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Posts
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Everything posted by Matriga
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All is working as intended. LOD is properly in place in game. Thank you again.
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Keep me posted? I'd like to know if it's something specific to my load order. Kinda like where it sits. Halfway between Anatriax's guide, and SRLE Extended.
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Here's mah bebes. Disabling merged plugins made it work without errors. On a side note: thank you, and EssArrBee, and Zilav, and Hishutup. Without you guys Skyrim would have sucked for the last 4 years.
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Honestly, I'm just gonna scrap it all and start over. I have all of the mods for SOME Extended on my external. I guess this is what I get for experimenting xD. I probably messed up cleaning a mod or something somewhere.
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Disabled all dynamic patches. ASIS, DSR, Bashed Patch, I don't use a Merged patch. Error persists. I can run the Standalone if I use the wizard clicking Medium preset. Any other preset freezes. Using the Advanced Wizard also causes it to freeze, even if only the Medium Preset is clicked. Also just to make sure I'm not an idiot, I reinstalled .net 4.5, papyrus utils, my DRIVERS, ran Glary5, rebooted, and now I'm trying it all again. Still receiving the same errors. My screenshots are loading white, or I'd load a few. I'm working on fixing that. But you're familiar enough to go from this description: Vanilla before TLL command everything looks... vanilla. TLL command functions as it should. After loading DynDOLOD.esp loading into the game, it seems that NEAR LODs are absent (ie, Dragonsreach while standing at the Meadery) while very distant LODs (like mountains) are present. Basically it looks like I typed TLL but it only half worked. Typing TLL with *.esp active functions as intended.
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Now it's all gone... I'm missing textures/meshes somewhere. I'm going to reinstall a few mods and I'll report back.
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Shouldn't be on low. I'm using BethINI, and the ultra preset. Everything appears as normal without dyndolod.esp. After loading it, anything LOD is completely gone. I had to TCL and get right up on Dragonsreach to get it to materialize.
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Also: before when I said it was running, it finished. Only when I loaded up ALL LOD was gone.
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https://pastebin.com/8KkJ20R3
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Keeps saying too big to attach but it's a smaller file size than my other attachments?
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Well. I closed it, opened it and just used the Wizard to run it. No candles or fxglow. Seems to be running ok. Got the error, but DOS boxes are popping up. I'll send a lot if it finishes. If not, I'll do as you directed.
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Ok. After RTFM (I have), I click Advanced, then right click in the world's window and select all. I load rules for candles and FXGlow, then click Medium. I've tried low and high as well. Same result. If I click ok it hangs up on creating atlas textures, I even let it sit over night thinking it might push it's way through. It's been doing this for a few days. I have downloaded fresh copies of the Standalone, Resources, and Patches I need. I have to go into task manager and end the process. Closing the app does nothing. It totally freezes up. Could it be a memory problem, through MO? Also it leaves no log file
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Update 2: found a warning in the log. Only one. [skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD". Investigating record in xEdit.
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modlist.txt loadorder.txt Anything else you need? let me know. I didn't see any errors in the main window while loading. Looked fine just like when loading xEdit. Update: Seems the error happens even when loading just Skyrim.esm, so it's an issue with the installation / MO hook. Redownloading/installing and trying again.
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SRLE Extended: Legacy of The Dragonborn
Matriga replied to Darth_mathias's topic in Skyrim Revisited (retired)
Just wondering why half of the mountains and grasses show up as redundant in MO when directions are followed exactly? If they're going to show redundant, what's the point of installing them? Yes. I payed careful attention to install order, directions to delete specific files, and directions to alter load order in the left pane. As experienced of a modder and as detailed of instructions as you give... you think you'd notice when the redundant icon is lit up in the flags column... -
ModOrganizer v1.3.4 4Gb.exe -laaexe .\FalloutnvMO.exe
Matriga replied to GSDFan's question in Mod Organizer Support
If my directions don't help solve your problem, Idk what to tell you. It works fine with 1.3.8, though. Though I did just notice that 4GB Launcher is before NVSE in my guide, and I have people check to make sure NVSE is working in the 4gb Launcher portion. I think perhaps I should change that.... lmfao -
ModOrganizer v1.3.4 4Gb.exe -laaexe .\FalloutnvMO.exe
Matriga replied to GSDFan's question in Mod Organizer Support
My guide is written off of 1.3.8. It works fine. Either there's a problem with your .ini files, or something else is awrye. My personal guess is that the 4gb Launcher hasn't been installed properly, that your .exe files are in the wrong location, or that you're trying to launch from the one in the folder not with MO. I'm fairly certain this is an execution problem, and not a problem with 4gb Launcher, Mod Organizer, or NVSE (all are required for this to work properly). -
ModOrganizer v1.3.4 4Gb.exe -laaexe .\FalloutnvMO.exe
Matriga replied to GSDFan's question in Mod Organizer Support
Also exact details of what's happening when you try to start it would be awesome, too. -
ModOrganizer v1.3.4 4Gb.exe -laaexe .\FalloutnvMO.exe
Matriga replied to GSDFan's question in Mod Organizer Support
As stated above, those arguments are no longer needed. I can verify this. I am using MO v1.3.8, DO NOT have the arguments in place, and I launch every time with no issues. -
Dynamic Distant Objects LOD - pre 2.xx
Matriga replied to sheson's question in DynDOLOD & xLODGen Support
Found it. I feel like an idiot. :/ -
Dynamic Distant Objects LOD - pre 2.xx
Matriga replied to sheson's question in DynDOLOD & xLODGen Support
Heya guys. I just updated to 1.43 of DynDOLOD, and the script for "DynDOLOD Worlds.pas" is not showing up in my apply script drop down. I noticed, when looking at the file structure while installing via MO that there isn't an "edit scripts" folder in the base data folder. O.o -
plugins not loaded in launcher, even when starting OBSE via Steam in MO
Matriga replied to djoka's question in Mod Organizer Support
djoka: If you need help getting MO working via Steam and MO, see the double launcher thread. There are posts there by DoubleYou and GSDFan that help solve (and explain) the issues, and why you have to do things a specific way. As far as the game not loading: How are your archives handled? Unchecking certain BSA's in the archives tab has fixed this issue for me. -
Double Launcher when running through MO
Matriga replied to Matriga's question in Mod Organizer Support
Yep. I can confirm this, too. After many hours over the last week of adding mods, testing them. All of that. Launching from Steam has worked every time. (I normally right click the Steam icon on the tray, and select Oblivion from there). GSDFan, DoubleYou, thank you both very much for your input and help getting this resolved <3 -
Double Launcher when running through MO
Matriga replied to Matriga's question in Mod Organizer Support
To report on my own current experiences: 1) OBSE plugins do not get registered when installed with MO. You have to install them manually. 2) Following the above steps to set up MO to run with Oblivion WILL get OBSE working (Tested with OBSE Test Plugin). In my opinion, MO is not a viable modding option for the Steam version of Oblivion. Wrye Bash is the way to go. I am, however, working on a guide to modding Oblivion (For Morroblivion) on another site. I am dead set on using MO for this guide, and making it work with the Steam version. I'll gladly provide a link to anyone who sends me a PM, so they can monitor the progress of the guide. DoubleYou, thanks for your help, sir. -
Is there a way to limit the number of threads that DDSopt uses? With Ordenador (Optimizer Textures) it gives me an option to limit the number of CPU threads used. I need to be able to do this both for responsiveness, and for overheating purposes. DDSopt is one of the few programs I run that actually utilizes all of my 8 cores, and my cooler is slowly dying. I keep crashing every time I run it :/