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Neovalen

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Everything posted by Neovalen

  1. Its possible for simplicity's sake. In the end STEP will likely end up doing something similar to SR.
  2. There is one in Dragonsreach near the Jarl's living quarters. That's the only one I've seen so far. There are many across the land of Skyrim but that's the easiest to find. I will check this out tonight myself.
  3. Doing a Google search apparently this has been a problem for years... not going to hold it against the build. (Search "Ritual Stone CTD").
  4. Thank god finally! Instant DL.
  5. CTD prone areas(even in vanilla)... the ritual stone outside whiterun is my bane... seems 50/50 on a ctd there no matter what I do...
  6. I use the same settings in DDSOpt for all.
  7. Alright, VRAM is getting a little more under control... still trying to find which mod is the biggest contributor to the outdoor VRAM usage. Vurts already optimized (I'm trusting him). ;) Mods Opted so far: SHD2K SRO SHD TreesHD Hitting 2800 regularly in the congested outdoor areas. Edit: Optimized the AV Packages.... good savings outdoors there! down to 2500 or so... nice!
  8. 2K Version (v1.6 + Dawnguard) Optimized:Â Â 4.89 GB (5,256,646,656 bytes) Â Â 1,465 Files, 58 Folders Not sure why you have more folders than I do but /shrug....
  9. Think you mean Version 1.0. The Standalone is Version 1.2 Fixed.
  10. BSAs are always overridden by loose files and as such will not properly overwrite anything loose that came before it. There are 2 conditions that mention Arcadia. The first one mentions it in the first column under Skyrim.esm. The second one in the third column under Guard Dialogue Overhaul.esp. They are both red so just wanted to confirm you only meant the second one?Correct.. NEVER EVER get rid of anything in Skyrim.esm ;) Let me say that again, NEVER EVER touch anything in Skyrim.esm.
  11. You'll find it's already optimized. For the most part, yes. There were still a few.
  12. Thats correct - choose which version of the main file you want. :) I started by optimizing SRO, Skyrim HD, and Serious HD. Seems to have gotten some very nice gains from that alone. I'm going to look at optimizing some of the 4k mods as well myself now.
  13. Should we be using the latest update for Dragonborn from 2/6 (v4.3.1)? Its a typo and yes use the latest update 3.4.1 (apparently I'm not the only one who can make that typo!). Guide updated.
  14. You did both the body AND the hand mesh correct? I had this when I only did the hands alone. If so I will double check in my game tonight as well. Ayup. Â Note the filesizes and timestamps line up to the files copied and renamed: Then I will review tonight and update as necessary.Found the problem - sorry guys! You should take the hand meshes from the BASE UNP Body and rename them to 1stpersonfemalehands_0/1.nif appropriately instead of renaming the UNP Blessed Body meshes. Guide has been updated to reflect this and the handseam is gone. This way your using the UNP Blessed Body meshes for 3rd person and the hands from UNP BASE Main Body for 1st person.
  15. Thats correct - no main file right now. SRO covers so many textures more than SeriousHD does, I'm not surprised your VRAM usage went down.
  16. Sounds good and what I figured it would be. If so it'll be a quick update tonight.
  17. Oh man, how embarrassing. Chose 'no' for BSA extraction long time ago; reset of dialog did the trick. Thanks, neo. Do I need to go back and re-install all of the mods with BSA now so they unpack? They need to be all extracted so unfortunately yes.
  18. You did both the body AND the hand mesh correct? I had this when I only did the hands alone. If so I will double check in my game tonight as well. Ayup. Â Note the filesizes and timestamps line up to the files copied and renamed: Then I will review tonight and update as necessary.
  19. a) Yes.b) After looking at how it was implemented a little closer I determined that it was removing Vanilla content to add the ghost... namely a grotto full of spriggans. Loved the mod concept the implementation not so good. Wish someone would rework it but those are the breaks... Install mod (MO should unpack the BSA if configured correctly) then manually remove it.
  20. If there isn't a bug entry for this already pls submit to the USkP bug tracker.
  21. You did both the body AND the hand mesh correct? I had this when I only did the hands alone. If so I will double check in my game tonight as well.
  22. Sounds fine. Maybe I can help you with Left-Handed Rings at least by using NifTools and Blender to make left-handed versions of the JotN rings. That would very much be appreciated and save me some time.
  23. Its something else. I use MO religiously and have not experienced a similar issue. Seems extreme strange though... As a note the proper way to get rid of a mod is to uncheck it in the left pane not just untick the esp.
  24. I can't give you an Official™ pass but I've had no issues using it for months already including in Revisited. Will see if I can pry some time to do an official test.
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