup Q's
Neovalen replied to Holymartyr's question in General Skyrim LE Support
There are 4gb versions of both the 670 and 680. I haven't checked recently but when I bought the 670s were the price/performance winner in the 4gb space. -
In option check prefer internal fomod installer to get around the check. Use 11d.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Lots of good feedback guys. Thanks. I'll try to answer more in detail tonight when I am home from work and perhaps shed more light on where I planning to take the guide in the future. Unfortunately it takes forever to type on a cell phone... -
I think my blood problem was related to effects, I took out effects and I'm having much better results in game.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Check your UNP installs and also xp32 maximum skeleton. Did you run FNIS, if not that may cause a ctd. CTD ussually occurs when you have a mismatch of BBP enabled armor and a non-BBP enabled body/skeleton or the reverse. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Alternate Start is actually quite nice as well (even if you use the Helgen start) as you can create your character before starting the cart ride and it's more natural... ah well. :) Did you try patching AV without Alternate Start loaded? -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Alternate Start patches have been re-ordered/renamed. Thanks for pointing that out. I just had a thought about wrongly ordered masters, run BOSS before doing any compatibility patches so they are correctly ordered prior to making the patch. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Fantastic if you can get it to work I really enjoy what it does but there do seem to be a great deal of patches needed, but the new SkyProc should take care of it. It is worth looking at Requiem though. There are lots of ways to make it easier if it is too hardcore but it really adds to the immersion and sense of danger. It changes a great deal more than SkyRe and affects just about everything all of which can be modified. On a side note, on reinstalling SKYTest I found that after using TES5Edit as per instructions it showed up as having switched it's masters around in WB. This happened before when I accidentally misread the instruction on Alternate Start and didn't add in the ESM masters in the Creation kit. So I put SKYTest through the same procedure before going into TES5Edit again and this fixed the problem. Of course I may have gotten something else wrong but I did try it several different ways first. I just checked my files, don't see any switched masters... odd... wonder if this is some TES5Edit quirk. I'll take a look. :) So many mods not enough time to get through them all... I'll check that out. You're right Neovalen. I'm sorry. I must have clicked that ring by accident. Appreciate the help. Regarding the black armors, I'm now thinking it may be related to a VRAM issue. I happened to notice last night that armor turned black right before my game crashed. I have a GTX 580 1.5GB (using 2048x1280 res) and chose pretty much 2048K textures for all mods (where applicable), but haven't reran DDSOpt upd3 on anything except the Vanilla/HRDLC textures yet. I will work on that tonight and hopefully all will be better...or I'll just reduce to 1024K. :) I also would be interested to have SkyRe with your setup! As a couple, minor mod suggestion, have you tried/considered the following? Closer Quivers and Longer Arrows V3 (choose only Main QCv3 file + CBv3 Crossbow Bolts UNP + CQv3 Dawnguard DLC Arrows) https://skyrim.nexusmods.com/mods/5711 With the UNP body the quivers noticably float in mid-air and looks odd This mod fixes that and also the longer arrows look nice (version 3)Version 2 of this mod moves the quivers, but doesn't have longer arrowsAlso has fixed arrow recovery, which I believe the Unofficial patches fix, but I don't know if there's any conflict to be corrected via TES5Edit (you're the master at that -- I'm just the padawan :)) Clipping could be an issue with some armors since it moves the quivers closer to the body, but may look better than floating in air to someIcebreakers Improved Reverb https://skyrim.nexusmods.com/mods/16907 Improves reverb where it counts and doesn't seem too overdone IMO Gives a nice echo type effect in Dungeons and some other indoor locations -- adds to realismI'll take another look at these two... trying to resolve all the clipping with pretty much everything on the back is difficult. (daggers, shields, backpacks, cloaks, bows, quivers, staves, etc. etc.) Edit: Fixed the Langleys section, working on re-ordering Alternate Start patches now per comments previously. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I had a similar black screen start with Alternate Start - Live Another Life when I didn't do the CK portion of the patch. (pasted here for reference) I suspect once you redo those three mods you'll be fine. -
The only thing I would qualify is that, for Wrye Bash users, when packing up into the archive, use non-solid compression. This may slightly decrease the compression ratio, but the benefit is huge when you are (un)installing upstream packages, re-unpacking from the huge vanilla archive ... extraction goes much faster.If this isn't in the WB guide, it needs to be. I'll re-archive mods even with no changes for this very reason.Steps 1-4 are in the revised (as of today) DDSopt guide. We are still discussing how to handle the incorrect textures mentioned in step 5; z and Ethatron prefer to handle this via the ddsopt.ini file. Does STEP want to recommend specific compression to use for Skyrim files as in step 6? If so some users might appreciate it especially if we provide some rationale and perhaps a few quantitative comparisons with representative Skyrim data. Should step 7 be in WB guide or the installation guide? By the way, now that a number of corrections have been made (and are ongoing) to the DDSOpt guide, there are a couple of inconsistencies in the Skyrim Installation guide in the part that mentions the HR DLC. True, but WB needs compressed files so that it does not have to scan an entire directory each load. It scans the archive once and then uses the CRC to verify subsequently. I assume that this may be why MO ?duplicates? packages? Compression is not really optional for WB If so then step 6 would be in WB guide... and step 7 in STEP itself as generally applicable (imo). Step 5 would be handled by the custom ini.
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I would consider compressing it to be an optional step. If your using something like MO you wouldn't compress it. I would think a custom ini file is the route to go between Ethatron's updates.
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Just got second GTX 560 Ti - SLI Setup Q's
Neovalen replied to Holymartyr's question in General Skyrim LE Support
Honestly Skyrim is the only released game I've had issues with. I've been able to max out pretty much everything else. If your right then my beast system will last me quite a long time but tech can surprise you sometimes... -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I'm not at home so I can't look but what mod patches come with SkyRe? -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I'll look into SkyRe compatibility tonight if I have time. Obviously going to be one hell of an undertaking. -
Technically if using MO you want both so you can make patches.

